πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial

Subcategories

  • Share and get feedback on your projects

    732 Topics
    16k Posts
    L

    Chat GTP critiquing its own image

  • Boxed Cloud

    2
    0 Votes
    2 Posts
    444 Views
    pilouP

    Blue sky elephant! πŸ˜„

  • SketchUpBBS-Model many kinds of scenes

    3
    0 Votes
    3 Posts
    424 Views
    FrederikF

    Everything you've posted looks AWESOME..!! πŸ‘

  • SketchUpBBS new works

    7
    0 Votes
    7 Posts
    739 Views
    D

    Bianhai,

    Awesome.... Jack bird wild action.

    Truly a bit of a wild deal, I'm not sure why but it reminds me of something you cut out and fold.

    Durant "fish are not paper" Hapke

  • Just practicing (WIP renders)

    12
    0 Votes
    12 Posts
    931 Views
    allanxA

    Here's another shot from the same render...

    Camera 2: http://img211.imageshack.us/img211/3286/camera2bloom1200copyji0.jpg

  • Hi, and another valid use for SketchUp

    9
    0 Votes
    9 Posts
    719 Views
    G

    Dale.....

    New guy here. To forum anyway. Images look very professional for sure. Care to talk about your work flow?

    Any 2D/3D CAD work before importing into SU? I think I saw you are MAC platform? Do you export/import from ArchiCAD? And at what point do you leave SU...... and where do you take it for 2D presentation?

    I am outside Philadelphia, PA USA.

  • Creating Tradigital Images

    3
    0 Votes
    3 Posts
    391 Views
    J

    I'll start posting some "step-by-step" images that show my process beginning with a SketchUp model and ending with a drawing that combines a SketchUp view with hand drawn entourage. The results are quick to produce and amazing. Am glad you are interested.

  • 2015

    10
    0 Votes
    10 Posts
    780 Views
    marked001M

    that guy's models are sick sick sick..i love that one.. i think his screenname is elvis something... cool render too..

  • Curved Pavilion

    5
    0 Votes
    5 Posts
    573 Views
    Joe WoodJ

    yep, they used a 1/2" cutting bit, and cut almost all the way thru in a couple of passes slow speed, then we brought them all back to the shop and hand routed the final pass to free the pieces.

    I was worried about the stock moving/warping after having such big curves cut out, but the old growth vertical grain stock didn't move a bit.

    nope haven't tried waterjetting yet, I'm pretty happy with the CNC work.

  • Rendered room

    7
    0 Votes
    7 Posts
    829 Views
    tinanneT

    What Scott said πŸ˜‰

  • Bath Here!!!

    6
    0 Votes
    6 Posts
    696 Views
    R

    thanks for the comments and suggestions.
    scott: the theme of the shadows because the fuse is gentle so as not too oscurescan image.
    materials such as the wall is nothing more shiny for a slight feeling of rusticity nothing else.
    Matthew: The clarification with curves photoshop? thanks anyway, but is right james, are very strong

  • An Accidental Abstract

    15
    0 Votes
    15 Posts
    1k Views
    pilouP

    Your last seems like a Duchamp research πŸ˜‰
    Nu Descendant l'escalier β˜€

  • Urban mixed use project

    18
    0 Votes
    18 Posts
    2k Views
    J

    Loved them all up to the last one with the fireworks...

    Keep up the good work.

  • TOY STORY

    13
    0 Votes
    13 Posts
    1k Views
    T

    ...no flies on me :`)

    Ithil, thanks a bunch and more! (I will use this till I wear it out!-)

    shortbeach-wgrass.jpg

  • Office exterior and interior view

    2
    0 Votes
    2 Posts
    528 Views
    M

    nice clean renders... how about some transparency on the curtain walls?

  • WIP::Townhouse in Colorado

    10
    0 Votes
    10 Posts
    1k Views
    DanielD

    Great looking renders. You need to be careful with the woodgrain textures on the lumber, though (rafter ends, window awning structures); it should be running the length of the boards.

  • Bank interiors

    17
    0 Votes
    17 Posts
    3k Views
    S

    Finally got approval and just got done burning the CD. I am not a fan of the lobby seating fabric but it is correct. Comments welcome.

    Scott

    Thanks for everyones input earlier.

    Scene 1 (Medium).jpg

    Scene 2 (Medium).jpg

    Scene 3 (Medium).jpg

    Scene 7 (Medium).jpg

  • Distorted Images

    5
    0 Votes
    5 Posts
    593 Views
    A

    I can see that johnsenior, just put that there because i've got nothing better. πŸ˜„ πŸ˜„ πŸ˜„ πŸ˜’

  • Wards Kerkythea Renders (various buildings)

    16
    0 Votes
    16 Posts
    4k Views
    FrederikF

    @eduardonl said:

    Setting are on preset no. 6
    no. 17 takes a bit too long, can you recommend any other settings?

    Preset 6 is good, but it all depends on the complexity of your scene... πŸ˜‰
    Sometimes preset 6 will take much longer...

    Like I said... For an exterior scene like this, with only the sun to light it up, preset no. 17 is my preferred... πŸ˜‰

    ❗ Remember...
    Although it shows 10000 passes before it's finished, you can finish it at any stage and by experience you will learn that the scene usually is crisp and clean after 50-60 passes... πŸ˜„

    If you insert som instanced Xfrog trees, I'm sure that preset 6 will take much longer compared to preset 17... πŸ˜‰

  • Bridge WIP

    21
    0 Votes
    21 Posts
    2k Views
    StinkieS

    @igor said:

    hey, that last one looks great. the grass especialy, best ive ever seen.

    Nah! Personally, I like the grass in the first image I posted better, though it isn't displaced. De gustibus ...

    @igor said:

    i like the night scene slightly better. just so that you can use some more dramatic lighting

    As do I. The final render will be a night view. The control over lighting Maxwell offers, is the prime reason why I got the app (and the ridiculous amounts of RAM it needs).

  • Wards GoogleEarth models

    7
    0 Votes
    7 Posts
    517 Views
    T

    EduardoNL,

    I've found that the stock textures that come in SU materials don't look very realistic and they get worse when they are tiled over a big area like your last building. I think it was Remus who pointed me to a really useful texture site (http://www.cgtextures.com/). For roofs and walls this is great. Also, I've begun to make up a libray of my own photo textures that I can use on different buildings.

    The other thing is to spend some time messing with the seamless tiling feature on you photo-editor to get the right effect for big areas. The issue is not that the texture IS acurate, it's that it LOOKs acurate.

    Tom

Advertisement