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    Wards GoogleEarth models

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    • EddyNLE Offline
      EddyNL
      last edited by

      Hi everybody,

      Here are a few of my models accepted for use in the GoogleEarth:

      http://img505.imageshack.us/img505/8643/olofpalmebrugwb0.jpg

      http://img120.imageshack.us/img120/4241/stadhuisbergenopzoomvv6.jpg

      http://img406.imageshack.us/img406/444/hotelenresidencededraakfe5.jpg

      http://img407.imageshack.us/img407/6092/residencedagmaraxg7.jpg

      viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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      • R Offline
        remus
        last edited by

        Nice stuff. How long did it take for them to get accepted? I was under the impression it could be quite a slow process...

        My only criticism is of the brick texture on the last one. Its pretty bad for moire πŸ˜‰ Pretty hard to correct it, though.

        http://remusrendering.wordpress.com/

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        • M Offline
          Maverick83
          last edited by

          Another noob question: how does acceptation process work? What parameters are considered?
          I mean, can i insert my house in GoogleEarth?
          Thanks

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          • R Offline
            remus
            last edited by

            I think models are assessed based on how good they are (obviously), if theyre geotagged correctly and the file size. Im not suer if the significance of the building is taken in to account, although i woudnt be surprised if it was.

            http://remusrendering.wordpress.com/

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            • EddyNLE Offline
              EddyNL
              last edited by

              Thanks for the comments guys!

              The Residence Dagmara was my first model accepted for GoogleEarth.
              I have to agree with you the brick texture is not great, but the building is enclosed by the neighbouring buildings so you can't see the sides.
              Here's a picture of the building in real life.

              http://img74.imageshack.us/img74/5103/residencefotoca8.jpg

              It usually takes about 2 months for a model to get accepted by Google. Just cross your fingers!

              Here's a short list of criteria for GoogleEarth acceptance.
              http://www.google.com/intl/en/sketchup/3dwh/acceptance_criteria.html

              And a nice PDF that explains the do's and don't.
              http://www.google.com/intl/en/sketchup/3dwh/pdfs/modelingacity.pdf

              In short, the model needs to be detailed. (but not heavy on diskspace!)
              Correctly alligned, a few lines of text will also help.

              viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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              • T Offline
                twharvey
                last edited by

                @maverick83 said:

                I mean, can i insert my house in GoogleEarth?
                Thanks

                Maverick,

                Yes, you can put your house, or any other geo-tagged model in GE either from 3DW by hitting the View in GoogleEarth link or from your own HD by opening the KMZ file in GE.

                The difference is that, in either case, the model will only be visable on your own copy of GE. If you want it to be availabel to everybody on GE, you have to wait for Google's mysterious process to work itself out.

                I have some strong oppinions about the way Google supports the modelers.

                Tom

                Tom

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                • T Offline
                  twharvey
                  last edited by

                  EduardoNL,

                  I've found that the stock textures that come in SU materials don't look very realistic and they get worse when they are tiled over a big area like your last building. I think it was Remus who pointed me to a really useful texture site (http://www.cgtextures.com/). For roofs and walls this is great. Also, I've begun to make up a libray of my own photo textures that I can use on different buildings.

                  The other thing is to spend some time messing with the seamless tiling feature on you photo-editor to get the right effect for big areas. The issue is not that the texture IS acurate, it's that it LOOKs acurate.

                  Tom

                  Tom

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