Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download

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  • Share and get feedback on your projects

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    Mike AmosM
    Something I am looking at for a wall, is a dragon 'breaking through. the wall with a light source insert in the chest. Just mucking about tbh.
  • Mechanical Assembly

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    W
    Dear Malaise and Teezer, Thank you for your kind comments. The thread textures (which could be improved) make a difference to the 'readability' of the 3D model, but what Sketchup could do with is a good (low poly) library of mechanical parts, like nuts and bolts. I'm surprised that no one has written a ruby to generate metric fasteners. For example, one could imagine clicking on the icon of a bolt and then a window opening. The window would ask: Size (M1 to M40 say) Type (Hexhead, CapHead, Countersunk etc) Overall length Thread length Data are readily available. For example: http://www.engineersedge.com/iso_hex_head_screw.htm The ruby would then generate the fastener. Ideally, the ruby would also apply the thread texture too. Kind regards, Bob
  • First Flash slide show animation!

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    MALAISEM
    Very impressive, you've got me ideas for an easiest way to broadcast some animations. Thanks for sharing. MALAISE
  • Column Quickie

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    DanielD
    Looks great, Eric. The column, too.
  • ...renderings + photos of built space...

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    M
    looks like a lot more of the original design intention got carried over in the second set the renders give a great representation of the character of the future space though
  • Oriental + African

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    N
    another view.. [image: orientaldesignfront.png]
  • More silliness . . .

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    david_hD
    @unknownuser said: Nice. Slow day at work? Well . . .. actually I started this on my home machine playing the the SubSmoove tool . .etc. etc. Beibel .. .Yeah the ghosties chase MsPac unless they were all blinking blue but I wnated to play with the colors. . .so we can call it . . ..Missie's Revenge!!!!
  • Hummer

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    T
    @plot-paris said: ... rather high poly, isn't it? Yes. But I'm still working on how to do organic models at all, so I'm not too worried about the poly counts. All of my stuff is just for fun, as I'm a hobbyist user of SU, not a pro.
  • Getting together a portfolio using SU & Podium.

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    K
    Wow thanks Dylan. That's praise indeed. I hope to post more in the next day or so. Just trying to get the lighting right on an interior.
  • Hospice in Louisiana

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    D
    Thanks all and especially for the tree link Boofredlay, can always use new components. I really need to take some time and learn photoshop better. Any suggestions for a good tutorial or book. All my work is Architectural related so a series geared toward that would be best. I've downloaded Kerkythea 2008 and plan on reading up.
  • Children's boutique designed with Sketchup

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    plot-parisP
    very nice design and good visualisation too. really came out like you intended it. cool (when I saw the first live-shot image, I thought for a second "oh my God, this is some rendering!" )
  • First use of LightUp...

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    M
    Tom, I prefer the last two images from the first set. They remind me in colour and style of detailed hand drawn interior perspective watercolour techniques that existed before computers came.The bottom two of the last bunch seem kind of over done with the brush strokes going in all directions. I think it would be better to get rid of them. They seem to distract and take away all the attention from the fine detail in the background. By further postprocessing this image in photoshop for example by using adjustment layers hue/saturation, curves etc. it is possible to further enhance your original image without going into dramatic measures of using artistic tools , brushes etc. How much is too much, a difficult question, and I suppose we will never have a general agreement on that one and that’s why we are here to help each other out . I am asking myself through my work every day this question and it is very difficult for one to judge his own work. Cheers, Mateo
  • Watercolor rendering

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    K
    Hi Yannleo. For me the first thing that really jumps out is the texture of the canvas. Its very dominant and distracts somewhat from the images, which would otherwise look very good. If you can tone down the canvas a bit I think it would really help to improve them.
  • Works on kerkythea

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    B
    Thanks guys for your coments, rcossoli, i don't remember the time of the render of the bathroom, but the preset was "mlt preset". For the lighting, it's only lamp preset. mlt preset aload you to have a better render but longer than others...i prefer this one because it's nearly the same render than maxwell.... :
  • Painting on Indigo

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    D
    MH Blaster, The story is on, and you are bringing. Bring it. Gobble up a big batch of "want more." Feel up that Muse and jam the blasting narrative -- Orgelf has got your number a big plenty -- check out the Five of Cups, my Brother. Between two world... Between is always better. Durant "figs are blooming" Hapke PS -- Nice take on the DH Nail.
  • Kerkythea Light Experiments

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    T
    These are just dandy!
  • SU>Maxwell Renders

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    RichardR
    @gaieus said: I've seen such experiments at the KT Forums. It can be quite convincing for mid-distance to far grass. Dam I thought I was being really innovative again! Though I've been touting this idea around for a while, just not getting the best quality I want yet!
  • Livingroom with stairs

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    DanielD
    Nice image, Mr. Pugz. The only crits I have to add is perhaps add some reflection to the floor, and give that rug some thickness.
  • Dirty Renders

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    T
    Thanks..glad you guys liked it..My boss did a lot of the work designing there. Was just the guy to render and cleanup the work. I Just want to produce cleaner results with regards to the shadow without so much render time. That took like 1 hour and 10 mins to render. I don't think we can afford that. and how'd you find out that there was light behind the camera? I can't figure out how to clean up the surfaces if you;ve noticed.
  • Home in village

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    B
    thanks alot mateo...you're my inspiration
  • Infinity pool

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    N
    @kwick7 said: I think thewatercolor style and actual rendered image is, by far, the best. Great work! thanks you like that one.

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