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    yannleo

    @yannleo

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    Latest posts made by yannleo

    • RE: [REQ]Diagonalization

      @tig said:

      BUT... then you can select the facets [leaving the lowest ones unselected], Rotate tool locked flat with shift-key and snapped to top apex, rotate them by a suitable angle [depends on the number of segments in the original circle] - or snap rotate vertex to midpoint.
      Then deselect the lowest selected facets etc, repeat the rotation step... repeat this until all of the facets are rotated and the facets' angles are all 'equilaterals'...

      hi,TIG,thanks for your reply. It could work for a regular shape like sphere or cylinder. If I have more complex geometry it's hard selecting specific edges one by one and rotate them. I think there must be a sort of algorithms to firstly divide mesh by hexagons or diamond pattern and then subdivide it in triangles.It could be convenient if there is ruby code, instead of using other program.

      posted in Plugins
      Y
      yannleo
    • RE: [REQ]Diagonalization

      @box said:

      How about Triangular quad faces by Tig
      http://sketchucation.com/forums/viewtopic.php?t=23638

      It's not diagonalization.You may find that its like this:
      360软件小助手截图20130422234425.jpg

      posted in Plugins
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      yannleo
    • [REQ]Diagonalization

      Anyone knows how to diagonalize a quad mesh in SketchUp like this?

      360软件小助手截图20130422231810.jpg

      posted in Plugins
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      yannleo
    • RE: Urban Design

      Rendered image
      IMG_0530.JPG

      posted in Gallery
      Y
      yannleo
    • RE: Urban Design

      There is max script called 'detachbyID'. Export as 3ds and then you can easily apply materials in SketchUp.

      posted in Gallery
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      yannleo
    • RE: Urban Design

      By the way, for this project, all buildings were randomly generated by script.Go kalid.net for details. It's a sort of parametric city generator and good for urban planner.

      posted in Gallery
      Y
      yannleo
    • Urban Design

      Buildings were generated in 3ds max, and then rendered in 4000X1920 in SketchUp. Click to enlarge
      Untitled22.jpg

      posted in Gallery
      Y
      yannleo
    • RE: Watercolour

      Very nice!

      I'm really interested in waht you did with sketchup styles.

      posted in Gallery
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      yannleo
    • RE: Walk through de_dust (Counter Strike)

      10 minutes or something doesn't need a long time using LightUp Demo

      The 3d engine of Walkabou3D is pretty much better than Sketchup.yeah, i think i could be a solution for making some architectural walk through or it could be funny to show somethings to clients.

      It's a pity you cannot add any interctive elements. Maybe there is gonna be something in next version of Walkabout3d.

      posted in Gallery
      Y
      yannleo
    • Walk through de_dust (Counter Strike)

      http://www.lezhubbs.com/attachments/month_1003/1003021410c33c03c69b359fde.jpg.thumb.jpg

      http://www.lezhubbs.com/attachments/month_1003/100302141057842a7c19a9c0db.jpg.thumb.jpg

      http://www.lezhubbs.com/attachments/month_1003/1003021410a59a6c133bd9c726.jpg.thumb.jpg

      http://www.lezhubbs.com/attachments/month_1003/10030214100aa98095f1584235.jpg.thumb.jpg

      I downloaded the model from from 3dwarehouse.com and modifed it a little bit. Then I made some rendering with light maps and finally exported the model to a program called walkabout3d. Now you see what I did.You can walk through the game scene. It's been quiet because you don't have an AK-47 or meet any terrorists.

      Just download and simply run EXE! WASD for movement,SPACE for jump,F5 for through the wall,F8 for fly mode
      Have fun!

      download link(3.9mb):
      http://www.lezhubbs.com/attachments/largefiles/CS.rar

      posted in Gallery
      Y
      yannleo