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  • Share and get feedback on your projects

    733 Topics
    16k Posts
    M

    The Singer developed Porsche 911 Circa 1980.

    Not set all parameters yet, slowly etc.
    911_by_Singer 1 9 16p 2134 X 1151 1h 04m.jpg

  • Semi-detached Houses

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    C

    Similar 2.:

    Semi-det_05.jpg

    Semi-det_06.jpg

  • Wheels. Jagged edge

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    M

    Mufakka,
    You can increase your circle segments in SU and thus making it smoother for rendering.
    When you draw your circle click on its circumference go to entity info >segments and
    Insert the new value inside the box, maximum is 100.
    I don’t know about other podium rendering issues that cause such behavior because
    I don’t use it but there is probably someone here on the forum that can give you
    advice on that.

  • Export Drums - WIP

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    boofredlayB

    @unknownuser said:

    you got it...I wish you were not so far away...I'd like to get the horn out and have a go with you...perhaps some day.

    I hope you don't mean you want to hit me over the head with it 😆 JK.

    When you get a chance check out these guys.
    http://www.wattersbrothers.com/

    I grew up next door to them and Ken, the trumpet player, was my first teacher. Great guys with a great sound.

  • Part of Stinkie HQ

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    StinkieS

    @stu said:

    Not entirely sure about the floor texture though?

    Neither am I. Doesn't werk very well. I need something 'cleaner', and lighter.

    @johnsenior1973 said:

    Thankfully Stinkie has no friends, that's why there's no blood splatters.

    If he had friends they'd have smashed their face into the wall because of the drop for the first step (...)

    The stairs dissapeared from the render. Vray bug.

    @johnsenior1973 said:

    and another of his friends would have broken their backs falling down the stairs when they reached for the handrail and found it down by their ankle.

    No, they wouldn't. That thing is exactly where it is in real life.

  • A quick light idea

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    R

    Dont get your hopes up bruce. The model was a real quicky, and is very messy as a result. Ill have to redo the whole thing if i want to make any changes. sigh.

  • Resort rendering

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    allanxA

    Thank you remus and mirjman for the very nice comments, actually its a fishing resort in Guatemala which is being developed including a condo and marina.

    I'll add more renderings here in the days to come....

    allanx

  • Office Building (First post)

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    DanielD

    Great modeling!

  • Render from france !

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    Camille,

    The diffuse map gives the general aspect of your material. The bump map is a kind of height map. It is usually a greyscale image (RVB though), where dark areas are the low zones and bright ones are high zones. In somes cases, the diffuse map can make the deal.

    😉

  • Another Sample Animation

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    marked001M

    nice.. good job with the sun animation.. like that alot.... just need to get rid of the jerky sketchup-esque camera movements 😕 are you using any ruby's for the camera?

  • Exterior render practice

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    yah...im using CGtextures as well..so i can change my skies using dome sky..ive added a light inside the dome sky..and that would be my source of light..

    actually when i render, and even i unchecked the default light and hidden lights from vray option..SU sky will still exist, and i dont know how to turned it off..thats why i did used the dome sky to prevent light coming in..and put a NEW light inside the dome..

    hehe..

  • Collage of recent work

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    B

    Props on the detailing work looks really nice do you have any more examples of the work as I would be very interested on doing similar things for my clients here in NZ

  • Walkable commercial center

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    S

    I like the "feel" of this project. I do agree that it needs some more detail to really make it stand out. From the angle you shot the image from does not help the lack of detail either though. Maybe some images from ground level with some added detail would give more insight into the project.

    Good work!

    Scott

  • Small Operating Rm. (Equiped)

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    J

    Nice work Cornel, I love seeing techy/engineering stuff like this and it's great to finally see what you do for a living! 👍

  • Park Pavillion on a pond

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    R

    thanks for your answer Fletcher. very useful, greetings

  • Back to buizzzz

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    Great work Ivica and nice to see you back.
    Mateo.

  • Sackboy

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    utilerU

    Nice work Cheffey, this looks like fun....

    I think we all should create our imaginary friends....

  • Aston martin vantage

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    J

    Really nice render (love the background haha), but the wheels and tyres look very strange, far too big for the wheel arches- I've seen this a few times on 3DWH car models, not sure why.

  • The Dark Knight Tumbler - Hypershot

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    boofredlayB

    Chris, if you look at the very first image he posted, not the second one, you will see he has posted the new tumbler, even though it is a bit dark. 😉

  • Still playing with SubSmooth

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    @pbacot said:

    er may a newbie interject? What is the meaning of "proxy" in this context? Why is it useful?

    Note the rough, angular image of the seagull head in the left background of the picture of the three heads. That's the proxy for the center image. I only had to draw that much, then SubSmooth took it to the next step (the center image). SubSmooth subdivided every polygon in the proxy, smoothed it, then did it again a second time. SubSmooth is like a "magic wand," and the folks here like to "see the proxy" rather than see only the finished image, because they like to see the magic*.

    That said, even creating the proxy is hard for me. Getting my head (and eye) around actually drawing organic shapes in 3D is a completely new experience for me, and I'm really enjoying it.

    *Magic is provided by Whaat, proxy is provided by Teezer. YMMV... 💚

  • Modus Furniture Studio Test #1

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    Bytor,

    Nice render and the furniture looks good but you may want to rework the textures. There is quite a bit of tiling going on.

    Scott

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