πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial

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  • Share and get feedback on your projects

    733 Topics
    16k Posts
    M

    The Singer developed Porsche 911 Circa 1980.

    Not set all parameters yet, slowly etc.
    911_by_Singer 1 9 16p 2134 X 1151 1h 04m.jpg

  • TV space for two...

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    boofredlayB

    Wonderful image Fred.

  • Waiting Room

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    B

    wow...beautiful concept...i like it...look so peacefully...

  • Render su only

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    I

    the tiled backgroud is intentional, and the floating woman is an issey miyake model. I like graphics that are a bit surreal.

  • Hypershot Trial

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    MarianM

    In this tutoral it explains that hypershot can use normal maps for a 3d look on textures.
    http://www.bunkspeed.com/hypershot/tutorials/TexturedMaterials/
    and also mentions of a psp plugin for creating normal maps which is here:
    http://developer.nvidia.com/object/photoshop_dds_plugins.html#downloads

  • Work in progress by DWanimations

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    GaieusG

    That was supposed to be some kind of a joke (combined with an unintentional typo to make it more obscure) πŸ˜’

  • (Mechanical Engineering) - Accommodation Study

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    W

    Dear Daniel,

    Thank you for your kind comments. I left in the lines as alignment aids.

    Kind regards,
    Bob

  • More stairs!

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    M

    Wow, just went through that whole thread.

    some amazing ideas there, shame most wouldnt pass any regulations πŸ˜‰

    cheers for the link πŸ˜„ πŸ‘

  • Apt. Interior - New Animation

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    S

    First, I would go to this link and go through the basic training of learning after effects.
    http://www.videocopilot.net/basic/

    Because, if you dont, then you may not know what I am going to explain.

    But what you need to do is create a new composition and then import all your scenes into the project, but make sure when you do that, that you import them as a sequence (there should be a little check box for this when look to find your files for the import). Then you need to drag this from your project panel to your composition. After you do that, you need to render/export your animation. I typically use quicktime movies. Like I said, watch the training, because that will definately explain this more clearly than I can. If there is anyhthing else I can help with, just let me know.

  • Deck and Pool

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    Gus RG

    Adam, these last two are winners. Might want to add a backdrop of sorts on the first one. πŸ˜„

    Nice pool! Don't see many around these parts.

  • 1962 Fender Stratocaster Body

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    Gus RG

    Thanks guys! Adam, Notreal, David, Ross. I was probably reading too much into things what with the lack of work, winter and perhaps a touch of cabin fever and all. πŸ˜„

    David, yesterday I couldn't get "Little Wing" out of my mind.

    Adam, the neck transitions is basically a squared of proxy for SDS. I generally start with one profile and then use the same profile scaled accordingly. Took some tweaking and nudging to get it right from the neck to the headstock. What I do is try to visualize what the neck would look like reduced to the flat planes that would make up the curves.

    I'll try and post either some images or skp of that.

    Thanks!

  • { Southwestern Home

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    tinanneT

    Thanks for the comments guys. I get what your saying about the background and perspective of the building. There was always something that I couldn't put my finger on.

    Andy, believe it or not that house sits right up against that hill. I looked through my stash of pictures to post but I couldn't find the one that showed how it sat right at the foot of the red hill. I could only find the shot of the back. Maybe I didn't actually take one from the perspective I used....
    Site photo

  • SU + Maxwell + Photoshop

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    J

    Thank you for all the valuable comments..
    Cheers.. πŸ‘

  • Private Office

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    StinkieS

    Yes, I have a license. Great modeling toolset! The renderer isn't bad, far from it, just not as good as Vray. A lot fiddlier, too, in my opinion. Luxology's got a really interesting product, though. I'm quite curious to see what 401'll bring. It better be 64 bit. πŸ˜„

  • Concert Venue (Maxwell)

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    marked001M

    come on...there's a drumset and some amps! thats got to give it away πŸ˜„

    here is an update with white painted brick... the other brick was really cool...buuut, since this is for a zoning hearing, the architect doesnt want it to look 'too' raw even though it probalby really will be... and trying some more realistic people, what do you think about them? (yes, some odd placements....threw them in too quickly)


    http://img91.imageshack.us/img91/867/1750nfrontgroundrev3012ou5.th.jpg

  • First post: home showcase

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    GaieusG

    Also, when you are producing straight SU output, don't hide the lines as SU won't do very good in interiors without advanced lighting settings.

    @plzshowcasethis00 said:

    ...does anyone know how to delete this thread?

    No need to do that, my friend. These are nice WIP images and you - as well as others - can learn a lot from the topic.

  • A candle

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    J

    Great model; awesome renders. πŸ˜„

  • Wile.E.Coyote

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    S

    loving it. Keep it up

  • A start to my "Eye Candy", A.K.A. my senior project

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    S

    Thanks for the feedback. I have to admit that these were all accurate suggestions so I tried to edit the image a little more. Hope it looks a lil better?

    http://farm4.static.flickr.com/3115/3209434543_cc8c07b5d8_b.jpg

  • Roman!!

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    C

    Wow, very impressive, makes me want to purchase SDS.

  • Greeble

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    pilouP

    Sure your Ruby will be a classic one! 😎
    I don't see random inside? ❓ (like your above)

    pro01.jpg

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