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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • For apple lovers

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    michaliszissiouM
    Another terracotta. Somehow more serious sculpture here, IMO. [image: mfCj_tanagreaApples.jpg]
  • Curch in Baragiano (Italy)

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    GaieusG
    Nice model, very fine details - this will not be hard to render (if you mean some PR rendering) as the first, most important step is always a good model. Looking forward to the progress!
  • Where are we? [updated]

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    olisheaO
    thanks pete you are a very generous guy.
  • 2007 Peterbilt 379

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    marked001M
    i was just trying to get some clarification...thats all i mean, who am i to talk.. 75% of my models are formfonts components
  • Prison Scene Revisited

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    D
    It is a really nice image, especially after sid added some post processing. The fog effect looks fantastic.
  • Scenes in ancient building

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    N
    cool one day will do something different also with this sponza model.. now david is giant and goliath is small and it turns out shooting the tiger.
  • Native village_podium 1.7.1 (with tutorial on page2)

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    N
    @stefanq said: WOW Nomer! Another "hit" from you! Excellent! Congrats! thanks again stefan..
  • My Favourite Chair

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    olisheaO
    thank you very much for taking the time to post this. It's very helpful and there's some beautiful colours. the lime is very nice! cheers
  • Three abstracts

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    P
    Great unique style. Love it!
  • I have one question for Podium

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    michaliszissiouM
    Here's a quick modeling, the left imported from SU to blender, (blender produces similar topology after a boolean operation), on the right a different topology without triangles (the good one). This, on the right, doesn't seem to cause these photon problems in render engines. That's why you should expect lighting problems near arcs. See this nice link, kerkythea has some similar problems there. http://forums.sketchucation.com/viewtopic.php?f=81&t=22695 IMHO [image: afZR_Picture1.jpg]
  • Sharwe博物馆设计art渲染动画展示

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    F
    wow really nice and amazing job...
  • Bathtub

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    RichardR
    It almost erks me when I see all the options skaters have these days! It would be 32 years ago now at the age of 14 we would each other weekend ride our bikes 20 odd kilometres to skate in a disused pool that had more cracks than jeff's has geometry! Why does the fun just get better later? Nice model Jeff!!!!
  • Plain Sight - a movie done with SU!

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    JoelM3DMJ
    I posted this message many months ago. Since then I've been working a lot on this series of movies and I have 3 completed. The 4th will be finished in a week or two. They are mostly created with SketchUp. I also use a video editor and overlay drawings onto the SU backgrounds (Corel VideoStudio and Photoshop). All these movies are at TreasureInside.net All moving characters are done with drawings, with frames about 1 or 2 per second. This gives it a rough look and a very unique style in our world of hi-tech 3d animation. Animation nowadays is often 25 or 30 fps with a full range of colors and details. I hated Antics and stopped using it (uninstalled it!) as soon as I was finished with that first movie, Plain Sight. Content is very hard to work with. Motion is difficult to control. Camera and timeline options are not at all intuitive. I tried other animation software and had big difficulties with all of them. (Of course, someone else may be very successful with a system that I could not learn.) I ended up going back to SU, which I know well and use a lot for my work. The only good thing about Antics (for me) was that I could create elaborate sets and props with SU and then import them into Antics. You can see this in Plain Sight. I created the sets and props for my other movies with SU, just the same. SU has excellent camera animation control. I only had to find a way to animate things on camera. I do this with the overlayed drawings. (And, as you can see, I'm no great artist. I end up with a funky childish doodle that makes a great style.) Joel
  • Twilight Bedroom

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    X
    love the bed, looks like a book, and the end table.
  • Some Vases

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    X
    WOW! i would have never guessed that! Have i mentioned how much i love Twilight?
  • Primary School makeover

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    Alan FraserA
    Thanks Kim. Well, the school board aren't particularly design savvy, so they just wanted it to look real...hence the render. Actually, it was quite a useful exercise as it made me realise just how few large trees I'd made that were render-ready. So I've started on a new series I call Geometrees. These are the latest ones...about 45' /15 metres high. They look a little like Onyx or XFrog, but are actually hand-built in SU and weigh in at only 1 MB each which is higher than I would normally like, but worth it for the ability to render in just about anything you can throw at them. No transparency maps at all, just geometry. An overhead SU render and a V-Ray render straight out of SU on default settings. [image: vWy3_all4.jpg] [image: kO1F_g4.jpg]
  • 1984 Peterbilt 359 Custom

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    P
    thanks!
  • ........

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    C
    Wow very nice.
  • Just textures

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    michaliszissiouM
    thx xrok. Go to Photshp prefs/general/ image interpolation/ preserve hard edges Work using magic wang having anti-alias off. Use only hard (not interpolated tools). All these having in mind that not all render engines support 0-255 Alpha transparency (like podium). This is a major problem, (all this halo thing). Even here its a problem because we really need this full transparency. BTW SU supports it.
  • Studio scene living

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    jeff hammondJ
    @ecuadorian said: In the almost-last (what's the English word?) second_to_last pibuz.. i prefer the jade over the chocolate

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