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  • Share and get feedback on your projects

    762 Topics
    17k Posts
    Mike AmosM
    Sorry, missed this response, stuff happening and loudly. I will not be sending any scene's for a while as onepillockdrive is taking me up the wall. On my tenth circuit of wall, ceiling, wall, floor....... microsnot wanting me to reinstall the pillock drive to "Experience the full benefit of a properly functioning pc experience, it is only between £20 and £50 per month to home all my files on their 'super safe' servers". [image: 1777890619207-b-3-10240s-2006-x-1240-434867-tri-3m-15s-gpu-resized.png]
  • South France house WIP

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    As I said before Fymoro you did excellent job. The last render you did is much stronger in terms of composition and shadows are much nicer. My intervention was more to do with honing of the render and it was very small intervention to that extent. Thanks everyone and Ecuadorian, I will see what I can do.
  • Morning After

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    boofredlayB
    Simply stunning as usual Andy. Bravo.
  • My SketchUp model to Vue Rendering

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    Y
    Thanks all for all the wonderfull comments, i will post more images here soon. Right now busy for our tight submission.
  • Graduate Project WIP

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    D
    @unknownuser said: Really nice render and look forward to next installment The model is nicely detailed yet subtle. Do you plan on constructing this or is it just a concept? The project has real world implications, as the university is looking into constructing on the site, but in all honesty they would never pick a project done by a student, too much money to be lost. Thanks for the kind words!
  • Indoor work

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    thx sepo it really helps
  • I broke SU - shape study.

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    G
    @unknownuser said: I combined the two here. You should start competing with Dale Chihuly for creative glass work. [image: v+aVolume1_2_Img0084M.jpg]
  • TicTacToe

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    W
    Cool idea, David! Glad you are making use of Profile Builder!
  • Hi, these are some of my latest work

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    R
    http://www.cgarchitect.com/gallery/image_spotlight.asp?galleryID=51016
  • Traci Lords!

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    X
    maybe a wee bit.
  • Sketchup+Hypershot+Photoshop

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    @pav_3j said: i love it! how long in total did it take? good work pav Thanks pav,it diddnt took long...just rendering time was bit long..total one hr..
  • ART works and some thoughts

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    dermotcollD
    Really liked the second image
  • Juvenile school

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    I
    and here are few more.. [image: t7mV_20091107120656_9m41s.jpg] [image: 5YiY_12.jpg] [image: 8VjQ_20091107041403_1h27s.jpg]
  • First trying of ART

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    dermotcollD
    Beautiful render, especially the first one
  • SketchyPhysics Rendering: Toy Car Crash

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    @d12dozr: I consider the time I spend in these experiments and solving other people's questions as "training". @Rocky: This girl is the only animated character I've been able to find, so you'll be seeing her a lot until I learn to rig and animate my own. @Richard: The dancing log at the end was really odd, but then again I often get similar oddities with SketchyPhysics. @David_H: Let's hope "SketchyPhysics 5 - Monster Truck Madness" features car damage. Thanks for the comments. I think I'll drop by the SP forum, as I still know next to nothing about it, except how to make things crash. The girl was animated by phonic, a Japanese guy who is a sheer genius.
  • Quick and dirty clay renders

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    olisheaO
    lol fletch I just forgot....no other reason. textured versions will be proper windows though-thats why i asked you which material template was best to use for externals-its for this project. hvanessen: i just added the text in photoshop...you can add text in pretty much any image editing software even paint.
  • Reverb

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    boofredlayB
    I like it.
  • More recent Projects

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    dermotcollD
    Nice renders - i like them all - some of the technical criticisms go way over my head and I mean way over!!! Is lens flare wide bottomed trousers for a man called Lenny!!!???
  • A drapery study

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    michaliszissiouM
    No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds. Do you think now that this is complicated? Its not really. Its the only reasonable way.
  • Twilight Night Render

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    RichardR
    Really very nice work mate! I would consider maybe a bit more ambient lighting to the foreground would have occurred in real situation with the illumination of your sky and slow shutter speed.
  • PODIUM MAGIC

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    @thanks a lot so any comment abt renders?? waiting for comments..

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