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    HELP URGENT!!

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    • I Offline
      imabzeous
      last edited by

      i want to achive a glow throughout the space that do match withe the exterior night....

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      • olisheaO Offline
        olishea
        last edited by

        well u need lights....more than juts the wall lights. i dont quite understand the scene. is there a reflective ceiling?

        post on su podium forum too for good render crits

        oli

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        • A Offline
          andre51
          last edited by

          Just up the light in podium or lighten with PS

          new-1.jpg

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          • C Offline
            Crazy Eyes
            last edited by

            The only things I can see is that the pool is reflecting the ceiling so is all that colour. There doesn't appear to be any transparency with the water. If there was and a different colour under the waterline it should brighten up the pool. Also, there doesn't appear to be any reflection of the lights on the water, maybe not a big enough ripple effect?


            Image2.jpg

            Some people are lovers, some are fighters, if you love to fight, fight for love!

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            • olisheaO Offline
              olishea
              last edited by

              you can't just up the wall lights, there's too much burnout. And all these little floating green lights?

              You need an omni grid of lights that spread light evenly through the space...not just round the walls. You cant expect these wall lights to light the whole space. And 5 omnis per light fitting....too excessive. you may only need 2 or 3.

              The water surface has to be modeled, textured and bumped with reflectivity and transparency added. Maybe add some lights around pool like there prob would be in reality

              oli

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              • I Offline
                imabzeous
                last edited by

                OLi this aint a pool it is grass.... it is a rehabilitation centere.. and its is courtyard....
                i tried with more lights too but as you said it burned...? and ya i do use omni grid... but the pic was burned.. and the ceeling is a pargola..

                and thanks for your helps but plz help me with grass and light

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                • A Offline
                  andre51
                  last edited by

                  Hi

                  You need to check your model - there are many backfaces and the materials are terrible for rendering (especially with a ray tracer).

                  Tried it in Maxwell for 15min with high light settings and some additional lights behind the camera.

                  Hope you come right!
                  asad 3.jpg

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                  • I Offline
                    imabzeous
                    last edited by

                    @oli

                    hahah lolz thanks a lot for your help.. by the way you are one of my fvrt member of SCF...

                    @andre...

                    hmm ya i just used the skecthup materials.. and i tired a lot.. so whts wrong with it.. cant get you.. and thanks for the pic... an i dont know how to use maxwell 😠

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                    • olisheaO Offline
                      olishea
                      last edited by

                      hahaha, i just thought it would be water because you have a "rock bed" underneath what i assumed was water lol sorry

                      I would keep wall lights the strength they are now. Omni lights in a grid only need to be spaced around 1500mm, you only need a few. reduce reflectivity to the pergola too, maybe try blurred reflection. Get a better grass texture, same with the tiles.

                      All the materials need bumping especially tiles. If you increase render size and quality you will get rid of the moire curves to the textures. Furniture? extra lighting?

                      cant think of much else for the time being 😲

                      oli

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                      • A Offline
                        andre51
                        last edited by

                        Hi imabzeous

                        The materials are very dark so they reflect light poorly. I tried a quick render in Kerkythea with much the same results as Podium.

                        A lot of faces are also reversed but I don't think that adds to the problem really.

                        Maybe you can up the ambient light a bit to make thing lighter.

                        Regards

                        Andre

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