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  • Share and get feedback on your projects

    769 Topics
    17k Posts
    pixelcruncherP
    @krass Reinhard was the default before. Note that we are dropping it in the next release. It's just shit compared to the others It's a relic from a different time in computer graphics. I feel your pain. We're doing a release soon, so the presets won't make it into that one. But I try to get it into the next release.
  • The Shed

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    david57D
    I made them with ngPlant. The one's in the back look like huge vegetables.
  • Easton City (work in progress)

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    B
    Thanks, it's about 8MB so far... I tried to balance detail with simplicity so I could make a large city without my computer exploding;)
  • ::cocoon 101:::

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    olisheaO
    exactly...i may email the author of the script cos I use it quite a lot. I'm sure it's only a small problem.
  • Sketchup only

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    T
    Nice job - but I agree with James about the repetition on the brickwork. I have found that textures showing only horisontal joints work better at that distance. [image: pattern.jpg] You can retain the original texture for closer views.
  • Model this: Enrico bamboo cheese grater

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    S
    Well better late than never. I just hacked together the wooden frame. Not to concerned about any help with that.I basically used the same technique as Dale with the follow me and then intersect with model. I used no plugins. I am just looking for some help with my poly count. And would like some advice with the follow me tool. When I use the follow me tool it seems to leave the rotated solid in pieces and not a circle any more. Is there any way to get around that? [image: http://i60.photobucket.com/albums/h30/slimdog72/Grater.jpg] [image: http://i60.photobucket.com/albums/h30/slimdog72/tang.jpg] Thanks to Solo for starting the model this threads. And thanks to all who posted it was interesting how many different ways one could tackle this model.
  • Criminal Scene, for fun~~~

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    A
    I can hear the Law & Order guys on top of that one.
  • The philosopher

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    majidM
    dear Michalis, thanx for blender tut, and your model/render
  • I need major critiques

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    U
    here's my crit: all the textures are a bit.. flat. a little more obvious bump map maybe, or better textures. There's a lot of free ones over at cg-textures or there are some low-res (sort of) free textures at arroway. Just go to the products section, and then go to the product that interests you. After that you'll be able to see a list of textures on the side view. There's a maps section at the bottom part of the texture description. Choose the diffuse map and you got yourself a free low-res arroway texture. see att. [image: scren.png]
  • Kershaw WIP

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    D
    thanks, Mike...yeah you have your work cut out for you, but I'm sure you'll do just fine
  • Push/Pull Tower + model/render challenge, page 2

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    massimoM
    Thanks d12dozr and Oli. Yes it's a frosted glass. I used a global + sun + lens flare effect in PS.
  • Flood project

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    L
    @jopsa2 said: hi pav! this sounds like a really interesting project, reminded me of something I saw recently, a project for a supposed dystopian future, built on water http://www.interactivearchitecture.org/nicholas-szczepaniak-a-defensive-architecture.html (aside from interesting, the renders look amazing) those images are incredible it reminds me of the concept art for city 17 from half life 2 with the wires coming down http://knol.google.com/k/-/-/3qekwxh18g0ry/y4ur95/halflife2citadel.jpg Keeping on focus good start on the flood shelter.
  • Bed Chamber

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    tinanneT
    Nice one Eric. I like the other angle better tho.
  • First attempt at PP

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    david57D
    Nice work. I like the design on that wooden table.
  • Testing new plants!!!!

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    S
    Richard this looks good. Looking forward to see some trees as well.
  • Podium and V-ray bumps

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    V
    i cant see the big different using v-ray or podium... by the way thanks for sharing...
  • WHERE IS THE PROOF?

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    S
    Podium 1.7.1 and Photoshop
  • OFFICE BLDG. WIP FOR CC

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    olisheaO
    nice image....fades out way too much but yeah I like it , nice style
  • When the sun arises

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    dermotcollD
    The entrance is not realistic - you would wreck the bottom of the car driving into it - it is way too steep IMHO.
  • Residential Project (wip)

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    pilouP
    What is the reason to have a car in the dinning room? If it's not tactless, of course, maybe it's for handiccaped people or such thing
  • Restaurant

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    tridemT
    Hi Billet! I think also lighting doesn't help to integrate elements, too much diffuse and without shadows like about half hour after sunset, even a real photography could seem fake Cheers

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