Render Challenge: LED Light
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thom can you just share that skp that you used. i will give it a try
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Here's the Space Invader test: Space Invaders
Then I have anther test model. One is in scale, one is not. I wonder if real scale is important for translucency.
In Scale
Not to scale -
Thomas, I was able to get a good effect by changing the shadow color for the omni to a darker shade of green and then bumping up the shadow radius to .5, which in essence faked the glow. I also switched the decay to linear and upped the multiplier to .3. It was looking really good and then my SU crashed. I don't have time to run it again, but see if those settings make a difference.
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Thanks! I'll give it a try when I get home from work.
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Been trying the other way : modeled the emitter (hexagon - more faces would lead to endless rendering) inside the bulb.
The model is rendered on scale.
Kerkythea - MLT(BPT) 50 passes (not enough) + Neat Image.
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Hi Thom,
ASGvis made a great tutorial specifically on LED lightHere's link to the Tut video and the Vismat materials:
http://software.asgvis.com/index.php?option=com_content&view=article&id=57&Itemid=439&Cctitle=LED%20Light -
I saw that. But it doesn't quite do what I've been trying to do. I'm trying to get an LED where you can see the internals of it to look good. Also, making a LED that's clear, but emits colour.
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I'm under the impression that what you're asking for is difficult to achieve even in real photography. Normally, in a photo you would see the LED completely overexposed if the surroundings are to be correctly exposed, or viceversa; if you lower the exposure until you see the LED internals, the rest of your scene becomes black.
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..and that's why it's a challenge.
C'mon Miguel, you not the type to refuse a challenge.
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oops wrong LED thread
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