Urasik Extensions | Lots of new extensions to check out Learn More

Subcategories

  • Share and get feedback on your projects

    762 Topics
    17k Posts
    Mike AmosM
    Sorry, missed this response, stuff happening and loudly. I will not be sending any scene's for a while as onepillockdrive is taking me up the wall. On my tenth circuit of wall, ceiling, wall, floor....... microsnot wanting me to reinstall the pillock drive to "Experience the full benefit of a properly functioning pc experience, it is only between £20 and £50 per month to home all my files on their 'super safe' servers". [image: 1777890619207-b-3-10240s-2006-x-1240-434867-tri-3m-15s-gpu-resized.png]
  • Easton City (work in progress)

    4
    0 Votes
    4 Posts
    459 Views
    B
    Thanks, it's about 8MB so far... I tried to balance detail with simplicity so I could make a large city without my computer exploding;)
  • ::cocoon 101:::

    12
    0 Votes
    12 Posts
    896 Views
    olisheaO
    exactly...i may email the author of the script cos I use it quite a lot. I'm sure it's only a small problem.
  • Sketchup only

    12
    0 Votes
    12 Posts
    1k Views
    T
    Nice job - but I agree with James about the repetition on the brickwork. I have found that textures showing only horisontal joints work better at that distance. [image: 3WQd_pattern.jpg] You can retain the original texture for closer views.
  • Model this: Enrico bamboo cheese grater

    37
    0 Votes
    37 Posts
    4k Views
    S
    Well better late than never. I just hacked together the wooden frame. Not to concerned about any help with that.I basically used the same technique as Dale with the follow me and then intersect with model. I used no plugins. I am just looking for some help with my poly count. And would like some advice with the follow me tool. When I use the follow me tool it seems to leave the rotated solid in pieces and not a circle any more. Is there any way to get around that? [image: Grater.jpg] [image: tang.jpg] Thanks to Solo for starting the model this threads. And thanks to all who posted it was interesting how many different ways one could tackle this model.
  • Criminal Scene, for fun~~~

    2
    0 Votes
    2 Posts
    467 Views
    A
    I can hear the Law & Order guys on top of that one.
  • The philosopher

    7
    0 Votes
    7 Posts
    711 Views
    majidM
    dear Michalis, thanx for blender tut, and your model/render
  • I need major critiques

    9
    0 Votes
    9 Posts
    2k Views
    U
    here's my crit: all the textures are a bit.. flat. a little more obvious bump map maybe, or better textures. There's a lot of free ones over at cg-textures or there are some low-res (sort of) free textures at arroway. Just go to the products section, and then go to the product that interests you. After that you'll be able to see a list of textures on the side view. There's a maps section at the bottom part of the texture description. Choose the diffuse map and you got yourself a free low-res arroway texture. see att. [image: IeVv_scren.png]
  • Kershaw WIP

    4
    0 Votes
    4 Posts
    417 Views
    D
    thanks, Mike...yeah you have your work cut out for you, but I'm sure you'll do just fine
  • Push/Pull Tower + model/render challenge, page 2

    43
    0 Votes
    43 Posts
    5k Views
    massimoM
    Thanks d12dozr and Oli. Yes it's a frosted glass. I used a global + sun + lens flare effect in PS.
  • Flood project

    12
    0 Votes
    12 Posts
    1k Views
    L
    @jopsa2 said: hi pav! this sounds like a really interesting project, reminded me of something I saw recently, a project for a supposed dystopian future, built on water http://www.interactivearchitecture.org/nicholas-szczepaniak-a-defensive-architecture.html (aside from interesting, the renders look amazing) those images are incredible it reminds me of the concept art for city 17 from half life 2 with the wires coming down http://knol.google.com/k/-/-/3qekwxh18g0ry/y4ur95/halflife2citadel.jpg Keeping on focus good start on the flood shelter.
  • Bed Chamber

    12
    0 Votes
    12 Posts
    804 Views
    tinanneT
    Nice one Eric. I like the other angle better tho.
  • First attempt at PP

    11
    0 Votes
    11 Posts
    789 Views
    david57D
    Nice work. I like the design on that wooden table.
  • Testing new plants!!!!

    24
    0 Votes
    24 Posts
    2k Views
    S
    Richard this looks good. Looking forward to see some trees as well.
  • Podium and V-ray bumps

    8
    0 Votes
    8 Posts
    804 Views
    V
    i cant see the big different using v-ray or podium... by the way thanks for sharing...
  • WHERE IS THE PROOF?

    21
    0 Votes
    21 Posts
    1k Views
    S
    Podium 1.7.1 and Photoshop
  • OFFICE BLDG. WIP FOR CC

    7
    0 Votes
    7 Posts
    551 Views
    olisheaO
    nice image....fades out way too much but yeah I like it , nice style
  • When the sun arises

    6
    0 Votes
    6 Posts
    563 Views
    dermotcollD
    The entrance is not realistic - you would wreck the bottom of the car driving into it - it is way too steep IMHO.
  • Residential Project (wip)

    7
    0 Votes
    7 Posts
    611 Views
    pilouP
    What is the reason to have a car in the dinning room? If it's not tactless, of course, maybe it's for handiccaped people or such thing
  • Restaurant

    4
    0 Votes
    4 Posts
    443 Views
    tridemT
    Hi Billet! I think also lighting doesn't help to integrate elements, too much diffuse and without shadows like about half hour after sunset, even a real photography could seem fake Cheers
  • Christmas is coming!!!

    39
    0 Votes
    39 Posts
    2k Views
    david_hD
    excuse me . ..are we getting off topic? That is one Angry Elf [image: 0gz2_elfGnome.jpg]

Advertisement