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  • Share and get feedback on your projects

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    16k Posts
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    [image: 1740485427724-6-1000s-2174-x-1083-4m-00s-gpu-affinity-photo-resized.jpg]
  • Traci Lords!

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    X
    maybe a wee bit.
  • Sketchup+Hypershot+Photoshop

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    @pav_3j said: i love it! how long in total did it take? good work pav Thanks pav,it diddnt took long...just rendering time was bit long..total one hr..
  • ART works and some thoughts

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    dermotcollD
    Really liked the second image
  • Juvenile school

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    and here are few more.. [image: t7mV_20091107120656_9m41s.jpg] [image: 5YiY_12.jpg] [image: 8VjQ_20091107041403_1h27s.jpg]
  • First trying of ART

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    dermotcollD
    Beautiful render, especially the first one
  • SketchyPhysics Rendering: Toy Car Crash

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    @d12dozr: I consider the time I spend in these experiments and solving other people's questions as "training". @Rocky: This girl is the only animated character I've been able to find, so you'll be seeing her a lot until I learn to rig and animate my own. @Richard: The dancing log at the end was really odd, but then again I often get similar oddities with SketchyPhysics. @David_H: Let's hope "SketchyPhysics 5 - Monster Truck Madness" features car damage. Thanks for the comments. I think I'll drop by the SP forum, as I still know next to nothing about it, except how to make things crash. The girl was animated by phonic, a Japanese guy who is a sheer genius.
  • Quick and dirty clay renders

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    olisheaO
    lol fletch I just forgot....no other reason. textured versions will be proper windows though-thats why i asked you which material template was best to use for externals-its for this project. hvanessen: i just added the text in photoshop...you can add text in pretty much any image editing software even paint.
  • Reverb

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    boofredlayB
    I like it.
  • More recent Projects

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    dermotcollD
    Nice renders - i like them all - some of the technical criticisms go way over my head and I mean way over!!! Is lens flare wide bottomed trousers for a man called Lenny!!!???
  • A drapery study

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    michaliszissiouM
    No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds. Do you think now that this is complicated? Its not really. Its the only reasonable way.
  • Twilight Night Render

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    RichardR
    Really very nice work mate! I would consider maybe a bit more ambient lighting to the foreground would have occurred in real situation with the illumination of your sky and slow shutter speed.
  • PODIUM MAGIC

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    @thanks a lot so any comment abt renders?? waiting for comments..
  • Boogie Nights

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    Oh man.....I should know better than to post a question in the early morning when I've only had ONE coffee! Doh! Thanks Eric
  • 1958 Impala (Maxwell Render) - Updated Oct 5, 2009

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    daleD
    I owned one of these babies in 1969, same color. Seems to me $5.00 would buy all the beer, gas, and smokes (I smoked then) you needed for the weekend. In 58 it was even better, although airfare hasn't really gone up. Really fantastic work [image: Jm9h_Picture83.png]
  • I never know what to put here...

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    @edmund said: I was wondering how you did the grasspave stuff. It looks great! Hi ! I drew the pavement in Sketchup and filled the grass part with the instancing brush in Kerkythea using Majid's grass pack. PM me if you need more details ! Glad you liked it !
  • Test

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    michaliszissiouM
    What do you know about radiosity in blender? http://wiki.blender.org/index.php/Doc:Manual/Lighting/Radiosity/Rendering
  • 3rd render

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    tridemT
    @unknownuser said: ..Your white tiles textures in the ground are too big to look real. ..David totally agree, also the carpet seems oversized. about lighting, I believe is too diffuse, exibition environment normally has many strong lights and relative shadows and reflections all around the stand; metallic items don't need more reflection
  • Mr.Jumpman Models (sci-fi)

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    C
    Cheeky bugger. You didn't tell me that you'd put these on here. Very nice models, wow, amazing, blah blah blah, I've already told you all this... He he. Keep up the great work Joe
  • Randomness

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    michaliszissiouM
    I copy this Marian, about autodesk. There is blender too anyway.
  • Bedroom

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    Well, this is why I started this: because furniture software is VERY restrictive, NOT updated, rigid, ugly (shall I continue? )... and sketchup offers more possibilities, all we must to is to take advantage on them. For now I'm stuck because I try to understand better how to use "protected" and "private" methods. Since I wasn't forced to use them since now, it's a entirely new concept for me - I understand the principle... but I am not sure that I understand how to do what I want. Anyway... I don't have any experience in programming. This is why I started learning in first place.

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