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    Restaurant project.

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    • A Offline
      Aidus
      last edited by

      Thanks Richard for tips!
      This project for now is stopped because I'm sick of it πŸ˜„ Modeling took 6 months because of changes every day.

      Now I'm working on details.
      Will post some sketchup screens soon.

      CPU: Intel Core i7 Extreme Edition 965
      RAM: OCZ Gold DDR3 1600MHz 12Gb
      Video: Asus Radeon HD4870 X2 2Gb
      Mobo: Asus P6T Deluxe 1366 Intel X58

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      • artysmediaA Offline
        artysmedia
        last edited by

        @aidus said:

        Another test render:
        [attachment=0:3i7bgfg2]<!-- ia0 -->Closeup.jpg<!-- ia0 -->[/attachment:3i7bgfg2]

        Nice windows, renders and details! β˜€

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • majidM Offline
          majid
          last edited by

          nice model, textures and render, .. were did you got those 3d trees? are they imported to su? or in skp format plz?

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • Bryan KB Offline
            Bryan K
            last edited by

            Wow. And yes, the night shot and detail closeup are excellent.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • A Offline
              Aidus
              last edited by

              Ecofeco and Majid thanks for comments!
              Majid they are evermotion trees imported in maxwell studio.
              I'm using sketchup only to create main model, terrain and some details. All vegetation and cars are from evermotion and placed rotated and scaled in maxwell studio.
              Trees are very big size so on slower machines it is impossible to operate with them. Tallest tree is about 200mb size.

              CPU: Intel Core i7 Extreme Edition 965
              RAM: OCZ Gold DDR3 1600MHz 12Gb
              Video: Asus Radeon HD4870 X2 2Gb
              Mobo: Asus P6T Deluxe 1366 Intel X58

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              • A Offline
                Aidus
                last edited by

                Textures used for stained glass:
                Stained Texture
                Stained Specular

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • RichardR Offline
                  Richard
                  last edited by

                  Mate are you adding your trees in studio?

                  I'm still planning to create some good SU trees and low poly cars (as you may have seen my tests of) so that SU users can deal in app with the detail required by biased rendering. I've got the goods in principle and testing but just not the time yet!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • A Offline
                    Aidus
                    last edited by

                    Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                    I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                    Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                    PS. Sorry about my english I hope You can understand me πŸ˜„

                    CPU: Intel Core i7 Extreme Edition 965
                    RAM: OCZ Gold DDR3 1600MHz 12Gb
                    Video: Asus Radeon HD4870 X2 2Gb
                    Mobo: Asus P6T Deluxe 1366 Intel X58

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                    • majidM Offline
                      majid
                      last edited by

                      @Richard
                      I remember your tree factory idea, verrry smart and promising,..and nowadays we have more tools and plugins, such as fur plugin to populate branches/leafs and some apps (like ngplant ) to make trunks... but no new movement/progress in making good trees.
                      BTW sill waiting for you genious trees

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • RichardR Offline
                        Richard
                        last edited by

                        @aidus said:

                        Richard yes all HI poly stuff I'm adding in studio. Also I'm doing all setup in studio.
                        I like evermotion trees because they are very natural but also very heavy geometry. So add them in sketchup is impossible. Yes all that tree setup can take whole day but result is worth it and I can take render shot from any angle I like. That is also reason why I'm working in studio.
                        Some time ago I tried trees what you using (forgot software name πŸ˜„ ) but then I switched to evermotion because of realism.
                        PS. Sorry about my english I hope You can understand me πŸ˜„

                        I'm thinking your fortunate to be in a part of the world that has well studied (for 3d) forms, for Australia the evermotion and even Xfrog oceania are not up to scratch!

                        @ Majid mate the tree factory thing as it was was a really stupid idea in a way it was just like taking any tree apart then trying to make a new one (that's the hardest part anyway) it was simply something in the early days of SU when nothing was available, I've worked some better workflow though haven't progessed much due to limitations in mapping trunk and branches, once that is done (solved) the last link falls in place as I've worked out some simple compilation approach and low poly approach to leafing! Just waiting for a breakthough in SU's mapping or easy workaround, brain not in gear with best way on that aspect yet though have some ideas!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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