I do not have a smart phone, it matches me for stoopid and I use it as a phone only.
I am sure there are folk here with a Whyphone who can describe the process.
I found this with a brief search.
https://support.apple.com/en-gb/guide/iphone/iph864a938de/ios
Creating realistic camera movements is pretty hard. When I do Sketchup walk-through's I use the scenes/animation for most of my camera movements and then some manual movements with the mouse. I'll try to mix them up so you don't see the exact same pan, rotation or zoom over and over again.
I also use a program called FRAPS that records video of any Direct X program.
I don't use Artlantis but it looks very nice with all the shadows and sky rendered.
You will probably have to do a lot more trial-n-error to be pleased with your camera movements.
Let me know what you figure out.
Thanks for the compliments! I rendered the frames at 2560x1440 30fps then I used Photoshop to run a script and downsample the images to 1280x720. It's a few extra steps, but the results were better than having sketchup produce 1280x720 files. The semi-photorealistic portion was rendered in Kerkythea.
both are great . some minor attention will improve: rise up "every thing" on table about 1 mm to have a fine narrow shadow under em.
give a bump map to carpet too.
Sawadee Jeri. I was wondering if the middle render with the very dark sky was meant to be a night view.
I borrowed the image and played with it to enhance the night view effect.
[image: ozem_temple.jpg]
interesting painting nomer !!!
Technically speaking, why not just Ps? There're hi density sculpting tools out there. For constructing lot of variations of textures.
I think SU is the less helpful for this kind of work. ZBrush is probably the most. The 2.5d Zmode especially.
@leedeetee said:
An interesting shape, that for sure.
Doesn't much look like a building, although it would make an ace jelly mould. Have you thought about adding some textures to your facades?
Yes, but I can't think of a good texture.
Thanks for the great jelly mould idea. I'll find a Chinese jelly-mould manufacturer to make it!
hi shaheen,
that method in itself is not bad, but you really have to watch your blur radius.
also now that I take a closer look... in your second image, the background image doesn't align with the render; the horizon is too high
Jason,
Not bad work. There are a few things that can be worked on:
The pool edge material needs to be fixed
The pool looks like it has trees IN it, I know it is a refvelction but it drew my eye right to it
The guy walking adds nothing to the animation.
Scott
A few comments:
When showing renders it is always nice to know what render engine you are using. That way when people are offering comments and crits they can reference the abilities of the rendering software being used.
That being said....the texturing needs some work. There is some really bad repeating in the wood textures.
Showing furniture or anything else on a black background make the image lose all depth.
I think those are plants shown on top of the shelves. If they are I would get rid of them or get better ones. Those (in their poor quality) add nothing to the image.
The pink walls are really distracting
Scott
Thank you very much Dylan and Jarynzlesa for your beautiful words, I also would have hoped to get much higher in the rankings, but then we must also accept the result, even if in the voting phase there were questionable behavior.
@modelhead
eevn though the render engine (modo 401) has a built in DOF dystem, I couln't get it right, I kept getting extremely noisy results. After several failing attempts I decided to render ir without DOF and just make it on Photoshop using the good ol' blur tool hehehe
@michaliszissiou said:
I prefer the first post.
Dang, and I liked the last one.
But both are equally well done. Looks like a fun place to hang out. Great renders on both.