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    Corinthian order

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by michaliszissiou

      Here testing my new workflow. And having fun of course.
      Basic structure and some ornaments in SU, dropped them to 3DCoat.
      I used a capital model from 3dwh but it was too heavy (60k faces) and problematic topology.
      As 3DCoat turns everything to voxels I could perform or the magic booleans and sculpture.
      Re-topology then, UVs and baking textures, normal maps and some AO (for dirt)
      Imported and rendered in blender internal (3d trees also in blender)
      I may write a new tutorial about these, as 3dcoat is a fine instrument of art and eliminates all topological problems of SU. It also exports a very low poly mesh in the end. I didn't re imported to SU (easy to do) because I like Blender internal renderer. I could also import the obj directly to thea but I dont have any idea how it works. ๐Ÿ˜†

      blender render
      mmcolor.jpg

      How it looks in 3DCoat after dropping and some sculpture.
      corinthian_roman_order.jpg

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      • S Offline
        sepo
        last edited by

        Great looking model.

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        • numbthumbN Offline
          numbthumb
          last edited by

          @michaliszissiou said:

          I may write a new tutorial about these, as 3dcoat is a fine instrument of art and eliminates all topological problems of SU. It also exports a very low poly mesh in the end.

          Please do so.
          BTW, beautiful work as usual.

          Comfortably numb...

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          • majidM Offline
            majid
            last edited by

            geart , as always.

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thanks sid, numbthumb, majid.
              What I gain here is the use of SU again. With all this wonderful UI but not the bad topology export. The tutorial will be simple. Its all about closed (waterproof) volumes, non manifolds free. Then it will be a simple 3dc tut though there're some great already. Textures will be applied or even better painted in 3dc in any case. Superior app on this.
              There's a heavy use of normal maps on this render. Most details are painted as normal maps directly on model like sculpturing (3DC)

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              • numbthumbN Offline
                numbthumb
                last edited by

                Being intrigued by these topology issues ( see my pathetic little post here http://forums.sketchucation.com/viewtopic.php?f=79&t=31868 ) I will certainly be following this with great interest.
                Cheers!

                Comfortably numb...

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @numbthumb
                  My wish was, give me an edge loop tool for SU. Give me quads not tri only.
                  It seems that you perfectly understand the problem.
                  This voxel thing may be a solution. What is fantastic is the unlimited way to perform boolean operations. To have solid UVs. Now SU exports UVs but what UVs? Every, I said every triangular is an island!!!

                  Most people here don't understand this issue with topology. Most people here asking for a renderer with displacement capabilities. Probably they don't know what this means. Just try to subdivide SU topology. An arc opening on a wall. Imagine the topology after 4th subdivision. ๐Ÿ˜ฎ

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    A b&w version.


                    tB&W.jpg

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                    • ken28875K Offline
                      ken28875
                      last edited by

                      Awsome, Michalis! ๐Ÿ‘ ๐Ÿ‘

                      Have a nice week,

                      _KN

                      Follow Your Dreams.

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                      • I Offline
                        ivanscotti
                        last edited by

                        ๐Ÿ˜ฎ In all honesty, i did not understand how you've done to model this masterpiece, but the result is truly incredible.
                        Excellent work! ๐Ÿ‘

                        ivan ๐Ÿ˜‰


                        "With great power comes great responsibility".
                        Spiderman

                        my website: http://www.area63.it

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                        • P Offline
                          Prisoner
                          last edited by

                          Impressive level of detail ๐Ÿ‘ Great job. I'd be very interested in your SU/3dc tutorial.

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                          • K Offline
                            kev_N
                            last edited by

                            Lovely stuff, and blender is a good tool isnt it ๐Ÿ˜„. Spec to get 3Ds models out of the sketchup free as it reads the only free export. And i agree the internal rendering in blender is good. Try Yafaray also, seems to give some good result after looking it up, i had that before i updated to windows 7. Just have to re download it.

                            Such a nice full feel to this.

                            Kev

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              @ken28875, thanks ken. I had your modeling skills in mind when doing this. You may find interesting the su to 3dc pass.
                              @ivanscotti, thank you
                              @kev_N, I used normal maps heavily here. So Yafaray isn't good, is not supporting normal maps, whatever they claim. If you managed to do this please inform me. In most cases yafa produces an ugly bump from normals. Major bug.
                              The Blender internal is advanced enough (particle systems etc) but not a choice for archi presentations. Non, or -recent builds- not the best GI. It has good SSS though, good for skins, portraits. And fast for animations. Real time PP via nodes -this is perfect.
                              To import SU meshes to blender is easy (SU 6 only, sorry). And this is what I do, so to clean some non manifolds and double vertices if any. To convert collada 1.4 to obj of course. (SUpro has an obj exporter). Its not about blender though, its about to drop this obj to voxels room of 3DC. A new topology now and this is my point.
                              @prisoner, thanks man.
                              Another use of 3DC is to import the obj mesh for UVs and painting textures only.

                              SU should have decent obj importer-exporter. The free version I mean.
                              SU should have a loop-cut tool.
                              It doesn't because is a 'triangular based' modeler only. This is the secret. (this isn't true but its the only way Su translates geometry in the end)

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                              • N Offline
                                notareal
                                last edited by

                                @michaliszissiou said:

                                I could also import the obj directly to thea but I dont have any idea how it works. ๐Ÿ˜†

                                Another masterpiece! No doubt I loved to see these rendered with Thea... just be careful, once you give it a try - you might get addicted. ๐Ÿ‘ฟ For blender users there is well integrated blender exporter (with a tutorial inside the exporter distribution pack), so you don't necessarily need to do much in Thea.

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Funny order of architectural's orders ๐Ÿ˜Ž
                                  All are waiting the new tutorial! โ˜€ ๐Ÿ˜Ž

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    @pilou

                                    @unknownuser said:

                                    Funny order of architectural's orders

                                    Right pilou, tu avais raison.
                                    @notareal
                                    Addicted? always, especially in good taste.
                                    BTW this blender exporter has some bugs. Easy for me to directly import obj to thea.

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                                    • N Offline
                                      notareal
                                      last edited by

                                      Sure .obj do work fine, although not as convenient as use of exporter. One important issue to keep in mind with .obj import; when you look Thea ground grid, a small cell is 1x1 meters. It helps you to keep scene in correct scale. Without a correct scale your results will not be as good as they can.
                                      btw have you reported those bug's to grzybu at http://www.thearender.com/forum/viewforum.php?f=71
                                      I am not much a blender user - learning bit by bit. ๐Ÿ˜ณ

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • K Offline
                                        Karlfucious
                                        last edited by

                                        Are the columns you are using the ones I did? If so I am glad they are getting put to good use. Very nice work.

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Oh yes, I couldn't remember, of course its yours (the capital only), corbel is may sculpt in 3dc. Columns are mine too but not big deal.
                                          It looks like roman (diocletian baths- Maria degli Angeli)? The problem is that its a over 100K faces model, it also has a non friendly topology for some apps (zbrush, 3DCoat. these apps prefer waterproof meshes) Probably lot of non manifolds. Common problem. what I did? I wrapped a hi def quad mesh around and imported this last as voxels to 3dcoat. Then resculpted some details fast, not accurate. Ended as an 6K faces light mesh with nice UVs and normal map. You have done a very accurate work ๐Ÿ‘ , I was looking now the ionic capital too. I may use this too, this time some modifications for the corner capital.
                                          All these aren't too accurate of course, its a background for a scene I'm working on. Thats why I didn't import them in SU again, this gonna be heavy, the object in front I mean.


                                          columns.jpg

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                                          • K Offline
                                            Karlfucious
                                            last edited by

                                            Feel free to use them any way you want. I was just curious how well they worked w/ 3d coat. Ive never tried it. Ive used Zbrush and Mudbox quite a bit but they do not like sketchup meshes at all. In all honesty I'm glad they are getting put to good use. It seems like typical topology (quad models) sketchup doesn't like and vise verse. My only Experience from sketchup to a sculpting app required quite a bit of retopo work for it to even work. This isn't required when you import as voxels in 3d coat?

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