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    Wall series

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    • N Offline
      nomeradona
      last edited by nomeradona

      trying to integrate visualization and traditional art. i have the idea of manipulating walls, render them and use them as collage ephemera with my paintings. will also look at styles as part of the process. a possibility which i dont know will go.

      this one i manipulate textures using sketchup and photoshop editting inside SU, then use mostly tools on surface to push pull lines, render them in vray. i will use these rendered wall surfaces and make a collage.

      http://nomeradona.files.wordpress.com/2011/03/wall-series1.jpg

      visit my blog: http://www.nomeradona.blogspot.com

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      • A Offline
        agamemnus
        last edited by

        Er.. abstract. Btw, you double-posted. I think you can delete your own posts...

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        • N Offline
          nomeradona
          last edited by

          yeah its a kind of abstract. because i will use the output using traditional painting.

          visit my blog: http://www.nomeradona.blogspot.com

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          • A Offline
            agamemnus
            last edited by

            Well, it does remind me of gritty squalor places in various RPGs, in fact... shot up, worn out, and generally ramshackle spots... like that starting city in Fallout 3.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              interesting painting nomer !!!
              Technically speaking, why not just Ps? There're hi density sculpting tools out there. For constructing lot of variations of textures.
              I think SU is the less helpful for this kind of work. ZBrush is probably the most. The 2.5d Zmode especially.

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