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  • Share and get feedback on your projects

    760 Topics
    17k Posts
    D
    Would you be willing to share the file?
  • My own Sketchup icon

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    2 Posts
    700 Views
    unrealVizU
    Nice! Thanks a lot!
  • :xmas card:

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    3 Posts
    259 Views
    W
    Veeeery nice! The scene has an ominous feel to it... intended or not, I dig it.
  • The Fairey Swordfish

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    3 Posts
    339 Views
    T
    Lumion is perfect with sketchup and easy to work with and some beautiful effects!
  • Work of imaginary

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    5 Posts
    470 Views
    kaisK
    @dale said: Wow, looks like you are really having a lot of fun with this. Thoroughly enjoyed your images, and the fact they are personal shows. Keep them coming Thanks for the comment "dale" Regards,
  • Biebel's 'Sofa Room' 2.0

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    6 Posts
    465 Views
    StinkieS
    No, I didn't. And you are right, I think. It's interesting how the bump is much less prominent in the BSD render.
  • Snow-Trac - redux

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    7 Posts
    520 Views
    olisheaO
    This model would make a great Render This challenge!!
  • NR home and garden

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    2 Posts
    311 Views
    A
    The sketchy style looks good, and the gate is well done. Would be nice to see the models in a 'standard' style, or even rendered.
  • Minas Tirith

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    19 Posts
    6k Views
    jiminy-billy-bobJ
    You're welcome !
  • House for a valley

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    4 Posts
    342 Views
    boofredlayB
    Beautiful work.
  • WINTER SUNSET

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    6 Posts
    412 Views
    davids90gtD
    Gorgeous! As always..
  • Render line styles?

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    12 Posts
    759 Views
    T
    You have quite a lot of control in Thea over which edges get wire-frame procedural. By default it is applied to all edges, but you can mark only Silhouette & Hard Inner & Hard outer edges, same way as in Kerkythea.
  • AUTUMN

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    5 Posts
    1k Views
    M
    Fantastic image. Absolutely love it.
  • Christmas lights 2

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    7 Posts
    508 Views
    W
    The only thing missing from this scene is the neighbor's house the with arrow and the word "Ditto" in lights. Very nice work.
  • Jawa Sand Crawler

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    4 Posts
    402 Views
    W
    Very impressive
  • Marc Newson Wooden Chair

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    2 Posts
    655 Views
    massimoM
    It looks great Rich.
  • Quick tests in Vray

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    5 Posts
    557 Views
    jiminy-billy-bobJ
    @stefanq said: Where do you put your specular maps? In the "Penpendicular" map slot of my TexFresnel reflection, and in the Highlight glossiness and Reflection glossiness. I think this is the best configuration. It loads the bitmap three times, which can be heavy with big textures, but this is the most realistic I came up with.
  • Old Coach House

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    8 Posts
    457 Views
    tademaT
    Thanks for the comments. I replied to this this morning but looks like I hit Preview button instead old age comes to us all. "different approach" maybe wrongly worded. I was unhappy with the finished render as it was overly green, so lowered the saturation and applied a colour wash overlay and changed the blending mode. My first attempt at digital watercolour John
  • NPR Crittenden project

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    6 Posts
    357 Views
    cheddaC
    Excellent job Allanx, particularly the copper green colour very refreshing on the eye.
  • Lighting Study - Maxwell & SketchUp

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    16 Posts
    1k Views
    utilerU
    ok, thanks mate. I'll have a play and see how I go...
  • Apple office

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    5 Posts
    498 Views
    C
    @ chedda: thanks for your input and yes, I do agree with you on an artificial lighting in the scene. I'm still working on it and I'm trying to improve it, will post as soon as I'll be satisfied with it. @ Bryan K: it's not a photo match, I used hdri image in vray and played with angles H/V to get it right. @ jerisamui: thanks for the help cheers

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