@dale said:
Wow, looks like you are really having a lot of fun with this.
Thoroughly enjoyed your images, and the fact they are personal shows.
Keep them coming
Thanks for the comment "dale"
Regards,
You have quite a lot of control in Thea over which edges get wire-frame procedural. By default it is applied to all edges, but you can mark only Silhouette & Hard Inner & Hard outer edges, same way as in Kerkythea.
@stefanq said:
Where do you put your specular maps?
In the "Penpendicular" map slot of my TexFresnel reflection, and in the Highlight glossiness and Reflection glossiness.
I think this is the best configuration. It loads the bitmap three times, which can be heavy with big textures, but this is the most realistic I came up with.
Thanks for the comments. I replied to this this morning but looks like I hit Preview button instead old age comes to us all.
"different approach" maybe wrongly worded. I was unhappy with the finished render as it was overly green, so lowered the saturation and applied a colour wash overlay and changed the blending mode.
My first attempt at digital watercolour
John
@ chedda: thanks for your input and yes, I do agree with you on an artificial lighting in the scene. I'm still working on it and I'm trying to improve it, will post as soon as I'll be satisfied with it.
@ Bryan K: it's not a photo match, I used hdri image in vray and played with angles H/V to get it right.
@ jerisamui: thanks for the help
cheers