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    Fabiazz

    @Fabiazz

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    Latest posts made by Fabiazz

    • RE: Game I Made With SketchUp and Unity3D

      @unknownuser said:

      I really enjoy seeing this types of work...makes me want to learn Unity!

      There Are a lot of tutorial out there for Unity. I learn a lot from tutorial on youtube.

      @unknownuser said:

      No Youtube video of the game ?

      One of my beta tester record this and then I Upload them

      posted in Gallery
      FabiazzF
      Fabiazz
    • RE: Game I Made With SketchUp and Unity3D

      @unrealviz said:

      Hi, nice, I like the nightmare one. Some more screens from the game maybe?

      Here some other ScreenShot from the game.
      NightmereInLevel.png

      scr2.png

      Level 3.png

      @iichiversii said:

      Well done, looks great, πŸ‘
      I'm currently using sketchup and unity to develop games also, you can find some of my work here http://sketchucation.com/forums/viewtopic.php?f=333&t=47572
      You may also consider using blender to weld all verts and remove all duplicates, very easy work flow and only takes a few secs πŸ˜„

      I used blender before but I can't get the scale of the model right. I don't know witch step that I did wrong. Maybe I'm Spoiled by how easy SketchUp is. I Can't relay on sketchUp for modeling organic object because it lack the tool like animation ridging and weight painting. Blender Is a powerful tool build by the community I'm heavily consider using it.
      By The Way. I like the space look in your Third Post. I wonder how you made them?

      posted in Gallery
      FabiazzF
      Fabiazz
    • Game I Made With SketchUp and Unity3D

      This the game that I made for my final Essay to get my bachelor degree. The game made in unity3d and the 3d model made in sketchUp free. This is a space fighter simulation game. The game is completed a while back, currently I'm waiting to defend the essay in front of the lecturer.

      There are four player ship with unique performance and ability.
      here are the first sketchUp output picture off all the ship.
      Game1.jpg
      Game2.jpg

      Since I use sketchUp free, I can't import directly to usable file in unity3D (Collada exporter didn't work well). To cheat that, first I export the model as Collada from sketchUp then convert them again to fbx file using Autodesk FBX converter. It work like a charm the model scale and size just perfect in unity. But there are some issue with inverted axis on mirrored object and also with independent shape on a flat surface. Since it quite difficult to adjust the axis after the model imported to unity axis, its better to adjust the axis inside sketchUp.

      Here are player ships that imported in unity.
      First is Phanter Available at the start to new player.
      Phanter.png

      Second is Phuma Available after perfect first mission.
      Phuma.png

      Third is Raylight Available after perfect third mission.
      Raylight.png

      Last is Nightmere Available after perfect last mission or the 5th mission.
      Nightmere.png

      The player can change the color of the ship missile and gun they carried for the mission.
      Scr1.png

      for the animation I mostly use script like turning and the thruster effect.
      Tuster.png

      Here a screen shot during mission
      Game.png

      The game is not that good, 3d model mostly didn't use texture just playing with material.

      I can't get a good screen recorder to record the game, I did find good one "Fraps" but it's not free trial version only record 30 second.

      I'll ask the permission to upload the game before I defend the essay. If i can't get the permission I'll just have to wait after I defend them.

      Oh, I forgot, The Game Title Is "Zero Velocity".

      One of my beta tester record this and then I Upload them

      posted in Gallery
      FabiazzF
      Fabiazz
    • RE: [Plugin] Axes Tools

      This what my doctor ordered, a full dose of axes tools. When making game model in sketchUp I always adjust the axes to fill the game need but i just can't get it centered on the object fast enough. This plugin sure cured that problem.

      posted in Plugins
      FabiazzF
      Fabiazz
    • RE: Roozz makes any software run in browser

      @aerilius said:

      Please be caaaarrreful with what you are trying out! There is currently no way to convert binary applications into platform-independent web-applications (that use pure javascript).

      Thank you for the warning.

      By The way, if we run task manager will we see in the process tab that SketchUp.exe running?

      posted in Hardware
      FabiazzF
      Fabiazz
    • RE: Fabiazz's WIPs and Gallery

      @unknownuser said:

      Very nice Fabiazz, Im guessing there is alot of Copy and paste involved seeing as the structure is Cylindrical?

      Love the City as well nice render πŸ˜„

      Thank you and Yes, A lot copy paste using array and component. I follow your WIP on Tug Boat and Hopper Dredger "Crane" They are great reference on sketch up Work flow.

      Number Of Edges 1,19 million.
      My SketchUp already Crash 2 time during modeling. And it still half way to go.
      I don't know how many edges and how many crashes I have to endure when I finished this.
      SS.jpg

      Hyper1rezzize.jpg

      Diameter of the sky city is 6,60 KM
      High still negotiable since the top part not finished yet.
      Hyper11.resizajpg.jpg

      Right now I'm Preparing the lay out for the Slum and mechanic station at the lower level.

      posted in WIP
      FabiazzF
      Fabiazz
    • RE: Fabiazz's WIPs and Gallery

      @unknownuser said:

      Very cool work!

      Thank you

      Progress on Sky Metropolis.
      Building Air Port Level and Put Some detail on it.
      Sky City.png
      Sky City2.png
      Sky City3.png

      At this Point I hit 1 mill edges (I never hit this many before). thanks to component and layer, modeling at this size is not an obstacle any more and the size of the file still under 3 MB. Compare to Sky Orca with only around 212.000 edge with file size 10 MB because of the number of same component is significantly lower.

      I also notice a behavior of the sketchup That I never experience before. When Moving a camera around model some distance components are turn into box.

      Yet The time taken to export them to Kerkythea is drastically increase it even longer if i don't export them as instance. Resizing or rotating some component is hell.

      Metro Sky Port.jpg

      Well Because sketchup only support single core process I decide to do some side rendering during adding those detail.

      Hyper 22REZISE.jpg

      Even tough in my Task manager showing all 2 core active, the process is split between two core which is 50% 50% on each core. Last time i install Sketchup 8 only 1 core active at 100%, is it an update sketchUp or Windows. maybe new process management by windows for handling non-multi core support program ❓

      posted in WIP
      FabiazzF
      Fabiazz
    • RE: Fabiazz's WIPs and Gallery

      @karinagm said:

      I loved that orca!!!
      Please, show us some SU shots (with wires if possible).
      πŸŽ‰

      Actualy I put them in Google 3d Warehouse. The size around 10 MB at this link http://sketchup.google.com/3dwarehouse/details?mid=3b5496717d0897a82f8af30e2febc8e8

      But if You still want it here
      Royal Air Ship3.pngRoyal Air Ship4.png

      posted in WIP
      FabiazzF
      Fabiazz
    • RE: Fabiazz's WIPs and Gallery

      @lapx said:

      Only 10 months!Impressive!

      Sketchup is addictive once i learn them i want to learn more. fortunately i have a lot of spear time

      @kiranl said:

      What happens if there is some more weight at the back because of the engine then there is in the front with the ropes being in the middle? hehe.

      Nah it looks awesome. ^^

      Maybe putting the rope in the middle not a good idea. since i mention this more suitable for cargo the rope just in the way.

      Sky Metropolis

      This time I'll try to model a city in the sky.
      Hype corped.jpg

      Kinda impossible how many time i look at it. the buoyancy off all of all those helium will never enough to keep the structure suspended in air.

      Hyper rezise.jpg
      Without anchor or mechanism to drive them they will easily drifted by the wind.

      Oh well. I'm Thinking to much.

      This city is contain of three level top is the main city, the middle is for sky harbor for airship parking zone. the lower level is slum and some housing and station for the city mechanic to make sure the the city is in the sky.
      There is also peek level that not finished yet.

      Here the clay render after the city added
      Hyper all.jpg

      posted in WIP
      FabiazzF
      Fabiazz
    • RE: Fabiazz's WIPs and Gallery

      WIP Airship 4 (Color and Material Test)
      Airship Base5 1024.jpg

      The Mostly Done only need some detail in several part and still missing fuel tank and control mechanism detail .
      But This Work Is Post Pone for now. I'll Try Model Something else.

      posted in WIP
      FabiazzF
      Fabiazz