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    Grasshopper lamp

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    • massimoM
      massimo Moderator
      last edited by

      Designed in 1947 by Greta Magnusson. Powder-coated metallic tripod stand and elongated conical shade. Solid brass hardware. Rendered with Thea. πŸ˜„
      armchair_01_finale_III_jpg.jpg
      armchair_02_finale_jpg.jpg

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      • boofredlayB
        boofredlay
        last edited by

        Perfect!

        http://www.coroflot.com/boofredlay

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        • soloS
          solo
          last edited by

          As always...brilliant!

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • StinkieS
            Stinkie
            last edited by

            Agreed! Care to let us have a look at the wall material?

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            • FrederikF
              Frederik
              last edited by

              You're a master in making fairly simple scenes look stunning...! πŸ‘ πŸ‘ πŸ‘

              Cheers
              Kim Frederik

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              • StinkieS
                Stinkie
                last edited by

                Thanks, Massimo. πŸ˜„

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                • massimoM
                  massimo Moderator
                  last edited by

                  Thank you very much for the kind words guys. πŸ˜„
                  Tom it's a pretty simple mat. The diffuse map is a painted wood texture I made by mixing some photos. Also was a bit desaturated in Thea. In the roughness slot I inverted the specular map.
                  Cattura.JPG

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                  • olisheaO
                    olishea
                    last edited by

                    so white = rough, black = smooth? For roughness slot?

                    Lovely work. Liking the wood block!

                    oli

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                    • unrealVizU
                      unrealViz
                      last edited by

                      Beautiful scene. And I love this lamp.

                      @frederik said:

                      You're a master in making fairly simple scenes look stunning...! πŸ‘ πŸ‘ πŸ‘

                      Agree. The mastery in materials is responsible for this. Probably. Partly at least. πŸ˜„

                      http://www.unrealviz.blogspot.com

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                      • N
                        notareal
                        last edited by

                        @olishea said:

                        so white = rough, black = smooth? For roughness slot?

                        yes.

                        Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                        • massimoM
                          massimo Moderator
                          last edited by

                          Thanks guys. πŸ˜„
                          Oli it's a free sample by Bertrand Benoit. A bit low res though. πŸ˜„

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                          • allanxA
                            allanx
                            last edited by

                            Wow! love the render...

                            allanx

                            Portfolio

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                            • massimoM
                              massimo Moderator
                              last edited by

                              Glad you like it Allan. πŸ˜„

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                              • Rich O BrienR
                                Rich O Brien Moderator
                                last edited by

                                In the More Settings I see saturation -50 but no inversion?

                                Really nice btw. Such a gifted talent for material setup.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • massimoM
                                  massimo Moderator
                                  last edited by

                                  That -50 in saturation is for the diffuse map and that "more settings" panel shows the settings of the tone mapping for the diffuse map. In the screenshot you can see to which map is related the "more settings" panel by checking the coloured "texture" button near to the texture in the main mat panel. The inverted spec map is in the roughness slot.
                                  If you do left click on the "texture" button in solid mode view you can see how that texture is applied on the model. If you do right click then the "more settings" panel will appear.
                                  Anyway here you have the ss for the spec & rough maps.
                                  Hope I understood your question. πŸ˜„
                                  spec.JPG
                                  rough.JPG

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                                  • hellnbakH
                                    hellnbak
                                    last edited by

                                    Very nice render, very realistic (although all this render-jargon stuff goes right over my head)

                                    Curious tho - why is it called a Grasshopper lamp? Did Caine have one when he was training on "Kung Foo"?

                                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                    • massimoM
                                      massimo Moderator
                                      last edited by

                                      Thanks Steve. πŸ˜„

                                      @unknownuser said:

                                      Curious tho - why is it called a Grasshopper lamp?

                                      Perhaps because it reminds a grasshopper? πŸ˜›

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                                      • hellnbakH
                                        hellnbak
                                        last edited by

                                        @massimo said:

                                        Thanks Steve. πŸ˜„

                                        @unknownuser said:

                                        Curious tho - why is it called a Grasshopper lamp?

                                        Perhaps because it reminds a grasshopper? πŸ˜›

                                        Well, that was my first thought. But I looked and looked at it and I just don't see a grasshopper there. Maybe a praying mantis?

                                        Well, anyhow, really nice work.

                                        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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