@ken28875 said:
Very cool design, Hector.
I see a lot of this type of houses around here.
I'd love to see what the interior is like.
Was it done for fun or was it a real project?
Best,
_KN
It was done for fun...I love these houses and the clever use of space, my best friend in San Francisco lives in a row house and from the 1950s and the use of space is very clever.
Serrot
@box said:
You can scale to exact measurements, for example, start scaling a 1m cube in one direction and type 367mm and hit enter, the cube will then be 1m,1m,367mm
That's a "Duh" for me.
Thanks
@chedda said:
Yeah great, brings back memories of that Flash Gordon ship the noise the dodgy effects and smoke trail. I suppose this is one case when you didn't want to smooth the geometry.
I did smooth the geometry, but something between SketchUp and Maxwell wouldn't translate. I've since learned the solution is simply to have a curve with more facets or sides. The main body on the Flash Gordon ship was done with 120 sides. For a large surface and a tight radius that's not good enough. Even 180 sides will show facets. However, doing a large cylinder or saucer like object with 360 sides will work.
The render is outstanding !
I feel there is something missing, the back of the house is too bright, shouldn't there be some shadows over the fence and over the big tree ?
Thanks for your comments
@notareal said:
Interesting watch... now animate those ball-bearings
great idea...except that's definitely over my skills
I copied the band texture from the reference pictures (http://www.eone-time.com/images/clock-stop-motion.jpg)
adjusted a bit to make it seamless and applied as displacement map on Thea default scratched metal material (bump map for the animation, since Presto doesn't support displacement mapping yet)