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    • S Offline
      ScottPara
      last edited by

      Stunning work

      Love the fact that some HATE my avatar.....

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      • allanxA Offline
        allanx
        last edited by

        Very nice Jason...

        allanx

        [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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        • srxS Offline
          srx
          last edited by

          ๐Ÿ‘ I suggest adding noise etc. to render to make it more part of the photo.

          www.saurus.rs

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          • jo-keJ Offline
            jo-ke
            last edited by

            Wow! Very good!

            http://www.zz7.de

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            • marked001M Offline
              marked001
              last edited by

              Thanks guys.. much much appreciated.

              srx.... sometimes noise/dirt is a catch 22 in projects like this. it would definitely help it blend in a bit more, but at the same time a client doesnt want to see their new project all muddied up and 'real' ๐Ÿ˜„

              http://www.revision21vis.com

              instagram: revi21on

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              • J Offline
                jpalm32
                last edited by

                Your precinct pilot interior is one of my favs.

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                • srxS Offline
                  srx
                  last edited by

                  @marked001 said:

                  Thanks guys.. much much appreciated.

                  srx.... sometimes noise/dirt is a catch 22 in projects like this. it would definitely help it blend in a bit more, but at the same time a client doesnt want to see their new project all muddied up and 'real' ๐Ÿ˜„

                  Than you should remove reality (noise, mud) from the photo. ๐Ÿ˜„ A new approach is - Don't make render look real, turn reality into render. I sometimes used photo sketcher to unite real and unreal.

                  www.saurus.rs

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                  • marked001M Offline
                    marked001
                    last edited by

                    haha...yeah, that could work too but the whole point of this is that its going to be at a Zoning hearing and in front of a bunch of lay people, so they need it served to them as clearly and simply as possible.

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • marked001M Offline
                      marked001
                      last edited by

                      ..while we're on the subject, here is another. This is for a location shot for a series I worked on last week and seemed like it was going to be really simple. The designer wanted to replace the tree/plantings in the front of the house and the tree ended up covering up most of the front. I had to recreate the bay in 3d and then pshopped the bits of window/door/railing.... certainly far from seamless, but didn't have much time left in my day and underestimated it.


                      TownhouseFront_AFTER.jpg


                      TownhouseFront_BEFORE.jpg

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • ElibjrE Offline
                        Elibjr
                        last edited by

                        Nice work marked001. I truly understand when you do a model for a client you don't always have an opportunity to make things perfect. The deadline is the deadline and the idea is to convey the point usually and not the just the image itself. May I ask what render-er you use? Or are you using just Photomatch?

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