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  • Share and get feedback on your projects

    736 Topics
    16k Posts
    T
    @L-i-am Don’t be discouraged. Started mine today. It’s quite the challenge. Hard to make out all the details in places. Think it’s going to take me a while.
  • NPR Barn Rendering

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    allanxA
    Thanks Simon... allanx
  • NPR Kitchen Garden

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    allanxA
    Hi Tina, The background is a combination of png clouds that I got from the internet and sky from Maxwell Render then I painted the rest in Photoshop to add variations.... allanx
  • Site Marketing Plan - Layout / Indesign

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    B
    Not to take away from the site plan layout and excellent work on you part, I was wondering if the planning department has minumim side yard and set back requirements. Seems like you can not walk between some of the houses. The local fire department may have their own requirements. Some areas with houses this close together require fire rated walls on that side of both the structures. Just some thoughts, Bob
  • Metal and wood

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    gillesG
    Thanks, but some re-work in mind. @ Pilou: pas si loin, le Roi des Batteurs, le taille crayon de R.Loewy et un Ă©pluche pommes & patates.
  • Cafe Tables

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    cheddaC
    Looks great.
  • Artisan Plugin (SDS2).....Cave

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    olisheaO
    Thanks jpalm, I wish I had more time to keep making models like this. It wasn't very large at all, most of the file size came from the texture. It was very fluid and easy to navigate. I forgot to mention I used sketchup's native "from contours" tool (sandbox) to link up the tops and bottoms of the "columns"...this was then subdivided a few times. The morning Thea render had no direct light; only physical sky was used to give a general glow. I love Thea's physical sky. For the afternoon shots I used direct sunlight and physical sky combined. For the misty afternoon shot I added the volumetric fog in photoshop, bit of a cheat really but I never got my head round volumetric materials especially as my dual core computer was rendering them soooooo slooooooow! 41MB in total 477,526 edges 314,374 faces If anyone wants me to upload this model for playing/rendering let me know and I'll make a download link.
  • NPR Inside the Barn

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    4 Posts
    659 Views
    allanxA
    Thank Bryan and Simon... Yes Simon that's Max Greuter's working class hero... allanx
  • Archive Room

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    5 Posts
    354 Views
    J
    I'll get back to you when I find a flaw!
  • Brass Ruler

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    12 Posts
    625 Views
    mitcorbM
    And I guess they have had measured success with the ruler?
  • Design by Raymond Loewy

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    Bryan KB
    Impressive! I wondered if anyone noticed it was Raymond Loewys birthday. I didn't post it as I was out celebrating. Well, sort of, since I was the only one at the pub who even knew who this was and even tried to impress a lady with who he was and why he was important. She, er, humored me.
  • Goods inward.

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    Rafferty94R
    Okay well thanks to John I managed to find some great textures. Still learning though so any advice would be a good help! [image: U5xZ_militaryinstallation.png]
  • Jellyfish

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    Rich O BrienR
    Cycles is slow compared to Thea. What is super flexible about Cycles though is the Integrator. Instead having say 10 samples per material you can define the samples for each attribute. Got a highly glossy scene? Then up the glossy samples. Or need more definition in the shadows then bump up its samples. No need to have global samples constantly extending render times. Target what needs baking. I'm not advocating that you drop SU but I do think Blender makes you a better modeler because it forces you to reteach yourself and lose the typical SU approach. I now model in SU completely different because of Blender. Plus, I have a very solid pipeline in exporting and importing that respects Blender quads and SU quads. What would make my day in SU is faster imports. Waiting 10mins for something to import is unacceptable. That and the fact that it's exporters consistently fail to export is another major problem. Your recent PM file is a classic example of that.
  • Forest

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    320 Views
    novenaN
    nice test! love the second image... rendering time?? what did u use to do the tres?? best V
  • Fractal Terrain Eroder.

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    3 Posts
    284 Views
    BoxB
    Fredo's Thrupaint
  • San Francisco row house

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    12 Posts
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    S
    @ken28875 said: Very cool design, Hector. I see a lot of this type of houses around here. I'd love to see what the interior is like. Was it done for fun or was it a real project? Best, _KN It was done for fun...I love these houses and the clever use of space, my best friend in San Francisco lives in a row house and from the 1950s and the use of space is very clever. Serrot
  • :Kitchen Images:

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    pbacotP
    beautiful!
  • Jamea Plaza

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    cheddaC
    Looks great i'm interested in magic bullet now.
  • My "Side by Side" Refrigerator Model

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    11 Posts
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    J
    @box said: You can scale to exact measurements, for example, start scaling a 1m cube in one direction and type 367mm and hit enter, the cube will then be 1m,1m,367mm That's a "Duh" for me. Thanks
  • TL3 table

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    9 Posts
    366 Views
    massimoM
    Thank you.
  • SF spaceships...

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    6 Posts
    2k Views
    W
    @chedda said: Yeah great, brings back memories of that Flash Gordon ship the noise the dodgy effects and smoke trail. I suppose this is one case when you didn't want to smooth the geometry. I did smooth the geometry, but something between SketchUp and Maxwell wouldn't translate. I've since learned the solution is simply to have a curve with more facets or sides. The main body on the Flash Gordon ship was done with 120 sides. For a large surface and a tight radius that's not good enough. Even 180 sides will show facets. However, doing a large cylinder or saucer like object with 360 sides will work.

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