Very realistic Captain(only one thing bother me..those square shadows down there on the snow)..
Adam,those are very nice thinking there is no render engine involved .
Thank you for posting ur renders!
Elisei
Very Nice Earthmover! And BooFredlay that's very cute and whimsical, and well done.
Tas, is that also an Escher?
Here's one more for the collection. Well ok two.
[image: gqSL_EBWCfscp401300.jpg]
[image: OHF4_EBWCfscp3.31300.jpg]
Hi Brodie,
tx for your reply on Maxwell. I think you are right about Maxwell and the ease of getting a good render rather quick. The light in Maxwell just does it right. I preview a lot using the R1 render in Studio. But these days v2 renders so fast that previewing is not as much a problem as it was.
I am also very interested in Vray once it runs on my Mac's. I think Vray is the typical Archviz application.
Francois
HERE IS A LINK FOR THE TUTORIAL:
http://www.sketchupartists.org/tutorials/the-quasi-clay-style-by-oliver-shea/
Let me know if you make any images with the style, would be nice to see how they come out!
[image: Picture3.png]
lol not 300 dpi! I wish!
its because I exported lines at twice viewport and upscaled render to fit.....so needs downscaling now! I didn't realise it was so big! render is only a midget 1000x 1000.
Wow, what a wonderful thread to find after being away for some days.
Thanks everyone for the creative kick in the pants.
This was a lot of fun and engaging to read.
Here is my take.
Best,
Peter K.
[image: I47R_Lighthouse1forWC1200.jpg]
[image: DdWD_Lighthouse1forWC1200Rain.jpg]
Good beginning.
Those are some serious trucks you have there.
My only crit is cutting is going to be intense with that little clearance between the board and wheels. It looks like it needs about a 1/4" medium-hard riser.
thanks TIG
the truth would have liked more time to do this scene was complicated because, as he was also designing modeling space.
no human figures and put many items on the tables because I wanted it to look good all the space on all the walls with lights.
I think for 6 or 7 hours of work including rendering time the result is positive, It is always difficult to work against the clock