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    Render this:Christmas Night

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    • U Offline
      Ultimatez 32
      last edited by

      Adam, is this V-ray for Max or V-ray for SU? I'm asking because I'm trying to find out how to add displacement map to a texture in v-rayfSU ๐Ÿ˜•

      Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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      • R Offline
        remon_v
        last edited by

        under the "maps" rollout check displacement en click on the "m" > type "bitmap" > click on the "m" and browse to you displacement map

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        • D Offline
          dedmin
          last edited by

          @ultimatez 32 said:

          Adam, is this V-ray for Max or V-ray for SU? I'm asking because I'm trying to find out how to add displacement map to a texture in v-rayfSU ๐Ÿ˜•

          http://software.asgvis.com/index.php?option=com_content&view=article&id=343&Itemid=480

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          • ely862meE Offline
            ely862me
            last edited by

            ๐Ÿ˜ฒ ๐Ÿ˜ฎ ๐Ÿ˜›

            Let me pick my jaw from the floor .
            David, Adam...speachless .
            Thanks a lot guys.We can clearly see that in a project the 3d model represent about 20-30% ..the render does all the job.
            Well done guys,well done!!!

            Elisei

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ Adam

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              • K Offline
                KXI System
                last edited by

                Amazing picture to get inspired from! But I'll be blunt about one thing, scientifically the moon part of the picture is done wrong-the moon crest should not have the clouds in it.

                But still... Amazing picture to get inspired from!

                Getting the perfect sig is hard...

                Google it!

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                • C Offline
                  CaptainsLS
                  last edited by

                  Ok, I gave it a whirl. I had fun with it and learned a few things too. Getting the snow to 'bunch up' on the roof was new to me.


                  snow.jpg

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Sweet work Captain! Lighting is very realistic. Vue? Only critique would be maybe a different material for the bottom of the light poles and a touch more contrast overall.

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      Here's my attempt using image-based lighting AO and I made the windows area emitters.

                      First one is just linear AO, second is using skybox as emitter (IBL), third is with direct lighting as well.
                      Lighting time is 3 minutes.

                      http://i614.photobucket.com/albums/tt229/ElektraGlide/Snowvillagewips_linear_ao.jpg

                      http://i614.photobucket.com/albums/tt229/ElektraGlide/Snowvillagewips_IBL_ao.jpg

                      http://i614.photobucket.com/albums/tt229/ElektraGlide/Snowvillagewips_AOdirect.jpg

                      Developer of LightUp Click for website

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        Very realistic Captain(only one thing bother me..those square shadows down there on the snow)..
                        Adam,those are very nice thinking there is no render engine involved ๐Ÿ˜‰.

                        Thank you for posting ur renders!

                        Elisei

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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