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  • Maxwell Render - Hidden Emitter Problem

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    neetsN
    Darn, the good ones are always taken!! lol Thanks again for your help Jason. Anita
  • How to render a carpet and lights (Maxwell plugin for SU)

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    jason_marantoJ
    I'm sorry to say that I just don't think the “Draft” engine is up to the task of a scene like this – I tried a bunch of things, and there were some issues, but fixing them had little impact of the draft engines output... at the end of the day the draft engine still can't clear the noise within a reasonable time/SL. [image: HYEZ_ChandellierWithNoGlass_draftSL18.jpg] If this is the type of scene you need to render often I think it really is going to be needful to use the production engine – which can do it no problem (see attached example). [image: DeG5_ChandellierWithNoGlass_prodSL14.jpg] On the off chance you want to know what I tried here is a description of what I changed (and the updated file): ChandellierWithNoGlass_jmods.zip After taking a look at the file I started to make some edits – the first thing I did was remove any geometry that wasn't needed for the render. Partially because this helps me get my bearings and find flaws but also because this makes the SketchUp file more compact. I made quite a few geometry changes and you can look at those and decide for yourself... most notably the chandelier and the rug. Then I started looking at the Maxwell settings – in particular the camera settings were very unrealistic. You had it set for an EV of 1 – for interiors a EV of 5-7 is more normal. Once I set the EV to 5 to get the camera exposure more natural I adjusted the materials – I added 2 materials: “jason emitter” and “jason emitter plane”. I used the first for the “bulbs” of the chandelier and the the second was used on a plane I set behind the camera to be used as a “fill light”. Other than that I made some tweaks to the various materials looking for too bright colors or materials using textures which were too bright. I was careful to use the entity info palette and remove any conflicting materials – meaning if the group level had one material assigned but the subgroup level had another (the table set was an example of this). I changed the wall and ceiling into my “painted wall” material, which you can download here: http://www.maxwellrender.com/forum/viewtopic.php?p=349725#p349725 Sorry I can't give you better news. Best, Jason.
  • FluidRay RT real-time renderer available for free!

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    F
    Just released FluidRay RT v.0.7.6 Beta featuring: -Output to HDR & EXR formats -Dispersive index of refraction -New gem materials You can get it from the download page: http://www.fluidray.com/downloads Nicola
  • Thea For SketchUp 1.0 (Preview video)

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    soloS
    @cotty said: Ah, the tank Doing lawnmower duties
  • Sketchup crash when using MXM materials in Free Maxwell Ren.

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    jason_marantoJ
    Yep, both of those used displacement -- which is a shame because they really didn't need it, so I made edited versions for you without displacement: https://dl.dropbox.com/u/41250852/j_edited_concretes.zip For that matter I have already made hundreds of free SketchUp materials with linked MXM's for all of the Arroway textures (including the Concrete set), which you can get here: http://www.maxwellrender.com/forum/viewtopic.php?f=107&t=38528 While it's true the Arroway textures (http://www.arroway-textures.com/) can be slightly expensive, you will find they are the best in the business... and by using my sets you will have whatever you want already ready to use just like any normal Sketchup material. Best, Jason.
  • Slow Maxwell(free)+SketchUp - what am I doing wrong?????

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    K
    Hi Jason. Thank you very much. I've applied clay material and got last scene rendered in an hour with SL=16 and Res:790*427! I read the discussion about AMD/Intel performance differences when it comes to R2. I guess there is no way to discover which material causes an issue(as long as i don't have a full version of maxwell) so i should just hide all the objects and them open them one by one to see what causes the increase in rendering time. Or alternatively I can just become a clay-addict) Thanks a lot for your help!
  • White isn't white in free Maxwell Render!?

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    jason_marantoJ
    That's a valid point -- for while now we've all been re-using this thread: http://sketchucation.com/forums/viewtopic.php?f=80&t=41040 So there alot of information in there already, there are a few others, but that is the one I use myself... I actually get an email whenever somebody posts to that thread so I know there's something here I need to look at. Best, Jason.
  • Imported textures not visible in free Maxwell Render

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    jason_marantoJ
    Glad you got it sorted -- it's not rules perse but there have been issues here in the past in regards to this forum which is for shared use by many different 3rd party software. I'd rather not go through that again so I just wanted to preemptively reduce the possibility of conflict. Best, Jason.
  • Maxwell Render - Proxies question

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    pietervP
    Aha! Thanks! I will try this. Many thanks! Pieter
  • Octane for Sketchup?

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    TIGT
    @panixia said: tank you! It's back on line now...
  • Su based web space planner

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    J
    Possible maybe, but there are existing solutions available. http://www.sweethome3d.com/index.jsp
  • Material color change don't work

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    K
    Thanks for the reply! I have just changed the color to be darker. It's not a texture, just plain color material. And I have pressed the refresh button several times, but it still render the old color!? Help!?
  • MeshUp: Mashup for meshes

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    thomthomT
    Looking very interesting! Nice find!
  • Bloom Unit (Real time Render Engine for sketchup)

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    DanbleD
    Hello all, I've created a 3D warehouse collection of compatible Bloom Unit scenes. I'll be adding to it over the coming days, at the moment there are only three, but if you want to explore a scene with lighting and materials already applied you can try these. http://sketchup.google.com/3dwarehouse/cldetails?mid=886ddd8b1171375c549aea9f300237 Have fun!
  • Easy and best render engine for Grass?

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    kaluK
    Hi Andy, Thank you for your comments. You are right, this is some that I always forgot. Kalu.
  • Soften/Smooth problems with free Maxwell

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    jason_marantoJ
    I'm not sure what to tell you on this -- smoothing renders as it should on my machine. Best, Jason.
  • Thea Render at BaseCamp 2012

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    PixeroP
    @notareal said: GTX580 is not a bad at all. But as used architecture between kepler and fermi is rather different, cuda core to core comparison is difficult. There been talk that GTX6xxx series is inferior to GTX5xxx series, but this seems to be true only in some spesific instruction that Thea does not use. When some new CUDA features are used, GTX6xxx has some benefits. It would be very interesting to see a speed comparison between a 580 and a 680...
  • Small white dots with free Maxwell Render?

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    jason_marantoJ
    The white dots are reflected caustics -- they will clear but will take longer in the free versions "draft" mode for FIRE. Here are a few comparison renders (all to SL 12). !["Production" mode for FIRE](/uploads/imported_attachments/BaHX_chair_SL12.png ""Production" mode for FIRE")!["Draft" mode for FIRE](/uploads/imported_attachments/IzHc_chair_SL12_draft.png ""Draft" mode for FIRE") and as a slightly counter-intuitive work around I would reduce the roughness to 0 -- which causes the caustics to be less of an issue... as you see in this render (which will be the file I PM back to you).!["Draft" mode for FIRE with 0 roughness plastic](/uploads/imported_attachments/jY51_chair_SL12_draft2.png ""Draft" mode for FIRE with 0 roughness plastic") Best, Jason.
  • Free Maxwell Render UV mapping problem

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    jason_marantoJ
    Well, it does appear darker to me in the SketchUp viewport as well -- I think somehow the texture/UVs have been scaled down by the ThruPaint plugin in that area. Best, Jason.
  • Looking for Terrain Creation Software

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    Mistro11M
    Thanks Pilou! I will look into that.

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