Also be aware that edits can break a curve apart into individual segments, losing its original identity as a single curve. In that situation pushpull will generate unsoftened edges from each segment end. You can use the eraser tool to soften them afterward.
oic, I needed to utilize the arrows, d'oh. Dumb newbie question, ok thanks!
And no, I don't want the kink in the curve, but I'm a newbie, as mentioned.
Maybe I should figure out the Bezier plugin I think I saw so I can make a smooth curve.
So no internal details needed.
I guess I would use the CAD file as a reference and redraw from scratch. There are excessive numbers of segments on many of the curves in the import and they will not add anything useful to the model. As I suggested, for the cones, you can use Curviloft to create the surfaces.
Since this is going to be used as entourage in your studio model, resist the urge to go crazy with the small details that won't be seen anyway.
@londonpieman said:
did you find a fix for this problem? I removed Indigo and now have 2 pop ups every time I open sketchup, really annoying!
Which version did you have installed? How did you remove it?
@pilou said:
You can resize your object by 1000
then use CleanUp by Thomthom it finds many problems and repears
Then Joint PushPull by Fredo for give a thickness
Then solid Solver by Tig
But despit of that seems there are always problems, too little surfaces, maybe intersect faces etc...
where does this object come from? An unfolding one ?...
Thanks Piloe, its the result of an intersection with two solids from a topographic survey but its a complete mess. I just spend 3 hours to do it manually and finally managed to get a clean solid (joint push pull V) I guess there is no easy way when you get a shape like this
Which weld extension are you referring to? Is this different that the built-in Weld feature? It would be helpful if you shared a file that shows this behavior.
I just did. Unfortunately I can only select one Operating System though I have both, Mac and Windows available to work with. I selected Windows as I guess this is the less limiting variant - I saw at least some extensions only available for Windows.
Probably because the component you have created was initially locked an axis.
Select the definition in the Component-Browser and Edit it to remove its 'axial-locking' [aka 'Glue-to'].
You could also select an instance and edit its 'axial-locking' [aka 'Glue-to'] in its right-click > context-menu...
@dave r said:
The cosmetics of the 3D Warehouse have changed in the last decade.
Click on the three dots and then choose the option.
[attachment=0:2fz8nbgd]<!-- ia0 -->Screenshot - 5_18_2021 , 1_45_23 PM.png<!-- ia0 -->[/attachment:2fz8nbgd]
Thank you
I agree with what they said, and will add that the higher resolution photo the better...(hard to place the alignment points when image is too pixelated). But, I think it's good enough to roughly model from then adjust later according to your known dimensions. See if this file works better for you. I aligned to the corner of the desk in the foreground. Not much vanishing point on the red axis, but like I said, should be good enough to help guide in roughing things out.
moje_ambulance - Edited GD3.skp
I didn't even notice that bent corner, it was so small! I fixed that but I'm still unable to make anything work. I've tried everything and at this point I'm going to have to give up unless someone else is able to figure out how to impose a grid with the cone shape I have.
I'm just going to assume that my target surface geometry is too complex for flowify.