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  • Hello everyone

    sketchup
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    mitcorbM
    Hi, terenk: Gaieus is welcoming you and suggesting that you update your profile to indicate the version of Sketchup, so that when you might have questions, those who help you will know, as sometimes a difficulty may be related to the version. Anyway, explore the forum a bit.
  • Just saying hello...

    sketchup
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    M
    Welcome the internet is only a stone throw away
  • Circle Gets Warped

    sketchup
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    Dave RD
    Yes, that script works quite well but it can also be useful to know how to do it with the native tools, too.
  • Saving and skb

    sketchup
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    O
    Do I get extra points for being able to laugh at myself?
  • Import JPGs

    sketchup
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    Dave RD
    Is there a question? Or are you just asking for approval? If there's a question, how about asking it? And it would help if you posted an example, too. Either upload the SKP or at least a screen shot of what you've got.
  • OS compatibility issue

    sketchup
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    tridemT
    no differences, except your reference image is colored
  • Follow me with extra lines

    sketchup
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    cottyC
    TIG did a fantastic set of plugins, which are the direct answer to my initial question: http://forums.sketchucation.com/viewtopic.php?p=386658#p386658 Thank you very much!
  • Exporting without hidden geometry

    sketchup
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    A
    Ha, I could not agree more!
  • Concrete Surface, How to? (Actually 3D Texture)

    sketchup
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    M
    @alan fraser said: You could maybe build-in a few blemishes, but for an overall granular texture it might be better to investigate methods of physically abrading/distressing the finished surface. Okay thanks! I think I probably will have to go that route. Thanks again all for the help!!
  • Closed cross section

    sketchup
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    KrisidiousK
    you're looking for add section cut-face. http://forums.sketchucation.com/viewtopic.php?f=323&t=20564
  • Healing Multiple Bezier Curves

    sketchup
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    M
    @edyuyu said: Hi Mac1, thanks a lot for your help. i seem to have trouble opening Sketch Mac1A. could you please resend it? I understand the procedure and it would be applicable, for tapering the model, i mean. The trouble is the tapering has to be specific in terms of dimension, from 5m to 3m. I saw that yours was approximately right in the 1B file you sent. but i need it to be exact. I just can't seem to work it! also, how do I render a face as a wireframe? thanks Update for you: Remember the cutting plane in that original mac1B model was too small to cut the total extent of your model. Therefore when you make that plane bigger the high side cut gets higher and the lower gets lower. Based on you model extent the cutting plane angle must be arctan (2/d) where 2 is you height differential and d is distance between those two points. Instead of trig you can set construction points or ref lines and then rotate the plane untill it goes those two. I would use trig since it is so easy. Note make sure you make the plane a group else you will get a sticky geometry issue. May quick check indicates the present plane is 7.595 degs but you need 6.874 degs. You have 590 vertices in that curve and that is WAY too many and makes setting accurate point difficult Update 19 Feb 2012: Update 20 Feb 2012: Re-looked at the issue of problem getting the 5 and 3 m elevation values. The problem is the asymmetric surface will have those values occurring ~1 or at ~ most two places in the model. You can set either one very accurately, but you have to find where the fore mention points occur by inspecting you model to ID the verticals. You can use the text tool to find the max extents of the model to ID those points. I have not found a work flow that yields the 3m exact for a 5 m exact. The best I have done is [*][b]3.01390892m now ( 3.009330837m)with an angle of [*]6.76116898 degs now (6.776825767 degs)cutting plane slope and a ( point separation => L )value of 664.163112". These numbers change because I failed trig 101,. The angle should be now Asin( d/L) not Atan(d/L) There are some very good modelers commenting to your post and hope they find what I am doing wrong. This maybe be a 32bit single float precision issue. [/b]
  • Flattening a curve

    sketchup
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    Dave RD
    You can get the area of the face of the plywood piece from Entity Info and then multiply that by the square foot weight. You could do the same for price if you want. There is a cut list plugin that would tell you the number of square feet of material if the component name includes a sheet material word such as Plywood, ply etc. It calculates the dimensions by the dimensions of the bounding box of the component so the irregular edge you'd get from your example wouldn't be figured into the square foot calculation. The cut list plugin will also calculate board foot numbers for timbers.
  • Transition from oval to round?

    sketchup
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    GaieusG
    This is what our beloved SU (pro) companion, LayOut draws as a lozenge. [image: yRxm_lozenge.png]
  • Confused with new plugins?

    sketchup
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    GaieusG
    Those plugins do work. And yes, one has to learn how each plugin works first. Why do not you post an example of what you want to achieve and then we can provide some help?
  • Transparent edges

    sketchup
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    GaieusG
    I believe it's back edges... [image: 91yx_BackEdges.png] If it's always on, turn it off, update your current style and save an empty model as template under File... Use this template as your default (if you do not like this new feature).
  • Opacity of textures...?

    sketchup
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    Jean LemireJ
    Hi folks. Even with thicker roofs, walls, etc, the bleeding through problem will be present if you zoom out noticeably. This is a limitation of Open-GL. When the difference between two separate surfaces becomes too small, relative to the distance between the camera and these surfaces, Open-GL cannot discriminate between the two and show both. Just ideas.
  • Face to Grid/Mesh/Something

    sketchup
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    GaieusG
    Something like that. Although the surrounding terrain may need some tweaking (the smoove tool is okay for that - or even better would be to get a site survey and make the terrain from contours). Here is a rough example how a stamp should look like - notice that I avoided using the real steps for the staircase as that would not work with the stamp tool. You can add them on that "slope". StampExample.skp
  • On screen "fixed" text

    sketchup
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    TIGT
    Can't you place some screen-text 'on screen' on a layer that is 'on' in all scene-tans used in the animation ? Copy/paste the required text into the Text object. OR make a single Style that has the text as a watermark and use that Style for every scene-tab - surely you are not 'changing styles' between scenes ?
  • Hobbyist asking assistance from kind Pro user

    sketchup
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    GaieusG
    Indeed it is only working time but you cannot install both versions at the same time as they overwrite each other.
  • Problem with modeling terrain

    sketchup
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    L
    THANK YOU! i never thaught this would be so easy! i´ve bought artisan a few weeks ago and i just start playing around with it... much to learn I´m gonna watch the tutorial videos right now

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