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    Face to Grid/Mesh/Something

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    • J Offline
      Justo
      last edited by

      Hey guys,
      Could someone point me in the right direction for 2 things please;

      If i make any shaped 2D face and I want to turn that into a mesh to use the sculpt tool or sand box, how do i do this? (for the creation of mounded Garden beds)
      I dont want the excess faces that can come with the use of 'from contours' in Sandbox tools.

      Also... in an attempt to make another any shaped 2d face in to a square shaped mesh (ideally set width) with the potential of using lattice maker (or something of that sort)to create gaps between the squares (for the creation of paving)
      I understand this could be drawn... but I have a vegie patch that needs tending at some point during the day...

      Id appeciate any help...

      Cheers
      Justin

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      • mitcorbM Offline
        mitcorb
        last edited by

        Using the Sandbox tool, select From Scratch, set the grid spacing by typing say,2' and enter. You will see it in the VCB display. Then click in the model space where you want to start. Drag in the x or y direction on the xy plane and you will see tick marks. Click to set one extent, then move cursor 90degrees to this and see the grid mesh expand. Click down again to set the grid.
        Click on the grid it turns blue, right click Edit Group. Go to top menu and select the Smoove tool, type in radius of influence say 4' for a two foot grid. Enter. Now use the smoove tool by left clicking down on the grid. You will see yellow highlights. Pull up in the blue direction. Use Shift to modify it downward.

        Sculpt Tool by -BTM will work on this also. But this plugin can also work on a mesh in any orientation from vertical to horizontal, whereas Sandbox is designed for horizontal terrain modeling. You of course can tilt the geometry with the protractor tool.

        Also, you can make the sandbox grid over any amorphous 2d shape you wish.

        Does this answer your questions?

        I take the slow, deliberate approach in my aimless wandering.

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        • J Offline
          Justo
          last edited by

          Thanks for the reply mitcorb

          I'll be a bit more specific
          If I want to have the mesh only within the example shape though (no overlapping) how would I do that?

          Ive managed to use the shape shown along with 'edge tools - split faces' plugin to create a square mesh easily enough, and I found the lattice-izer has the potential to do what I was after from there, except it seems to vary from not working to randomly deleting lines and faces and worked once... The Lattice maker does what I want except it leaves those (coplanar?) lines

          I was hoping there was a plugin where I could click any face and it'd turn it into a specified mesh...?


          shape.jpg

          Cheers
          Justin

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          • mitcorbM Offline
            mitcorb
            last edited by

            There is a Grid plugin. You can do your 2d shape, impose the grid, intersect and trim outside the shape. You can multicopy double lines to represent grooves or joints across the 2d shape and trim the excess after intersecting.
            TIG has a workplane plugin that may be helpful. I have not practiced with this enough.
            I am still looking around for that plugin idea you mentioned. If I see it, I will let you know. I suggest maybe you check the SUcation Plugins Index. The red button link at the top of the Index Page. Also, Ruby Library Depot, and Smustard. These are the ones I am most familiar with.
            Other people are certainly welcome to chime in here.
            How about Quadrilateralizer, just published by TIG?

            I take the slow, deliberate approach in my aimless wandering.

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            • C Offline
              charevir56
              last edited by

              Justo, you can achieve what you want with the drape tool from sand box tools, watch the TIN_Planter file that you can download from SuWiki site
              https://sites.google.com/site/sagesuwiki/files/files-tutorials

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              • J Offline
                Justo
                last edited by

                I managed to work that out but didnt hit the submit... haha
                didnt know that site existed...
                Thanks Charevir

                Just need to sort the paving one out...

                i managed to drape a 'from scratch' grid over specific garden bed faces... so that basically works... although, can edges be locked so they dont rise with the smoove tool? (so it doesnt pull higher than a path - i hope that makes sense)

                Cheers
                Justin

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                • M Offline
                  mac1
                  last edited by

                  Justo
                  It maybe worth while to check out the soap, skin and bubble plug in at http://www.tensile-structures.de/sb_software.html
                  It would help if you post your model . Otherwise we have to draw from your jpg but have no dimensions 😢

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                  • M Offline
                    mac1
                    last edited by

                    SKB fist cutsoap skin and bubble first try

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                    • J Offline
                      Justo
                      last edited by

                      Thanks mac1

                      model - ill keep that in mind for next time.

                      I ran soap skin worked well first time... but something happened between then and now... and whenever I try to use the bubble part it goes in the negative direction (withouth me setting the '-' value) as a curiousity I used the sculpt 'bulge' tool on the face and it went in the opposite direction as well. I tried backing up and reversing face and going through again and same problem...

                      Cheers
                      Justin

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                      • J Offline
                        Justo
                        last edited by

                        Sorry Soap skin Bubble for it to 'rise' i have to have a negative value entered into the pressure...
                        Sculpt tool I have to hold shift (reverse) to make it rise

                        im assuming a file has gone reversed??

                        Cheers
                        Justin

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          In the picture, the faces are all reversed/grey. Is this the cause of the negative action?

                          I take the slow, deliberate approach in my aimless wandering.

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                          • Jean LemireJ Offline
                            Jean Lemire
                            last edited by

                            Hi folks.

                            See this SU file for ideas:


                            Grid on shape.skp

                            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                            • J Offline
                              Justo
                              last edited by

                              mitcorb - for that shape... i actually had it working perfectly the other day when I first saw the suggestion for soap skin bubble (in thinking back though I dont remember how I got it to work...). Then at some point yesterday I was playing about with other shapes and it started going the other way, so I thought the face must have been reversed so i flipped and tried again, with no luck. I put a negative pressure on it and it did what i wanted to do...

                              I think some file must have changed for z axis to be reversed? or something.... i have no idea

                              Jean - Thanks, sand box works for it, although to have the edges locked so they dont rise, soap box work a little better for mounded garden beds...

                              Cheers
                              Justin

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                              • J Offline
                                Justo
                                last edited by

                                ok... im getting somewhere... the soap skin bubble creates the mesh as a reversed face irrespective of how the original face is...

                                Cheers
                                Justin

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                                • J Offline
                                  Justo
                                  last edited by

                                  so... if i create the skin on the z=0 axis, its creates a reversed skin...
                                  i then created one above 0 and it creates a skin the right way up...
                                  just incase someone cares 😉

                                  Cheers
                                  Justin

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                                  • davids90gtD Offline
                                    davids90gt
                                    last edited by

                                    I have question on this same topic. I think it was mentioned but never answered on this thread.

                                    I design paver patios and landscape construction. I start with the property layout, house, and patio area. After that, the yard is all one plane. I've used the soap skin plugin to turn it into a grid. i'm using the smoove tool. My question is, how can i adjust grades on the yard while making sure that where the yard and patio meet stays locked at the same elevation?

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      In this case, you should not use the smoove tool but the stamp tool. That would make sure that horizontal areas remain horizontal. There is one caveat however: you cannot use verticals in your "stamp". Like retaining walls and such. But since those would have some thickness anyway, that small offset is already enough for the stamp tool.

                                      Gai...

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                                      • gillesG Offline
                                        gilles
                                        last edited by

                                        this one can be useful too.
                                        http://forums.sketchucation.com/viewtopic.php?t=2102#p10503

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • davids90gtD Offline
                                          davids90gt
                                          last edited by

                                          So, if i understand this correctly, I should be making the yard grad first then making the patio shape and stamping it down on the existing terrain.

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Something like that. Although the surrounding terrain may need some tweaking (the smoove tool is okay for that - or even better would be to get a site survey and make the terrain from contours).

                                            Here is a rough example how a stamp should look like - notice that I avoided using the real steps for the staircase as that would not work with the stamp tool. You can add them on that "slope".


                                            StampExample.skp

                                            Gai...

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