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  • 3D Warehouse in Linux

    sketchup
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    A
    (Hi, this is a very old thread. 3D Warehouse works in any normal browser, like Firefox/Opera/Chromium/Epiphany/Midori etc. or on any other device/system.)
  • Which new iMac & laptop should I buy?

    sketchup
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    jeff hammondJ
    @anneweinberger said: I'm going to buy the new 21.5" iMac and wonder if I'll get better performance with SU from the more expensive one. yes.. but barely.. you probably wouldn't notice a difference in real world usage… @unknownuser said: Also, looking at 13" MacBook Air. Though it doesn't have a separate video card, I could do some basic operations with it when experimenting in the Apple store, Anybody know if I'll get bogged down when, e.g., importing 3D components from the warehouse? bogging down from importing components? no possible visual glitches? yes.. you might need to turn off hardware acceleration in sketchup in order to use it.. personally, i wouldn't get a MBA but i do a lot of 3D work.. all my laptops have had discreet graphics in there and they've been great.. i often read about problems with the intel cards though.. tough call.. i'd say either try sketchup on the laptop you're looking at buying (extensively if possible) or ask around on some other forums to see if anyone has any hands on experience with the intel4000 and 3D apps.. (macrumors.com forums is really active… maybe post over there) [edit] actually, for accuracy sake, i had a powerbook(2002?) once with onboard graphics.. 64MB AMD card and a motorola processor 1.3ghz(?).. less than a gig of ram... and sketchup ran ok on that...
  • Install plugin - crash - SU not the same

    sketchup
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    D
    Thanks Tig, had not thought of the App Data folder. Uninstalled then reinstalled and back to normal (me thinks)
  • Prefrences

    sketchup
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    TIGT
    These paths determine the folder in which Sketchup starts - e.g. when you say save_as a component, it first opens your 'default' components folder... You set these up for various 'objects' that you might want to 'export' out of your model, it's just a way of simplifying your navigation to the likely destination folder. If they have never been set [or the folder-path is no longer valid - e.g. you've renamed a folder] then I think that Sketchup assigns your Documents folder as its initial default, and of course you may well wish for your collection of saved-components to be somewhere entirely different...
  • 2d tools

    sketchup
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    TIGT
    Please reread the various exchanges... and the 2dTools own notes... Not all tools that are loaded appear in the 'Plugins' menu. In the case of 2D Tools there's a submenu of tools added to the 'Draw' menu... What you have in the 'Plugins' folder are just those scripts that you have which are coded to appear there. Sometimes a tool appear under a menu, that the author considers more appropriate to its use... Sometimes a specialized tool has no main menu item, but it works in a right-click context-menu, perhaps only appearing there [or being enabled] if the current selection meets certain criteria...
  • Honeycomb for material reduction

    sketchup
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    TIGT
    Unfortunately Honeycomber uses some pro-only API methods to subtract solids. You could try OSCoolean Boolean http://sketchucation.com/forums/viewtopic.php?p=112055#p112055 - which works on free. You will need to make a set of smaller solid shapes arranged in a 3d matrix [to form the 'holes'], ensuring that none of them stick through the surface of the original or leave a very thin outer shell - and then subtract those in turn from the original solid [the Outliner might help with these selections ?]. It's more work, but it will do it... There are also some free suitable 'Shell' tools that will 'hollow-out' a solid - look for those in the Plugins Index...
  • Scroll wheel zoom stopped working on mac

    sketchup
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    A
    Thanks! Hovering over an object worked for me. Just a strange SU quirk?
  • Including a hole in a composant

    sketchup
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    E
    thanks for your explanation I will try it
  • Locking Flyouts

    sketchup
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    S
    @dave r said: [attachment=0] I keep my drawing window slightly narrower than my screen and leave the additional windows outside. They stay there unless inadvertently closed. That has to be about the single best tip I have seen. It is like working in ACAD with the properties dialogue box open. I was fully amazed when I hit 'save toolbar position' closed SU and opened it up again and the flyouts were still in same position
  • Sketchup plugin installation

    sketchup
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    GaieusG
    Hi Mutahir, Please, see this tutorial: http://sketchucation.com/resources/tutorials/37-beginner/108-installing-sketchup-plugins
  • Shortcut for measurements ?

    sketchup
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    D
    Thanks much for your help. I'll probably be back.
  • How to fix this ?

    sketchup
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    cottyC
    @kaja9 said: well, and avoid them, probably means working with curves with less segments, does it? and if I keep this face, can I correct it somehow? Thanks for your explanation You can use a lot of curves if you like (and need them!), as long as they are not too small. Perhaps you can correct the faces, but I think you can remake them much faster, e.g. with the follow me tool... [image: PdNS_train_followme.jpg]
  • Review My Model

    sketchup
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    C
    Thanks for some feedback. Yea I am familiar with lumber dimensions, these just happen to be rough sawn to full 3"x8", then left exposed. I am not designing this part of the house, these are actual measurements from the house. I am modeling it as built now so I can see when I make changes what it will involve. I guess I should apply the material to the faces and not the group/component so I can rotate it to get the proper grain direction?? Are you saying put each group on a different layer?
  • New member hello

    sketchup
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    TIGT
    Welcome As a new member your first few posts have to be vetted by the Mods/Admins, to check you are not a spammer or a spam-bot... After that your access is 'full'... Just have a little patience...
  • Brand New to the community and question

    sketchup
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    pbacotP
    Are you rendering the views in a renderer? A standing seam roof with actual raised seams create many edges, which may look OK depending on the rendering. A texture may suffice if your output is SU or LO. What have you been trying and what do you find unreal about it? For a lot of roofs, ValiArchitects Instant roof does make a standing seam with raised seams made of a single face. And Welcome! Peter Here are some examples, screen shots but similar if exported, or used in LayOut. Note if the seams are actual faces and edges, a moire effect occurs sometimes. With a material (line plus shadow texture) you don't get that but it can be faded or blurred at an angle or distance.[image: pkty_Screenshot2012-12-20at11.20.35AM.png][image: cEAG_Screenshot2012-12-20at11.22.16AM.png] If you use a renderer, it would be different, and the actual raised faces might be more desirable.
  • Accurate scaling

    sketchup
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    Dave RD
    Good, good.
  • Helix / Spiral With Increasing Pitch

    sketchup
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    pilouP
    And why not draw some remarquable points following the helix path (each quarter), thean draw a bezier spline (FSpline) from Fredo6 with numerous points on the spline on theses quarters? Like this you will have a soft transition between each changment of pitch!
  • Most used plugins SU 8

    sketchup
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    pilouP
    My little list of indispensables
  • Introduction and question

    sketchup
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    Chris FullmerC
    http://sketchucation.com/forums/viewtopic.php?t=40773 Looks like someone tried to make a dxf exporter. It might be missing some functionality, but for simple 2d stuff it looks like it could work? Chris
  • How to model this? [Train]

    sketchup
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    W
    Cleaning up the leftover geometry depends on whether or not the unwanted 'bits' are whole faces, in which case you can zoom in and erase away. Otherwise you could turn on hidden geometry and add lines in strategic places to keep the parts of faces you need, and then delete the remainder. Someone with more experience than me could direct you better here I'm sure. Regarding the corner you mentioned... hard to tell from the pic what would be causing the texture issue. If you haven't already done so, you might make sure all of your faces are faced correctly (front face facing out). I've read that reversed faces can cause rendering issues, so maybe your game is reacting the same way. Good luck!

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