hi SANTUS
Very clear
i have downloaded your new file .
he don't works with skectchyphysics 3-1
We need at least 3-2 beta
the important things we have learn today is that skecthyphysics 3-2 allow us to use NOCOLISION , and i think , it's very useful .
thanks for your help and your quick answers
chri
(we probably have to be registered to the french forums to be allowed to access it !?)
%(#0000FF)[hello
last update in french
Suite à l'utilisation de SKETCHYPHYSICS et devant le peu de tutoriels en français, voici quelques notes que j'ai prises .
Peut-être, pourrons-t-elles aider quelques collègues et constituer le départ d'une doc.
@simon le bon
Bonjour Simon , thanks for your encouragement
bye
chri]
UTILISATION DE SKETCHYPHYSICS 20120331.xls
[image: zkhv_EXTRAITPAGE5.png]
@kagazwala said:
Chri
Sorry for being a nerd, but I really didnt get what you trying to explain
%(#0000FF)[hi kagazwala
Have you try my example kagazwala 3 with sketchyphysics ?
Take a look on the next vidéo.
concept
when two parts are common parts, they repel
i think it's the major probleme of your scene .
take a look and test my example kagazwala 4 with sketchyphysics
chri]
kagazwala 3.avi
kagazwala 4.skp
[image: pkKX_kagazwala4.png]
[image: mKDp_exampleofconcavepart.png]
You guessed right. "righty" refers to the up and down arrows and "rightx" refers to left and right arrows. If you plug in a joystick it will act in the same way.
"lefty" refers to the keys "w" and "s" and "leftx" refers to "a" and "d"
pretty cool huh? read the sketchy physics wiki and you will get your head around all of this in no time: http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki
In part, the cylinder solids of your piston are just for show. They do not really contribute to the mechanism, but they do complicate the model. I'd suggest that you remove them until you have the simulation working properly.
There isn't any sketchup stuff there but their Computer Science stuff is very visually based. As an engineer who really cut his adult teeth on Ruby I would have loved this interface when learning ruby. You make the change to the code and immediately see its effect.
Just speculating here, but you might have to change that wire into a sequence of elements, each as a convex hull. How smooth the wire would be is entirely up to how many discrete segments there are in the wire.
Or, this may be more achievable in Blender?
Yea you may be right. O well, just seeing if anyone has a working one, thanks for your help and yea its not the end of the world, just like the ease and quickness of sketchy physics, I cant believe someone smart enough hasnt made a better one yet!!
Thanks Again!!
I'd love to see sketchy physics to take advantage of CUDA and the nvidia graphics card. I bet it would have to slow down the frame rate so you could watch it.
@isoz said:
Hi! is it possible Sketchyphysics to get a hinge value when rotate?? if i put $f.to_f into controller box the hinge becomes a servo pls help!
look at this model no motor
physics Elektromotor[1].skp