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    Recent Best Controversial
    • RE: [Plugin] UVTools v0.1

      @fakircho said:

      I gave the UV tool a try and it works ok but i am getting some weird issues.
      See attached, any ideas why it is doing that ?

      Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

      posted in Plugins
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    • RE: SketchUp RUBY API Wishlist [way of coding wishes, please]

      @unknownuser said:

      New method for a texture, very useful for exporters.
      texture.alpha_channel? -> (true or false)

      Ooohhh..that reminds me:

      How about a method that samples the texture color on a face?

      face.color_at(u,v)->returns a SketchUp::Color object.

      Could be used for displacement mapping inside SketchUp for example.

      posted in Developers' Forum
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    • RE: [piracy] subdivide&smooth

      Thankyou, Solo.

      And..thankyou to all the legitimate owners of the SubD and Smooth Plugin. The success of the plugin has exceeded my expectations and inspired me to continue putting in huge amounts of time and effort to deliver more quality plugins to the SketchUp community.

      Dale

      posted in Developers' Forum
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    • RE: What's up with the Indigo forum?

      @crc said:

      Anyone have more of an update on this? Whaat?

      (actually it's probably giving the exporter writers time to catch up with the newest releases of Indigo, but I still miss checking it everyday)

      Hey crc,

      I talked to Ono on Sunday and he said he still working on the site (slowly...) He is getting some help from a friend but it definitely seems to be taking a long time.

      I haven't been working on SkIndigo but I HAVE been trying to update the tutorials (among other things... πŸ˜‰ )

      Whaat

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] BezierSpline - v2.2a - 22 Apr 21

      This is quality work Fredo. Thanks very much!

      posted in Plugins
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    • RE: SkIndigo Advanced Tutorial

      I have received the tutorial from Redot. Thanks everyone.

      posted in Extensions & Applications Discussions
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    • SkIndigo Advanced Tutorial

      Hi,

      Can someone please send me a copy of the SkIndigo advanced tutorial? I lost my backup of it and the Indigo site is still down so I can't download it.

      Please send me a PM if you have it. Thanks.

      posted in Extensions & Applications Discussions extensions
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    • RE: Know how to set the texture coordinate in sketchup 6

      I read somewhere that the UVs for a texture that is applied to a group or component are multiplied by the texture size. That would explain the odd range in UV coordinates. Try dividing them by the texture width and texture height values.

      posted in SketchUp Discussions
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    • RE: [Plugin] Get centroid and area properties for any face

      Thanks! I was needing a plugin like this. Do you happen to have a reference for the mathematical methods you used?

      posted in Plugins
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    • RE: Skindigo Animation Problem

      this issue is fixed in SkIndigo 1.1.12 which you will be able to download once the Indigo site is back up. Try using Indigo 1.0.9 and SkIndigo 1.0.9 for animation until this is fixed.

      posted in Extensions & Applications Discussions
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    • RE: What's up with the Indigo forum?

      I emailed Nick yesterday and am waiting for a response. I will let you all know what he says if he responds. Did anyone get a chance to download the new beta SkIndigo 1.1.12? I released it a few hours before the site went down.

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] Smoothstep Animation

      @pixero said:

      Thanks for a great script. πŸ˜„

      Would it be possible to add an attribute to all the existing scenes in the model that they are "keyframes" and then add scenes for every frame in the animation with an attibute that they are "inbetweens" and add scene transition times according to your smoothstep script.
      The script should then be able to delete all the "inbetweens" if you want to change the animation but leave the "keyframes" intact.
      I believe this would make it work with external renderers.
      What do you think, is it doable?

      That's a cool idea and definitely doable! πŸ‘ I'll do some experimenting.

      posted in Plugins
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    • [Plugin] Smoothstep Animation

      Sorry for the delay in releasing this plugin. I've been on holidays and working on other projects. This plugin allows you to smooth out the jerky scene transitions in a SketchUp scene-tab animation. It is not intended for object animation, only native SkechUp scene animation. It cannot be used as-is to export to a rendering engine.

      Usage:

      1. Copy 'smoothStepAnim.rb' to 'Plugins' folder as usual.
      2. Notice two new self-explanatory items under 'Plugins' menu
      3. Plugin can export single frames only. The images must be joined into a movie format using other software (eg. VirtualDub)

      Issues:

      • All scene delays must be set to 0.0 seconds
      • likely more lurking...I have not tested very thoroughly. Please post bugs.

      Enjoy!

      Dale


      smoothStepAnim.rb

      posted in Plugins
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    • RE: [Plugin] Zorro

      you need to explode them. Only the faces inside the component you are currently editing will be cut.

      posted in Plugins
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    • RE: Film & Stage plugin

      it has nothing to do with the plugin. The plugin must set the camera aspect ratio (Sketchup::Camera.aspect_ratio=)

      If the camera aspect ratio has been set, you will get black bars. You can only do this with Ruby, not with the SU interface. To get rid of the black bars, you have to set the aspect ratio back to 0.0 (default)

      Cheers

      posted in Developers' Forum
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    • RE: Help with creating an API

      Thanks Todd and Fredo. very useful info πŸ‘

      posted in Developers' Forum
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    • RE: Help with creating an API

      @unknownuser said:

      • check and raise errors on bad input values

      What is the proper way to do this? For example, let's say I define a method that takes a SketchUp::Face as an argument. Should I be checking at the start of the method if the argument is the correct class and is valid? Should I be using Ruby Exception classes for situations like these or is there a simpler way to do it? Can you please give an example of proper error handling style for an API? Thanks

      posted in Developers' Forum
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    • RE: Messing around with animation....

      @kwistenbiebel said:

      Hi Whaat.
      Any progress on this plugin?
      Just asking as this feature is useful to a lot of people (including me πŸ˜‰) .

      hi,

      the plugin has been 'almost done' for a couple of weeks now. I haven't been working on it much. It just needs a bit of 'clean-up' and testing before I can release it. This is what the plugin can do (just so there are no false expectations):

      • View a SketchUp slideshow using smooth transitions between scenes
      • Export a SketchUp slideshow (as a sequence of still images) using smooth transitions between scenes

      The plugin cannot be used to export a smoothed animation to a render engine. Sorry!

      posted in Developers' Forum
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    • RE: T-Rex

      awesome! πŸ‘

      posted in Gallery
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    • RE: Still playing with SubSmooth

      Excellent work, Teezer! and thanks for posting the tips!

      posted in Gallery
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