@jql said:
There's almost* nothing you can't do with the move tool. In that aspect it's great.
It's just the most cumbersome tool to use I have ever worked with. In that aspect everything is wrong with the move tool.
What's wrong with the move tool is that it's actually the select tool!
So you're right, there's nothing wrong with the move tool, the problem is with select tool!
*almost refers to the fact that you can't infer your dongle for rotate.
Exactly what JQL said and more.
LO's move tool needs to operate how SU's move too does; allow the user to simply snap to nodes without having to search around the selected zone and find a toggle to use as a snap.
Also, the rotate handle allows us to rotate an object but only very crudely. It needs to be able to provide the user an alignment to rotate from as well as user input via the VCB.
Or separate the move tool and create a rotate tool. Again, just like SU does.


