I see now. I got plans for that as well - to add an option to apply soft selection by connected edge distance.
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Posts
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RE: [Plugin][$] Vertex Tools
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RE: [Plugin][$] Vertex Tools
@algorad88 said:
1st: to extrude with scale similar to the move tool by holding the Ctrl key?
Yes - in fact, it's already added to the upcoming v2.
@algorad88 said:
2nd: Furthermore moving only in one direction at a time is time consuming, I've seen you've got another type of gizmo which has three planes which you can move in two direction by clicking on each of them?
Also coming in v2.
@algorad88 said:
3rd: Also, the soft selection selects vertices in a sphere shape, could you add a feature to firstly choose which vertices to select and then continue to soft select?
Can elaborate on this? Screenshots? Example model?
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RE: SubD shrinks the object
I've logged that as an enhancement request. Need to investigate a but further regarding some techincal details of applying creasing when the mesh isn't all triangles.
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RE: Annoying banner on API doc site :-(
The API docs wasn't changed. But I suspect that a logo we used changed when site updates for SU2019 was released. I'll look into it.
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RE: SubD examples and models
@nirajp18 said:
I promise these will be the last few for a while..I don't want my excitement to get the better of me.
I'm looking forward to more. These are great!
Nice touch with the rings in the water around the feet.
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RE: SubD shrinks the object
@uwesketch said:
Combining FredoCorner and SubD in a workflow, will not solve the shrinking issue completely.
But using FreeoCorner in areas where no shrinking shall apply and use SubD on top to smooth the remaining areas, is a good compromise giving a lot of flexibility in subdividing.Yea, for cases where you only want bevel/chamfer then other tools like FredoCorner is better - provides a leaner mesh. Hard edge modelling with SUbD will leave you with lots of extra faces that isn't really needed. At least in the form SUbD have to work inside of SU - uniform subdivision.
OpenSubdiv supports adaptive subdivision, but it's view based. Since SU doesn't have an API to override how an object appear it can't really be used for the purpose of SUbD.@uwesketch said:
An open point is, that FredoCorner does not (yet) offer a toggle on/off feature like SubD.
I know the old RoundCorner didn't. But I thought the new FredoCorner had an edit feature. Pretty sure I at least saw a function to revert bevel/chamfer.
@uwesketch said:
@Thom: Not sure if there is a collaboration/exchange between you and Fredo, but this would be a perfect combination
We talk.
Some of his recent extensions are starting to have support for QuadFace Tools quads.
@uwesketch said:
My last question on this "shrinking" topic: Will or is there an option in SubD to exclude areas from being subdivided in a group/component? Like you can define a crease as infinitely sharp, an area enclosed by sharp edges could be excluded for instance.
Afraid not. Bridging the subdivided geometry with the not subdivided isn't really doable without artefacts. The shrinking effect of the subdivided mesh is one reason for this.
Originally I created planar quads as a single face instead of two triangles - in an attempt to optimise the face count. But when you came to perform crease adjustments etc it'd be causing lag when the planar native quad had to be broken into triangles.
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RE: SubD examples and models
@nirajp18 said:
Was watching planet earth last week
Love that series! Attenborough is a living legend.
Great models man. Keep it up!
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RE: SubD examples and models
@nirajp18 said:
Very very new to using Quad face tools and SubD. Tons of respect and appreciation to Tom Tom for creating these tools.
You nail it already! That's a really efficient low poly quad model.
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RE: [Plugin][$] Vertex Tools
@einstein said:
Wow, scaling to 0
It is a game-changer I wished SketchUp had for a long time. And only now I realised FredoScale can do it as well.
Curious how many more surprises are hidden in these little buttonsI don't recall if v1 snap to scale 0 - but v2 will for sure. Making it easier.
(I had similar revelation about scaling negative to flip/mirror.)
@box said:
One of the most frustrating things about teaching is how much students don't learn. Which can be read as hear, see, retain, remember, bother to take in, have any interest in, or simply haven't been exposed to. Amongst others.
Pretty much everything has already been asked, answered and argued over in these forums, much like the rest of the internet you never get to the end of it and there's not much that hasn't already gone before.Challenge with all the gems in the forums is that they aren't always easy to find. Often they are buried deep in lengthy threads.
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RE: SubD smoothed edge: infinitely sharp vs crease value =1
Oh, I see, infinitely sharp edges override the original smooth-property of the edge. Yea - that's a bug. Thanks for reporting! I've logged it to my issue tracker and will be looking into why this happens.
Sorry for the inconvenience.
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RE: [Plugin][$] Vertex Tools
@einstein said:
Hi!
I'd have another suggestion of upgrade. "Make Planar" tool would be more useful if we could specify the plane for selected vertices to be flattened to. For example, set the plane with two vectors, like TIG's Mirror does.You can also scale to zero for the same effect in the model axis planes.
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RE: SubD shrinks the object
I can look for more, but here is one for starters: https://sketchucation.com/forums/viewtopic.php?f=397&t=63826#p584981
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RE: SubD shrinks the object
How would you apply this to an arbitrary mesh? A cube is quite a simple example. You describe you worked on the loops of the cube - but in an arbitrary mesh it's not going to be as clean and simple as a cube.
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RE: SubD smoothed edge: infinitely sharp vs crease value =1
@uwesketch said:
An edge marked as "infinitely sharp" will be subdivided as a non-smooth edge.
When removing the "infinitely sharp" flag, the crease value changes to be 1. It would be nice, if the edge would be marked as smooth when subdividing with a value of 1. Otherwise I have to set the crease value to 0.99 to get a sharp smoothed edge.I'm not sure I quite follow.
Can you post some screenshot and a sample model to illustrate?
Also, are you using Relative Sharpness? -
RE: Ghost outline of proxy mesh
@einstein said:
Right, this is how it works now. Toggling subdivision is quite fast with SubD, however it could be even faster if assigning a shortcut was possible. By the way, I am surprised I can't see "toggle subdivision on/off" in Prefs-Shortcuts list. Is this just my machine? I already saw some missing features in that list.
Take note of the name of the menu item.
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RE: Dedicated push/pull button
No - you where right to report this. It's a miss from my side. I don't think I personally adjusted VCB input before committing the initial mouse clicks. But my aim for my custom tools is to be similar and familiar with how SketchUp's native tool works.
(Once you start diving into custom tools you really start to appreciate how complex the native tools are - and how much attention to details has been done.)
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RE: Dedicated push/pull button
I see. I don't think I accounted for that scenario. Assumed VCB input was done after having first done the operation. I've added this to my issue tracker. Thanks for reporting!
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RE: Dedicated push/pull button
Hmm.. are you entering a value into the VCB before you made the final click?
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RE: SubD shrinks the object
SUbD is using OpenSubdiv: http://graphics.pixar.com/opensubdiv/docs/intro.html
So I don't control the subdivision features of that.As for "CatMull-Interpolation", is there an formula that works in 3D? What you describe you did manually sounds like running two 2D interpolation operations on the top and bottom ends of your shape. But I don't see how one could apply this generically to any arbitrary mesh... You got some references for that?