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    ๐Ÿ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • RE: SubD examples and models

      Instant Gaudi! ๐Ÿ˜„ ...oooh... maybe that would be an interesting modelling competition....

      posted in SUbD
      thomthomT
      thomthom
    • RE: SubD examples and models

      Awesome!
      Planning on texturing it? Substance Painter?

      posted in SUbD
      thomthomT
      thomthom
    • RE: SubD examples and models

      Wow! You guys are on fire! So many great models!

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      So, is it the UVs that are the issue? I can understand if that might be the issue here - as SU doesn't try to make the UV-coordinates between vertices shared. (SU saves texture position per face instead of per vertex)

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      I'm not sure what I'm looking at there...
      I sounds like this is an issue that relate particularly to rizomUV. Though I can't really tell exactly what is going on. But I can verify that QFT exports OBJs in such a manner that the faces share vertices.
      If you could find out more what is happening on the rizomUV side then I could look into whether there are some tweaks that can be done on the side of QFT.

      Perhaps, do you have a model where exported from another app into OBJ works fine for rizomUV - but doesn't work when exported from QFT?

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      @optimaforever said:

      Hi thom,
      basically it means qft exports all quads detached. So rizomUV canโ€™t weld the geometry, which is pita.

      Can you elaborate a bit more on what you mean by this?

      QFT writes OBJ files were the faces share vertices just as they do in SketchUp.

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      Well, that GIF messed it up... in reality the flipped quads looks smooth.

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      @optimaforever said:

      @rv1974 said:

      judging by RizomUV promo video, it works with tris like a beast. Doesn't it?

      Well, all the tools in RizomUV are based to work with quad-based geometry. with tris, the selection of edges, loops are basically a nightmare.

      And... if I can avoid going to 3dsMax, I'd prefer. I'd like to find a Sketchup-based workflow, otherwise I'd simply go the Max route from the beginning. ๐Ÿ˜„

      What do you mean by things not being "attached"? Geometry or UV?
      Is this when you use QFT to export?

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] QuadFaceTools

      Version 0.14.0

      QuadFace Tools 0.14.0 Released

      New feature: Flip by Slope

      It will flip triangulated quads based on the topology flow to produce smoother shading of the surface.

      FlipBySlope.gif

      posted in Plugins
      thomthomT
      thomthom
    • RE: How to "make planar" multi quad face?

      Making all non-planar quads to be planar is very difficult - if not impossible in some scenarios. I'm afraid I don't know of any good techniques for that.

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      @jzar_kobi said:

      I can't seem to connect to the license server, yes I have unblocked with my firewall still no luck

      What version of SketchUp are you using? What OS and OS version? (If Windows, what version of Internet Explorer is installed?)
      Is there any output in the Ruby Console if you open it before trying to activate?

      posted in Plugins
      thomthomT
      thomthom
    • RE: SubD examples and models

      I could use one of those chairs right now... ๐Ÿ˜„

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin] CleanUp

      CleanUp doesn't support translation right now.

      If you want to translate, add a comment in the issue tracker; https://bitbucket.org/thomthom/cleanup/issues/16/localize

      Mention what language you can contribute with.

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin] Bitmap To Mesh

      Version 1.0.0

      See first post for more details: https://sketchucation.com/forums/viewtopic.php?f=323&t=31339#p275772

      posted in Plugins
      thomthomT
      thomthom
    • RE: SUbD & Shortcuts

      2018-02-22_15h45_07.png

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      Have you tried removing all files related to Vertex Tools? After using uninstall from Extension Manager there might be files left. Could you check your Plugins folder?

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      @optimaforever said:

      Where can I check the launching log of SU?

      There is none...

      The lag goes away if you disable or remove VT?

      posted in Plugins
      thomthomT
      thomthom
    • RE: SubD examples and models

      @hornoxx said:

      @tuna1957 said:

      I think I'm infected with SubD-itis .... ๐Ÿ˜ฎ
      ๐Ÿคข ๐Ÿ‘ ... as far as I know, there is no antidote(?) so far.

      I have it locked up safely where no one can get hold of it! muhahahaha!

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      Version 1.2.12

      Fixes

      • Fixes VCB adjustments for Gizmo Ctrl+Move.
      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      I'm able to reproduce. I think I have a fix, but I need to test if it breaks other stuff.

      posted in Plugins
      thomthomT
      thomthom
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