@zacchia said:
And you see also my home made laser motor i made with an old fan
. It rotates from left to right.
Wow! Utter brilliance! I love stuff like this! 
Thanks for sharing this!
best,
Tom
@zacchia said:
And you see also my home made laser motor i made with an old fan
. It rotates from left to right.
Wow! Utter brilliance! I love stuff like this! 
Thanks for sharing this!
best,
Tom
Excellent Thom. I look forward to using it. 
@gaieus said:
IMO it is not (always) a big problem if a wood image is not tilable. In real life, you need to use several boards/sheets to build/cover something and they do not tile either that way. But of course, if the texture is tilable, you can always "ruin it" easier than to make it tilable should you need that for some reason.
Csaba, have you had a play with "Image Synth"? Take a couple of textures, and make a brand new one. By the makers of Modo so it can't be a turkey! 
@thomthom said:
@linea said:
... but I spent all day yesterday cutting holes for windows.
I got a plugin in the workings, which enables a cut-out component to cut through two faces. That should make things easier in terms on placing objects inside "thick walls".
Thom, apart from Hank's mystery plugin, did you finish your plugin mentioned here? It sound like just what I need right now. 
@Edson, have you looked at HighDesign at all? HD is parametric (or that's what they say) 
Very interesting thread btw. There are too many good threads on SCF, but I'll get in trouble with the wife if I read them all! 
Wow, You scanned a sofa? I'm impressed! 
I'm with jo-ke, how on earth did you set up the backgrounds? Have you got any pix of your 'studio' where you produced these scans?
Tom
You do have a good point there. I'm also a little perplexed and confused why high resolution isn't included in SU Pro, when it is available in Google Earth Pro. Maybe we have to buy that as well?
Have you tried exporting your model via FBX to Unity, then using the painting tool to simply add more foliage and trees?
@pmolsen said:
The copyright notice is all over the image, not just in the corners. See attached. (Click on the image to see it in full size).
Grabbing a much larger area results in a much less detailed image. When used to texture built-up terrain it looks terrible.
To be honest, I think that is a small price to pay in return for a (free) colour landsat image. You wouldn't necessarily use that for a final image anyway, because it's so dreadful. It's fine to most clients- especially for mockups etc (which essentially is what SU is for anyway, right?). I'd rather use good post-processing tools to create an artificial landscape than use that crappy photo. 
@thomthom said:
@tfdesign said:
@thomthom said:
I find the zooming over blank space to be too aggressive - too big jump.
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Really?? Maybe we're both missing something? Is there a missing variable somewhere, that can change this? Mine is painfully slow.
When you zoom while the mouse if over an entity to goes slower - and I wonder if the speed depends on how close it is to the camera - so when you get closer it goes slower.
Zoom in while the mouse if over empty space and the zoom goes into hyperdrive.
Thom, I've just tried again, and I get the problem when I'm zoomed right in (something I do a lot). I can't seem to replicate what you are getting. There however doesn't seem to be a problem for me when I'm zoomed out. I also never use the zoom tool. Always the wheel on my Logitech Trackball Marble.
Tom
@thomthom said:
I find the zooming over blank space to be too aggressive - too big jump.

Really?? Maybe we're both missing something? Is there a missing variable somewhere, that can change this? Mine is painfully slow. 
Oh yes, fix the bl**dy layers management!! Why is it that within a grouped object, several entities can co-exist on different layers all at the same time? This is utterly crazy! I can understand for whole objects, but single little things? It's silly. Perhaps I'm missing something here? 
My wish for 9 is that the mouse zooming is just as effective over blank space as it is over a space that contains vector information (solid). It drives me crazy sometimes trying to zoom like mad, and just not to get very far.
Anyone else suffer from this? (Or has TIG made a plugin to remedy the situation?)
Excellent list Jim. Keep up the good work, and thanks too! 
Tom
I must say that I am still experiencing serious errors in part and layer management, which I would very much like to cleared up at some point please.
Guys, have you tried the DAE/Collada or FBX export options yet in SketchUp?
I've been having really good results with SU and Unity using the above. I don't know if 3DS Max can handle Collada, but it would surprise me if it didn't.
emage, if you have already used Maya, it seems to me, that you would be better off investing in a copy of 3DS Max. I did one module in ArchViz when I studied for my degree, and we used mainly 3D Studio Max. I did prefer SketchUp for its easy of use, but found that I couldn't use SketchUp with Flash (I ended up using Unity instead of Flash, but I had to use the 3DS Max/Flash combination set up to pass the module). You could also look at SpaceClaim, the version without all the engineering tools. The developers call it "SketchUp on Steroids"!
Failing that, try Bonzai 3D.
@emage said:
Have you ever tried to render (SU+VRay) larger than 3000px? or use a high quality Arroway Textures with it?
Come on. the fact that you're not using it
Yes, you are right, I don't render with SU as I don't really have a need to render, but John also said earlier elsewhere that not having SU as a 64bit application doesn't mean that rendering plugins such as Lightup (I'm guessing names here) have to follow suit. Many apparently do use 64bit to render.
I would also imagine that decent rendering add-ins would be rather expensive (again I'm only guessing), but I would imagine that this would push the price range of SketchUp out of the range of many users. If I need to do any rendering, I tend to use an external renderer anyway. Modo is very good. I tend to use Cheetah3D, because it is very good value for money, as well as being easy to use (shameless C3D plug!).
Tom
@unknownuser said:
It would also be nice if one could import a scanned PDF drawing into Sketchup, like you can do now with a PNG or JPG file.
That's odd. Can't you do this? I can do it here- I just tried. Perhaps it's a Windows thing?
@emage said:
I
That said, I think that as a Platform SU falls short.
it has no 64Bit
Yes, as we keep on hearing. But no one seems to be taking note from Mr SketchUp himself, that there is little if any difference using 64 bit. 