@photon713 said:
I was unaware that this series of videos existed.
Aha! Aidan-Worship!!
Google need to add an extra button in SketchUp that automatically buys Aidan Chopra a pint of beer, every time that button is pressed!

@photon713 said:
I was unaware that this series of videos existed.
Aha! Aidan-Worship!!
Google need to add an extra button in SketchUp that automatically buys Aidan Chopra a pint of beer, every time that button is pressed!

@unknownuser said:
Twinmotion is a Windows only software. We have tested and optimised however Twinmotion on dual boot MacOS. It works just great. Yes we did think of all you Mac users!
You gotta give it to Google, at least they support both the major platforms (Linux would be nice too, but two is a great start.
)
As for Twinmotion "thinking of us Mac users"..
...hmm I'll keep my expletives to myself for now

@jgb said:
I agree rendered textures and many colors would be crappola, but this is only to see the object in 3D, especially a complex shape. It is not really meant to be a presentation mode. Probably the 3D Vis should be in black & white for clarity.
To be honest, I'd rather scale down a model, and get it rapid prototyped. There's nothing like holding an actual model. There's the RepRap, that fabulous replicating RPP designed by a bunch of uber-nerds from Bath University here in the UK. 500UKP only 
@jgb said:
You ARE missing something here. I use the ability to assign multiple objects (groups or comps) to separate layers all within a grouping on a top level. That way I can control the visibility of any one object, or ALL the objects at once by turning on/off any specific layer. As long as all the raw geometry of any object remains on layer 0, this is an effective tool.
I half agree with you, but you are obviously coming from a place, where you have worked out a strategy of coping with the existing layers. This may work for you, and it may work for me too, but I need to study it a little more to fully grasp what you are doing, and I haven't really got enough time for that at the moment.
I think it's probably best just to keep grouping stuff in layer 0 and take it from there- which is what I tend to do anyway. 
@jgb said:
SU is a 3D drafting app, but in 2D presentation.
How's about a visual 3D presentation, using anaglyph red/green glasses.Display only, you may not be able to draw in this mode.
The main problem I can see with this, is that you won't be able to see any rendering you have done, as everything will look blue and red. I don't think this is the answer. I think Pete was thinking more along the right lines- exporting a SketchUp model into a separate application, to be displayed as a '3D' anaglyphic projection.
@solo said:
They have many options available, like real 3d (the stuff like they use for Avatar, side by side, something else I cannot remember and anaglyph (red/cyan)
That sounds quite interesting then 
I'm waiting to see what Unity are going to do with their new version. There is great ArchViz possibility in Unity 
Crikey!
That looks just like the real thing!

Hmm dunno. I'm not too sure....
http://sketchuppluginreviews.com/2010/05/17/lattice-maker-google-sketchup-plugin-review/
Does anyone know if there is a plugin that will align a set amount of faces (say that of a brick, and all uniform in size), and then randomly lay each one out to form a wall, of a predefined height and width?
Remember (for any plugin developers who may be pondering...) that there is also a 10mm gap around a brick, which allows for the mortar (or cement). The British (European?) Standard for a brick being 215 x 102.5 x 65 (225mm x 112.5mm x 75mm). It would be nice if there could be a slight randomisation of the z axis (and possibly x and y?), to allow for inbuilt human error. 
Regards,
Tom
@solo said:
Easy solution, export model to iClone and covert to 3D.
As seen at Basecamp.
But doesn't that still use that awful 1950's-like red and blue glasses thingie? I really dislike trying to make 3D using that. In my opinion, it's so tacky. And in many ways, although clever, so is the 3D effect, so popular with many new films lately. I went to see Toy Story 3 recently, and because of the print, the film was really dark- I could hardly see it! The technology isn't really here yet, but it is interesting to see the progress that it is making. I'm looking forward to what Unity does with "3D" (if any).
Tom
This software is only really useful to me, if its units can be defined as centimetres or metres. It's my main complaint about many of these 3D modellers, like for eg, the otherwise excellent Cheetah3D, units come in one package only- completely useless for architecture or engineering purposes. 
A far better bargain in my honest opinion, would be ViaCAD 2D/3D, because units can be easily defined as standard units of measurement (VC also uses ACIS, the same 3D kernel as AutoCAD). Fortunately, SketchUp allows for this standard setup of units too.
@unknownuser said:
i'm not sure if it's on apple's side to support skp files or google's side to create bigger previews but somebody needs to jump on this asap
It is Google's fault! I know this because I've been involved with the development side of Mac programming, and the ability to incorporate a pic in the thumbnail is part of the development sdk. 
PS- it is an EASY addition!
@chris fullmer said:
I don't know if Macs allow that.
Chris, what is the use trying to guess whether or not Mac's will allow this, if you don't actually use a Mac? 
Of course Mac's allow for thumbnails! Just look at how they have taken advantage of this in "Cover Flow". Unfortunately SU Mac, doesn't really handle this function very well, as yes (Jeff is quite correct), you do get an option, but you get in return, a tiny icon with a massive great big SketchUp 'pin' logo thrown in. It's all very Windows and very tacky. @Last, Guys, what is the point of this? Other software handle thumbnails with ease, but in SU, it's a joke.
Another update for my SU9 Mac wish list! 
Great work Thom! I just clocked this plug. Thx! 
Tom
(who was actually christened "Thom" too- but that would get far too complicated here!
)
You deserve some beer for this...
@sir.sanio said:
And yes, 64 bit please!
I think we've already been over this subject enough already. SCF had SketchUp Central here over the last couple of weeks assuring us that apart from rendering (which SU doesn't possess- apart from in plugins- which work independently from SU anyway), a 64 bit boost will achieve very little. Having a dual (or more) processor, believe it or not, has very little influence over speed as well.
Daniel,
Have you tried reimporting your texture? Or even erasing the face, redrawing and reimporting thereafter again?
I haven't tried this yet, because I'm still using SU7.1 because of the dwg import.
Tom
Matte, I think that the best way to go about this is to just point the installer location towards your thumb-drive. Please tell us how you got on 
Tom
Yes, I've installed SU on a pen drive and used it like that. I think there were a few problems with preferences and stuff, but I can't remember. But it does work (kind of).
Tom