Exotic Wood Textures
-
I'm always interested in good textures...
Can you tell what resolution these have and I'd also be interested to know if they're made as seamless textures...? -
Actually, they are still on the Net here.
The reason that the files are so large is that they are a quite ludicrous 720px per inch. By reducing the first one...Katabena...to the more usual 72px per inch and resampling to a respectable 512 pixels high, I got its size down from 6.8MB to a mere 68Kb. Here it is.
They're not seamless BTW.
-
Firefox + DownloadThemAll, followed by Gimp's BatchProcessor [Resize>PNG] - fixed them all... so now I just need to sort the 'tiling' part...
-
IMO it is not (always) a big problem if a wood image is not tilable. In real life, you need to use several boards/sheets to build/cover something and they do not tile either that way. But of course, if the texture is tilable, you can always "ruin it" easier than to make it tilable should you need that for some reason.
-
@alan fraser said:
Actually, they are still on the Net here.
The reason that the files are so large is that they are a quite ludicrous 720px per inch. By reducing the first one...Katabena...to the more usual 72px per inch and resampling to a respectable 512 pixels high, I got its size down from 6.8MB to a mere 68Kb. Here it is.
They're not seamless BTW.I didn't post any at the real size. Too large. I will take your advice and work on them. Not seemless but Spiral Graphics "Wood Workshop" S/W will help.
-
Wood grain materials are somewhat problematic in that most of the images you can find are too short. If there's any grain pattern at all, it will repeat and will not look realistic. It looks strange to have a cathedral grain pattern repeat all the way down the length of a table top. For larger surfaces the repeating pattern also gives a flitch-matched appearance which is alright if you like that sort of plywood.
An option for decent long wood grain images is Herzog Veneers Longwoods section. Although the images need a bit of cropping and fine tuning, the samples are usually more than long enough and because they give you scales for length and width, you can size the images fairly accurately. With the longer images you can pick out smaller sections of the same image to use across wide things so that the repetition isn't so obvious.
-
@unknownuser said:
Wood grain materials are somewhat problematic in that most of the images you can find are too short. If there's any grain pattern at all, it will repeat and will not look realistic. It looks strange to have a cathedral grain pattern repeat all the way down the length of a table top. For larger surfaces the repeating pattern also gives a flitch-matched appearance which is alright if you like that sort of plywood.
Thank you. Good info. -
Hi jpalm32,
Could you please send me the textures. How do i import them, im quite new to sketchup.
Thanks!
-
Louw,
Those wood grain images are here: http://www.defcon-x.de/texturen/holz/ (Alan's post). Save the images you want to your computer.
You can do a couple of things to get them into SketchUp. One option is to use File>Import. Set the type to JPG and choose Use as Texture on the right side of the import box. Apply the materials to faces in your model. When I do it this way, I draw out faces just for this in an otherwise blank model.
You could also use a plugin called Mass Material Importer to import the lot of them although you will probably have to go back later and resize all of them.
After you've got them into SketchUp, save them to the Woods library. Open the secondary pane in the Materials browsers. Set it to Woods and the top one to In Model. Then click and drag the materials you want to keep from one to the other. You may decide that not all of them work for you so you can delete those.
-
@gaieus said:
IMO it is not (always) a big problem if a wood image is not tilable. In real life, you need to use several boards/sheets to build/cover something and they do not tile either that way. But of course, if the texture is tilable, you can always "ruin it" easier than to make it tilable should you need that for some reason.
Csaba, have you had a play with "Image Synth"? Take a couple of textures, and make a brand new one. By the makers of Modo so it can't be a turkey!
-
Not yet - although have seen the app itself. Thanks for bumping it (my weakest point is good texturing...)
-
Dave R...thanks for the Link, that's an excellent find!
Robert
@dave r said:
Wood grain materials are somewhat problematic in that most of the images you can find are too short. If there's any grain pattern at all, it will repeat and will not look realistic. It looks strange to have a cathedral grain pattern repeat all the way down the length of a table top. For larger surfaces the repeating pattern also gives a flitch-matched appearance which is alright if you like that sort of plywood.
An option for decent long wood grain images is Herzog Veneers Longwoods section. Although the images need a bit of cropping and fine tuning, the samples are usually more than long enough and because they give you scales for length and width, you can size the images fairly accurately. With the longer images you can pick out smaller sections of the same image to use across wide things so that the repetition isn't so obvious.
-
Robert, you're quite welcome. Check them periodically because their stock changes so new images will be available from time to time.
Advertisement