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      Sketchup 7 Pro Exporters? Where are they?

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      GaieusG
      Thanks Scott for the heads-up - indeed a strange issue but it's good to know in case someone gets into the same trouble! (I cannot comment on the Vray part of it )
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      Updated Bacelona chair

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      chavinskeeC
      nice render! how did u get your image to be rendered at 300dpi in vrfsu?
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      Section cut issues and questions

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      Scott, thanks. It just occured to me from something you said before, that I have a very important tip for you. It is much easier if you do this backwards. That is: Start Scene 1 with the entire model completed and showing. Think through wich pieces are going be "built" before the viewers eyes and make groups or components of each of those. Be careful not to nest things inside one another if the inside component appears after the outside one ( obvious I know but hard to keep track of when you formulating this ahead of time.) So you may end up grouping this in ways that are not the most effiicient for modelling purposes. Once you have all the pieces that you are going to have built before your eyes, go ahead, still in the first scene, to place every single section cut that you will need. So place the one at end that will hide the group when it is active and also place the one that will show the item when it is active. In every single group, make the plane that shows the item to be the active plane ( remember you are doing this backwards so this would be the last step where everything is visible) Once you have all the planes set in all the groups, create your scene tab. Now add a scene. Now edit your group that will have the last item to be built and change the active slice so that it causes the item to disappear and update the scene. Add scene, edit the next group or component that would be the second last to be built and change the active slice again to one that would hide the geometry)and update the scene. Add a scene etc. Do this all the way to the end till the very last scene has the very last group or component disappear. I'm sure you have guessed why this is a good way to do this. If you start in the opposite direction building one group at a time and placing section slices as you build, every time you add a new scene and add section slices to that one, you will need to go back to all of your previous scenes and hide the newly placed sections that will appear in those and update each of the scenes. Much easier to start backwards and change one section at a time as you add the scenes. Each previous scene will already have it right. NOW, move all the scene tabs so that the first one is the last, and the second one is the second last etc. Now it will start from nothing and build itself.
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      Found a few rubies (not sure f they are known).

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      J
      Yes, Pixero is a an active member here.
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      Can't input for push pull

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      GaieusG
      Never mind, there seem to be so many inconsistencies with different keyboard layouts, units and templates. It must be hidden somewhere along these things.
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      What programs do you use?

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      R
      Modelling Sketchup Pro Argile Autocad LT UV Mapping Argile UV mapper pro Rendering IRender nXt Image Processing Photoshop elements Photomatrix basic Animation IRender nXt
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      Something for the character animators

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      Where did style maker go?

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      Thanks Remus. I must have just overlooked it. Scott
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      QTVR Program for 64bit Vista

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      Found an answer in case anyone else has run into this wall. http://www.devalvr.com/paginas/productos/qtvr.html Works perfect. I am still using the cubicpano plugin within sketchup and then opening the .mov file with the above program. Scott
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      Vray not rendering SOME softened surfaces

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      Sure! I'm glad I was able to help. When I was talking to one of the tech's at V-Ray they said they were aware of the problem and are working on it. I think if more people let V-Ray know the faster the will fix it. I use V-Ray all the time and feel it is the best rendering program available that works "inside" Sketchup. I know Maxwell is a great rendering program as well but it's nice not to have to export your model into another program. That's what makes V-Ray so nice for us. Until that last update by V-Ray it has worked great.
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      Logo Rendering

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      Scott, is the company logo a "D". The turned over chairs seem like there was a bar fight. Also the flat blackness of the chairs works to reduce the perspective as much as the the rendering works to create dimensionality. Have you tried doing a hundred arrangements of the elements. That is one of the things SU is great for. You can recombine components endlessly and quickly. Rather than critique what you have done, I would take the pieces and explore the combinations and permutations. In a one horse race the one horse is both the winner and the looser. Once you have a bunch of ideas it might be possible to discern a trend and then follow that trend line toward an ultimate refinement. Just searching for a strategy that might help. I do think you want to be careful not to loose or dilute your original company symbols meaning.
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      Lobby render

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      Tom, Thanks for the nice comments. Yes, the camera angle is quite drastic but I really needed to get the wall into the image in full and add enough other existing detail for the client to really get a good feel as to how this big mural will affect the space. I will be reposting soon as the changed the image they want to use and I have updated the lighting as well. Hopefully I can get the new image done tuesday. Scott
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      Remember the animation?

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      FrederikF
      My pleasure, guys... I found the animation very impressing myself...!!
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      Converting .VOB files to FLV

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      Yes Scott, you can definitely convert VOB files into all sorts of formats. I regularly convert VOB files into DV format, so I edit them in Final Cut Pro, or whatever. You can convert to either FLV or SWF, too.
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      New work from new job

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      K
      Good renders Scott. They look a bit dark to me, but that could be caused by screen settings. Good luck on your new job. You'll do fine. regards, Kwistenbiebel
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      Prview SKP's on MAC not showing

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      ]I have no problems with SU previews in finder windows,quick look, or open dialogues. Im running 10.5.4 and SU6. Oops sorry! I haven't posted an image here before. I'll try again. [image: WEkn_opendialogue.jpg] [image: tPF1_Preview.jpg]
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      New to a MAC with questions.

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      bigstickB
      Actually this is one of the SU things I really hate on OS X. Even when the previews are displayed, they are ugly and too small. What's with this funny little curled piece of paper with a pin in it anyway? SU files don't match the default OS X format for either documents with or without a preview. The non-preview kind of matches, but is a poor, crude substitute. Image files have thumbnails, so why can't SU files have thumbnails without this curled piece of paper thing? Definitely a 'could do a lot better' for V7 IMO.
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      Pretty interesting.....

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      R
      I tihnk thats the idea, although obviously its not very enforcable.
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      Have you ever heard of a program called "ICE"?

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      boofredlayB
      Scott, the Dirtt (Doing It Right This Time) representative came to our office last year and showed us the "ICE" program. I was mildly interested and got an access code which allowed me to test the program out. (I believe they have a free demo online now). It deals with modular office interiors and allows designers to create spaces and easily price the product. It deals with the Dirtt product only (unless I am mistaken). It is a nice little program but I did not use it past a week of demo. Also, I must have thrown out all the info and codes etc. on my last office clean up as I cannot find anything on it. I just happened to remember the name Dirtt. Home Page: http://www.dirtt.net/home/index.php Ice program link at top or go here: http://www.dirtt.net/ice/ Click on the demo to see what it does.
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      MAC questions (SU related)

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      Why don't you use 3Ds MAX with Vray (I know it is expensive) via boot camp (I would prefer XP, not vista). You can model on SU then render on Max. You can control the environment a lot better than any program I guess. Alternatively C4D with Vray or Maya with V-ray can be used. On windows Rhino also have Vray. I have not used it before but some people say that Modo 302 native renderer is very good (3D painting is excellent by the way).
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