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    Posts

    Recent Best Controversial
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @suestorm said:

      Hi Samuel,
      Thanks for your reply. I don't understand what you mean about sending you a terminal

      Hi suestorm,

      I mean:

      1. Open SketchUp.
      2. Import a .fbx model with Universal Importer plugin.
      3. Wait error... then copy-paste following command to your terminal. (See this tuto here to know how.)
      
      "/Users/dawn/Library/Application Support/SketchUp 2020/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/dawn/.UniversalImporter/tmp/import.fbx" > "/Users/dawn/.UniversalImporter/tmp/assimp.nfo"
      
      
      1. Send me back terminal result (text or screenshot).

      Thanks.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hi suestorm, hello edwinfolk,

      I don't have a real mac computer. ๐Ÿ˜•
      When error occurs in SketchUp: Can you copy-paste command that fails ("/Users/.../assimp.nfo") to a terminal then show me back result?
      This way I could maybe remotely debug...

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Virtual Assistant - v1.0.2 - 28 Dec. 2019

      @bigfoot03242 said:

      This is a great Idea Does it use only windows is tht an additional function of cortana or narrator

      It uses Google Chrome Speech Recognition.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @turbodizayn said:

      Hi Sam!
      This is great plugin and for me it is better than transmuttr and skimp. Genius work.
      There is only problem-if model textured I have no polygon reduction =((( It works only with no texture material models for me. From time to time "redusePolygonCount" makes even more polygons then is in original model. May be it is 1.1.5 issue but there no source to download previous versions.

      I hope it will be fixed, please!

      PS You can see in second row no optimization of textured sphere

      Hi Turbo!

      Issues you describe seem to come from polygon reduction program (MeshLab) used in background by plugin. This mean, I can't fix them. ๐Ÿ˜•

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The version 1.5.9 of the PBR plugin fixes URL of required plugin (glTF Exporter).

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @lema said:

      Hi
      Textures are not imported correctly.
      The leaf is imported upside down.
      This can be understood if you open the model in other applications.
      https://drive.google.com/file/d/1-aTDHwlIvZhZY7RVeTcOy5WcILBdpfy1/view?usp=sharing

      Hi, thank you for your report. Unfortunately I can't fix that issue. ๐Ÿ˜•

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @ibex said:

      Thanks for providing this plugin.

      I have installed it on Sketchup 2017 and also reinstalled the Windows C+ library. The plugin appears in my options and the toolbar is in place.

      Each time I run it I get this error message trying to install an .stp file which I downloaded from here https://www.linak.com/products/linear-actuators/la22/#/2d3d

      Thank you for your report. Unfortunately I can't fix that issue. ๐Ÿ˜•

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      @kruegen said:

      This extension is amazing! I use this all the time in our workflow we have for quickly dispersing trees along terrain. I am having a lot of trouble getting the "Set Random Zone from Image..." function to work. I can select the image, and type in the parameters for centimeters per pixel, etc. but once i select OK the following error message pops up:

      Error: undefined method 'unpack' for nil:NilClass

      Is there any way you could help me with this? This extension is amazing, and the function of Set Random Zone from Image would be a giant help to our team. Thanks Samuel!

      This extension is only compatible with 24-bit BMP images. So be sure to select a 24-bit BMP image...

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @kd8qlo said:

      https://sketchucation.com/forums/download/file.php?id=158823

      Hello!
      I keep getting this same error?
      any ideas?

      Hello! Reinstall Microsoft Visual C++ runtime then try to import a model with Universal Importer...

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @treddigaetano said:

      hi, can to import also mtl texture file of .obj ?

      Hi, don't worry: MTL texture file of OBJ is automatically loaded. ๐Ÿ˜‰

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @colorfulman said:

      Hi sir:
      Thank you so much for you write this power plugin.
      When I use Universal Importer import any .stp file,Showned below erro,Can you help me?
      you can try import any .stp file to test this bug,This website is not allow me upload .stp file

      SketchUp 2019

      Universal Importer Error: Command failed: "C:/Users/Colorfulman/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Win/assimp.exe" info "C:\ProgramData/Universal Importer/tmp/import.stp" > "C:\ProgramData/Universal Importer/tmp/assimp.nfo"

      Launching asset import ... OK
      Validating postprocessing flags ... OK
      ERROR: Failed to load file: Validation failed: A node of the scenegraph is NULL
      assimp info: Unable to load input file C:\ProgramData/Universal Importer/tmp/import.stp

      C:/Users/Colorfulman/AppData/Roaming/SketchUp/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'

      Universal Importer Version: 1.1.5

      ็กฎๅฎš

      Thank you for your report. Unfortunately I can't fix that issue. ๐Ÿ˜•

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @unknownuser said:

      I too am having issues with 1.1.5 on Mac OS 10.12.6.
      [...]

      Unfortunately, I think plugin is not compatible with macOS 10.12.x, you need macOS 10.13 or greater.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @pixero said:

      About adding support for quads.
      Couldn't you ask Thomthom if he would be willing to share the code he uses in his Quadface tools?

      I think it's not possible because import feature is based on external programs not written in Ruby.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @pibuz said:

      ...sorry Samuel another question: when I try and import a model, the plugin asks me the "height" of the model, and scales it to that dimension. Problem is that most of the time I don't know the original height of the model and I just want to keep the original size. Is there a way to do this?

      Thanks in advance!!!

      I don't know... Maybe with an external viewer.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @juju Thanks for the info.

      @zuzca Could you please upload screenshot to an image hoster or copy (CTRL + C) error msg as text?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @zuzca said:

      Helo,
      unfortunatelly for me does not work, I dont know why, bug screenshot attached..
      Thank you for any help.
      Zuzana

      Hello,
      I don't see screenshot.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @pibuz said:

      :roll: THAT WORKED..

      Is there the hell of a way to tell sketchup to ALWAYS run as admin?
      I thought I already did this but seems like I couldn't do it.....

      There is a way... Check this guide.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @pibuz said:

      Hi! First of all thanks for your wonderful plugin and great work!

      I have issues trying to import objs....

      https://sketchucation.com/forums/download/file.php?id=158592

      Hi! Try to run SketchUp as Administrator then import a model again. Let me know if problem persists.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @panixia said:

      Thomthom has an obj importer in quadface tools which does that in the proper way, but is noway near as fast as your plugin and it also doesn't manage the textures this good.. but it got quads, which makes further poligon editing better and easier.
      Having those two importers merged togheter with the best of each one would be an absolute dream and I would buy that at any price because I could then edit, unwrap and export quad/sub-d models back and forth beetween sketchup and 3dsmax. โ˜€
      Thank you anyway.. this is a great tool.

      There's a plugin named Quadrilateralizer. It converts faces to quad faces. Maybe it could help you.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @panixia said:

      Hi there, thank you for this wonderful plugins.
      I tryed it a bit and looks pretty robust and useful.
      Do you think could be possible to have a feature to preserve quads in obj and fbx import as per thomthom convention of pseudo-quads in sketchup (mark the diagonal with "soft" "smooth" "don't cast shadows")?
      That would be perfect!

      I don't think it's possible. ๐Ÿ˜•

      posted in Plugins
      samuel_tS
      samuel_t
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