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    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hello everyone ๐Ÿ™‚

      The 1.2.6 version:

      • Allows you to specify the source model units (millimeters, centimeters, etc). Most probable units, for the model you are importing, are preselected to accelerate the workflow. However, be still attentive with unitless formats such as OBJ, real scale depends on specifications.

      Universal Importer - Mixed Source Units.png

      • Automatically fixes, on SketchUp 2018 and newer versions, bad texture coordinates of some glTF models and "unexpected face count after polygon reduction" issue. If you are a SketchUp 2017 user, you will find a manual solution in the Troubleshooting FAQ of the plugin.

      • Handles polygon reduction of STEP/IGES/BREP models during the import.

      • Automatically fixes orientation of STEP/IGES/BREP models for last time? ๐Ÿ˜…

      Download latest Universal Importer plugin from SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @RLGL No but can I ask you for a coffee in exchange? I need more blood in my veins to fix the wrong scale problem ๐Ÿ˜…

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      1.2.5 version:

      • Provides finally a good support of STEP (AP203, AP214, AP242) files, thanks to the included Mayo command-line converter.

      Universal Importer - STEP Compressor.png

      • Supports two new file formats: IGES (v5.3) and BREP, thanks again to the Mayo software and the Open CASCADE Technology.

      Note 1: For the moment, reducing polygons when importing a STEP/IGES/BREP file is not possible. While waiting for a future version which will fill this gap, you can always reduce the polygons by clicking on the swan icon in the plugin toolbar.

      Note 2: Although I can't confirm it, the import of STEP/IGES/BREP files should work on macOS as well.

      Download latest Universal Importer plugin from SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hey @Gunner77,

      It should works on SketchUp 2024. Let me know if not.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: Parametric Modeling - development?

      Hi @Jorgensen,

      What exactly do you mean by "to control materials"?

      In the Nodes Editor, it is possible to apply a material to the group resulting from a Draw pyramid node, for example.

      This material comes from the active model. If this parametric schema is then imported into another model which does not have this material, it is then substituted by a random color.

      posted in Extensions & Applications Discussions
      samuel_tS
      samuel_t
    • RE: Parametric Modeling - development?

      Hi @Jorgensen,

      The "Copy / Paste this node" feature is on my TODO list ๐Ÿ˜‰

      posted in Extensions & Applications Discussions
      samuel_tS
      samuel_t
    • RE: Parametric Modeling - development?

      @Jorgensen

      You can extract, the shape from a group or component already available in the model, a shape a priori created outside the Nodes Editor.

      1. SketchUp Parametric Modeling - Extract Shape.png

      Once imported into the Nodes Editor, this entity is represented by a โ€œDraw shapeโ€ node, this entity is not as configurable as a pure parametric entity but you can still apply parametric operations to it, such as โ€œCopyโ€, โ€œMoveโ€...

      2. SketchUp Parametric Modeling - Copy Shape.png

      I can explain the formula inside this โ€œMoveโ€, if needed.

      Note iterations can be slow if you use heavy shapes like those corinthian columns. I must optimize the performance of this plugin, at lost time :'D

      posted in Extensions & Applications Discussions
      samuel_tS
      samuel_t
    • RE: Parametric Modeling - development?

      Hi Jorgensen,

      I am the author of the Parametric Modeling plugin, I am glad you are interested in it.

      The problem is that I have too many projects in parallel and I develop them on my free time...
      I intend to improve this plugin but I cannot give a release date.

      I remain open to your ideas.

      Cordially,
      Samuel Tallet

      posted in Extensions & Applications Discussions
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      1.2.4 version:

      • Tries to preserve the original materials names. You should see less materials named <auto>1, <auto>2, etc.
      • Enhances compatibility for (non textured) 3MF files and IRR files, thanks to Assimp's contributors! ๐Ÿ˜Š
      • Supports an unlimited number of embedded textures (previously the maximum number was 1000).
      • Includes an Assimp CLI tool compiled for the Intel Mac and Apple Silicon processors: M1, M2, etc. ๐Ÿš€

      Download latest Universal Importer plugin from SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @jamesdavies0211 said:

      [...] having some issues with importing blend and obj files.

      Hi James!

      Your .blend model was created with which version of Blender? Could you send it to me via PM please?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @waltersch said:

      Here my workflow.

      Construction on Sketchup 17. Export as collada file.
      Import to 3DCoat for texturing. Export as obj file.
      Import to Model Converter X for checking and file conversion. Export as obj file.

      I do check the polygons in every step and they are the same in every step. Pic1 shows the correct wireframe so far.

      Import to Sketchup with "Universal Importer Plugin". Now the wireframe is not as it was in all the steps ahead. Some of the edges are missing. Iยดm not using any polygon reduction. Pic2 shows the result after the import.

      My question to you is only, why the imported wireframe is not the same as it was in all the other steps ahead. Because the wireframe is broken in some area, the texture doesยดnt fit any more.

      For an additional explanation. The workfrlow may seam strange and all can be done with different software solutions much easier. You are all right, but this is my workflow Iยดm used to it.

      Hi Walter,

      I don't want to criticize your workflow, but try to have less conversion steps as this can cause problems.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hello Pilou ๐Ÿ˜„

      It should be compatible with SketchUp 2017+.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The PBR 2.x plugin for SketchUp could render the atmosphere with volumetric clouds in real-time.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @ottown said:

      Hi Samuel,

      Have downloadeed the latest version along with sketchup pro 2023 for mac, but every time i try to import a model fbx or obj im getting the errow shown.
      Any advise
      Universal Importer Error: Command failed: cd "/Users/davidott/Downloads/Test" && "/Users/davidott/Library/Application Support/SketchUp 2023/SketchUp/Plugins/universal_importer/Applications/Assimp/Mac/assimp" export "uir-source.3ds" "uir-inter.obj" -tri

      Hi David,

      In this situation, the error message does not provide enough details. Maybe your macOS is not allowed to run Assimp executable?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @romanencom said:

      Dear samuel_t, I just installed your plugin, but I can't import the step file, I get this message. At the same time, a duplicate of it with a different name is created in the folder with this file. You can help me?

      Dear Roman,

      Unfortunately, compatibility with the STEP format is low.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      1.2.3 version doesn't display anymore the "Source dir of model to import is not writable" error message.

      Download latest Universal Importer plugin from SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @Sondre_S

      Thanks for the technical details. I will solve this problem as soon as possible.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @rizkymfadh19 said:

      this amazed me, really thank you for the plugin ๐Ÿ‘ ๐Ÿ‘

      I'm glad to hear that! ๐Ÿ˜„

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @poltava said:

      Does not want to export FBX and other files. Reinstalling doesn't help

      Try importing a 3D model stored in a folder to which you have write access.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      @m_schulze said:

      Universal Importer V1.2.2 does not import any stl file. Universal Import Error: No such file or directory @ rb_sysopen - C:/3D/bottle-opener/uir-inter.mtl
      C:Users/ABC/. . ./SketchUp/Plugins/universal_importer/import.rb:170:in'read'
      Please help (Sketchup Make 2017, Windows 10)
      M_S

      Could you please send me this STL file via Dropbox, for example?

      posted in Plugins
      samuel_tS
      samuel_t
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