The skin is a pale shadow of the real old good loft though..
Posts made by rv1974
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RE: Elev45shadows.rb help
1/ Align view for some specific face.
2/ Create a scene.
3/ Apply script- get black hole sun.
4/ Update scene- darkness stays on (see attachment BEFORE clicking "scene 4")
5/ Closing- reopening- restoring specific scene- everything is OK (click scene 4 tab)
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RE: Elev45shadows.rb help
In this case restoring scene1 repairs everything but very often only tweaking location degree helps. I thought it's a video card issue but it jumps out on different PCs.
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RE: Elev45shadows.rb help
Hi TIG!
This is a typical situation after your script. Check it please.45.skp -
RE: Elev45shadows.rb help
The same here. The cure is to change location degree a little bit (+-1).But If you'd fix this right state by creating a page it wouldn't remember right shadow position
Stop using this .rb is better solution.
Even more: I guess the shadow stuff is the most stinky part of SU: the pages don't remember shadow position,after export-import pages (exim.rb) your skp file get into twilight zone- no shadows at all,
codec tragedy etc -
RE: [POLL]: If SU 7 will not have multicore/high poly support
@Kwist: Read between the lines. If 2 the closest to dev camp guys ~1-3(?) month before v7 say "basically everything is ok- just turn off profiles,SU is meant to be lo-poly modeller"- this is a bad indication. Passover to cinema if hi-poly support is the key stone. What smily to drop here?
P.S. I'd be glad to be wrong though- SU speed outweigh (meanwhile) all it's issues -
RE: [Plugin] Double line
@unknownuser said:
@unknownuser said:
With pre-drowed lines extrude lines.rb is better choise imho
You have not the drawing of the dashed axis line
And you have a thickness with extrude simple linesAnd a wall
Pardon, I meant extrude along path .rb (of TIG i beleive).
I'm afraid the wink about dashed line I didn't understand. What do you mean? -
RE: [Plugin] Double line
Now I understood: it closes wall in a newpoint not at the first one. I'm spoiled with CAD background )
@Pilou: With pre-drowed lines extrude lines.rb is better choise imho -
RE: [Plugin] Double line
Didier many thanks for your efforts!
Double click for close is neat idea though I couldn't manage to get good result- it's a bit messy. -
RE: [POLL]: If SU 7 will not have multicore/high poly support
@chango70 said:
When you say multi-core support what do you mean? Do you mean for exporting video and images? As far as I understand its impossible to make the modeller itself use more than one core and there are no modelers out there that does that.
Second about that. Multicore is for rendering process only AFAIK.
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RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.
@tomot said:
@rv1974 said:
Hi Tomot!
Can you switch to "cut window" gluing components not groups as the result?
There's Didier Bur's ruby to cut thick wall. Even more you could
unite 2 scripts.I'm sorry I don't understand your comments.
and can you be more specific: what are the exact names
of the scripts you are taking about?
Hi!
Your tools produce groups not components. Correct?
Components instead of groups are better idea IMHO.
Components with "cut opening" and "glue to any plane" (to cut a single plane-wall) would be the best. (See components-architecture-
windows for instance). -
RE: [Plugin] Double line
Hi!
c=circle
x=explode.
Generally the letters are bad idea.
Could it be just cntl click for for close? -
RE: [Plugin] Window Tools: Revised, 4 tools, incl. icons.
Hi Tomot!
Can you switch to "cut window" gluing components not groups as the result?
There's Didier Bur's ruby to cut thick wall. Even more you could
unite 2 scripts. -
RE: [Plugin] Double line
I was missing this tool. Many thanks indeed!
Some minor problems:
1/ Sometimes it refuses to make "walls" after tracing over existing lines.
2/ Sometimes it it makes negative Z height.
3/ Could the last parameters input be remembered?Could there be option to get vertical (along world z axis) not perpendicular "wall" to sloped face?...with sloped\terraced
upper cap to keep average height? -
RE: [REQ] Double Offset
There's already some kind of double offset: use windowizer with 0 inset
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RE: Roller Coaster Thrill Ride [For Solo]
After watching this:
http://vimeo.com/1654340?oct-39
you'll understand there's a lot room for improvement)
NB! Action begins on 2.30 min. -
RE: Windowizer
Hi Rick!
Could true box (not single plane) glazing be added in v4?
It's good for big boy renderers like vray. -
RE: Paint bucket troubles
The simplest way to solve this issue is to upload your problematic .skp (or part of it).
My guess is it's all because your avatarAm I gettin' old?
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RE: A request to TBD and/or Didier Bur
Use standard copy+ Jim's mover2 to randomize.
The best way imho.