Very nice Didier, thanks
Additionally may be you could:
1/ add a rotation parameter (when precision is 4 one would get square section (rotation 45))
2/now I weld lines to get continuous result. Any chance to get it automatically?
3/conjunctions?
Posts made by rv1974
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RE: [Plugin] Lines to tubes
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RE: [Plugin] Component Spray Tool 1.3.
Didier thanks for your efforts!
One can get interesting things with new vertice mode.
[URL=http://g.imageshack.us/g.php?h=212&i=screenshot060qi3.jpg][IMG]http://img212.imag
But there's bug in vertex+no to keep vertical . It's not working (see lonely cylinder over mesh, in all other cases components stay vertical)
To "keep vertical" unchecked will result the component to be placed vertical to mesh, it'll work this way, right?
P.S. I'm not programmer (my wife is- it's enough for one family) but you're one step from "spray along vertices of curve" ?
P.P.S. Do you shine in ruby field only or there are some lisp routins of yours? -
RE: [Obsolete] Component Spray Tool
Didier is it complicated to add a new spray shape-
vertexes of selected surface ? There'll be lot of use for this mode. -
RE: [Obsolete] Component Spray Tool
@didier bur said:
Hi,
@unknownuser said:
I have 30+ components in a model, yet the plugin only recognises 5,
What's the difference between the 2 kinds ? (imports, DXF/DWG, own library vs SU library, etc ?)
@unknownuser said:
I have luck it tries to spray 809234803924789789798 components
Check out the surface of your components. If it's a grass sprig, you're likely to get millions of them...
@unknownuser said:
of course may be my hands simply are growing from the @ss
Of course.
I'd be happy if you Didier could help me straighten my hands a little )
Here's spray.skp
http://www.mediafire.com/?ozzdmv9cplx
I can't spray component#2 at all.
With component#3 I get notice about zillion iterations.
What do I wrong?
P.S. After posting I finally understoodThe plug simply doesn't work with 2d stuff (no matter linework or faces)- 3d only. Could it be fixed? 2d dummy components are good for keeping the file size light in modeling stage.
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RE: [Obsolete] Component Spray Tool
Workaround:
Take the host surface and cut&paste to a new blank file and complete your dirty deeds there.
There's other problem- the script is highly buggy (of course may be my hands simply are growing from the @ss)
1/In most cases I can't complete circle\rectangle input.Simply can't.
2/Even if I have luck it tries to spray 809234803924789789798 components (with lowest pressure and normal radius).
The only reason I didn't throw it away is the point mode.It's pretty predictable and stable. -
RE: Steal it from max
It's like savin' a scene but in addition it'd save material\block assignment+ other technical information.
Now I think it'd better NOT to link it to specific scene.
P.S. Saving named selection states would also be nice.
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Steal it from max
@SU team.
I'd like to be able to save material assignment states within scenes.Just like in max. -
RE: [Plugin] Soft 2 face-edges / Unsoft edges
@unknownuser said:
Doesn't the Soften Edges panel already do this? Or am I missing something?
It appears Mat6666 is missing Soften Edges panel
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RE: SU>Maxwell Renders
@richard said:
@rv1974 said:
@richard said:
...The background trees are actually clip maps generated quickly from Onyx and added post pro in PS...
I played with onyxtree a bit.It doesn't allow adding textures in studio itself only in 3D packages. Am I wrong?
Mate I've had no issues mapping the leaves from Onyx in maxwell studio - I exported as OBJ (this could make a difference!)!
I don't have problems neither. I just tried to ask may be I missed some texturizing tool IN onyxtree itself.
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RE: [Plugin][$] Tools On Surface - v2.6a - 01 Apr 24
@gaieus said:
@rv1974 said:
- Is there a way to set up number of segments in your curvy tools?
Just like with the regular tools: after drawing the circle/polygon, type a number followed by a letter s and hit enter.
Actually I meant afterwards, in entity info window
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RE: [Plugin][$] Tools On Surface - v2.6a - 01 Apr 24
- Brilliant! Many thanks.
- Is there a way to set up number of segments in your curvy tools?
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RE: Lively by Google
I just wonder (for general education): Is any 3d modeller uses multicore architecture now?
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RE: SU>Maxwell Renders
@richard said:
...The background trees are actually clip maps generated quickly from Onyx and added post pro in PS...
I played with onyxtree a bit.It doesn't allow adding textures in studio itself only in 3D packages. Am I wrong?
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RE: Join Tool?
Hi TIG!
Unfortunatly lattisizer proceeds groups with multiple faces like a... "multiple offseter".
On single plane everything fine. -
RE: [Plugin] Face Flattener 0.19
Perfect solution: export-import 2D hidd.line mode dwg.
Not sure it canbe implemented in .rb though -
RE: @TIG
So concerning item#1 (most important) the answer is positive? Would you be so kind to put it into agenda?
Dear Watkins! Virtually everything with 2 ingridients: rect. section+path. For instance handrails, walls, curtain glazing etc.
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RE: [Plugin] Face Flattener 0.19
@Rayochoa:
This is a PLUG-IN. If you don't need it simply don't plug it.
IMHO it has a good potential. And if this tool will help me to save a couple of hours per year so why not? -
@TIG
Hi TIG and thanks for "Extrude Along Path"-
I've been using for years. It's one of the greatest
time savers EVER
I just thought you could turn it to real bomb with some MUST HAVE improvements:- Batch processing for multiple NOT connected paths
- Intersection sensitive.
- Please delete this useless construction line creation.
- May be it's too much a little...- Option for circle or\and OMG...
custom profile?
Please please do it! This one little tool would be literally worth a half of ruby depot. I mean it.
Thanks in advance!
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RE: Tubealongpath.rb
Hi TIG!
Is it possible to extend the existing .rb by adding 3d\cross etc. line conjunctions handling?
It'd be a real killer!