Hi Thom
When I point the 3rd point with (let's say) cntrl key pressed the script should't change original scale. Could you add this feature? It would be nice imo.
Thanks
Posts
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RE: [Plugin] RotaScale
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RE: Frustrated with rubies
Here's the cry of my soul:
Ruby people please stop adding your stuff to right click menu!
The 2nd: Why not concentrate all rubies in plug-is menu? (jumping thru draw-tools-
plug-ins is extremely annoyng! -
RE: [Plugin] Zorro2 (beta)
Dale I noticed I always have to reverse section cut before "slice model at section".
May be alternatively you could "inverse" this tool? -
RE: [Plugin] SunTool - new Mar 2009
I meant may be it should pop up after installation (or I missed it
Anyway many thanks!
Another thing. Guedi do you have plans to make the interactive sun (ie moving sun dummy would affect su shadows, thomething like in 3ds max ?) -
RE: [Plugin] SunTool - new Mar 2009
Ooops I accidentally skipped the help file on the download page . that's why.. May be you should integrate it into setup.exe?
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RE: [Plugin] SunTool - new Mar 2009
Sorry for dumb question but what exactly "target tool" does?
In my case the viewer position jumps under the ground (at the same time I get a lot of "Error: #<ArgumentError: Cannot convert argument to Sketchup::Point3d>" in the ruby panel). May be something is wrong? -
RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
@thomthom said:
@unknownuser said:
@unknownuser said:
The stretch command isn't uniform.
And you can use the "moving Plan" for make it Uniform by part

Still won't be a uniform stretch.
OK "Uniform" is wrong definition. But what hamper to allwindows in bulding #3 to become the same "win1_3" (if say original window in unstreched building#1 is "win1"?

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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
@unknownuser said:
This is normal, as each individual component instance may be deformed differently from the other instances, they have to be made unique.
It's understandable for twist\bend\melt etc. But why for uniform stretch command?
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
@unknownuser said:
@rv1974 said:
Fredo it's genious as always!
Meanwhile I have a lot of unbreakable freezing on stretchig and other tools.
It happens with not over complicated geometry (only one "brick" with a row of simple glued windows onboard).Could you post one model where you get these freezes.
Does it happen, if prior to the transformation you make the all components unique, via the icon command with a pink '1'?
quote]Problematic command is called "stretching with orientation of scaling box".Try to stretch a couple of times. Freezing happens with twist tool also.
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RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24
Fredo it's genious as always!
Meanwhile I have a lot of unbreakable freezing on stretchig and other tools.
It happens with not over complicated geometry (only one "brick" with a row of simple glued windows onboard).
2/ When I manage to skip su freezing every component inside becomes unique. Could they be treated under the same
definition?
Thank you once more. I really think all those official product managers,evangelists and easy riders shold be embarrassed -
[ruby request] edges to layer
Hi!
I'm dreaming about a ruby that would digg into selected components and move all edges to some layer
(hidden in all scenes for example(many thanks Jim for "add hidden layer.rb").
Is it doable?Or alternatively to show selected objects (including components)in "edges off" mode in all scenes?
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RE: Deep Exploration question
No-no-no. I'm talkin about right hemisphere's deep exploration and it's .skp->.max prosedure.
Some people here for sure use it -
Deep Exploration question
Hi!
I have some problems with exporting of skp components into max. The only oneinstance keeps assigned materials all the rest instacies have default mat."Collapse hierarchy" (in DE) solves the problem but kills relations.
Any ideas? -
RE: [Plugin] Three Line Tools (Updated March 9th, 2009)
@unknownuser said:
rv1974 wrote:Chris are you working beside cradle?

Actually, yes I am. I was up til 3:30am with a sick, which helped me get a lot of script writing done

I simply heard a baby crying on the tutorial's background)
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RE: [Plugin] Three Line Tools (Updated March 9th, 2009)
Chris are you working beside cradle?

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[ruby request] anti-coma
There's a huge problem on after-export phase (you know big files,textures, shadows on,etc..)- the program is clinically dead
. My thought about some ruby that would turn the shadows off+ get into the wireframe mode automatically after every image export. What do you think? -
RE: [Plugin] Zorro2 (beta)
immensely

PS Dale could you add create section cuts from multiplesections all together at once? -
RE: Sycode import-export
well I tried their .3ds export with 2 simple cubes (components).
The plug-in complained that it can't be exported because they're components
and I'd explode them before.
I uninstalled it instead (which imho is a much more productive idea) -
Sycode import-export
Did anybody tried this bunch:
http://www.sycode.com/news/09_01_06.htm
I just wonder what's the point?