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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • A Offline
      Ayashi
      last edited by

      Excellent plugin! Thank you dude!

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      • mitcorbM Offline
        mitcorb
        last edited by

        Thanks, Fredo:
        I had a glance at this link and it looks very informative.

        I take the slow, deliberate approach in my aimless wandering.

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        • fredo6F Offline
          fredo6
          last edited by

          I discovered a remarkable tutorial on BezierSpline written by Scott Onstottfrom AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

          Fredo

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          • O Offline
            oblin77
            last edited by

            Hello Fredo06

            Where I can find and download your plugin BezierSpline v1.21 ?

            thank you

            Best regards

            olivier de france

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            • soloS Offline
              solo
              last edited by

              Try the first page.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • plot-parisP Offline
                plot-paris
                last edited by

                don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                any ideas if thats possible?

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @plot-paris said:

                  don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                  if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                  any ideas if thats possible?

                  I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

                  1. The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

                  2. Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                  Fredo

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    @unknownuser said:

                    My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                    I am really looking forward to this, Fredo.

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                    • M Offline
                      misteriosodude
                      last edited by

                      Amazing, excellent -- very useful plugin, thanks!

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                      • R Offline
                        rv1974
                        last edited by

                        How could I make 'polyline segmentor' command work? I simply can't find it. 😕

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          Right click on the line and then click on "Convert to"

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • R Offline
                            rv1974
                            last edited by

                            @Bob 👍

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              [New version 1.3 - 22 Dec 09]
                              This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

                              I also added an extension for Dog-bone and T-Bone corners

                              See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

                              Fredo

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                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU 😍

                                and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

                                I've got one question though, that I wanted to ask you for quite some time now:
                                when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                bz_round_corner-problem01.jpg

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @plot-paris said:

                                  I've got one question though, that I wanted to ask you for quite some time now:
                                  when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                  [attachment=0:28204xm3]<!-- ia0 -->bz_round_corner-problem01.jpg<!-- ia0 -->[/attachment:28204xm3]

                                  The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points.
                                  Is that the explanation or do you see another issue or bug?

                                  Fredo

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                                  • CadFatherC Offline
                                    CadFather
                                    last edited by

                                    Thank you Fredo, it runs very well.. conversion is awesome!

                                    updated icons if needed

                                    IMAGES_CadFather.zip

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                                    • simon le bonS Offline
                                      simon le bon
                                      last edited by

                                      So Version 1.3 is out

                                      Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you.

                                      So don't need to Weld anymore 👍

                                      DogBone added I have to look that!

                                      Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer
                                      and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" 😉 😉

                                      Bien Amicalement, Simon.

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                                      • D Offline
                                        DIEGO-RODRIGUEZ
                                        last edited by

                                        hi fredo.
                                        a question.

                                        • how they work, the inferences. when I'm editing the nodes of a polyline?
                                          maybe. have an orthogonal way and a way to free movement, pressing ctrl

                                        • can add a tool that enables you to select multiple nodes in order to move them?

                                        • You can add, to draw a polyline (polyline insulation and polyline Zigzag)?

                                        http://img690.imageshack.us/img690/1589/sinttulo1qq.jpg

                                        • Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar

                                        greetings and thanks for your exelentes plugins. and her willingness to help

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                                        • M Offline
                                          magpie
                                          last edited by

                                          It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            New version 1.3b - 31 Jan 10.
                                            It fixes a bug in Segmentor and reconsolidates all sub-plugins recently introduced or changed.

                                            One tip, before I forgot. When you wish to give more precision to a curve without redrawing it (for instance an Arc or Circle curve), you can use "Convert to Catmull". With a precision of 3s, you introduce an median point for each segment. With Precision = 4s, you introduce two median points, etc.... Try on a circle of 24 segments and make it a circle of 96 segments.

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