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[Plugin] BezierSpline - v2.2a - 22 Apr 21

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  • A Offline
    Ayashi
    last edited by 7 Aug 2009, 08:21

    Excellent plugin! Thank you dude!

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    • M Offline
      mitcorb
      last edited by 31 Aug 2009, 11:56

      Thanks, Fredo:
      I had a glance at this link and it looks very informative.

      I take the slow, deliberate approach in my aimless wandering.

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      • F Offline
        fredo6
        last edited by 31 Aug 2009, 15:30

        I discovered a remarkable tutorial on BezierSpline written by Scott Onstottfrom AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

        Fredo

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        • O Offline
          oblin77
          last edited by 13 Sept 2009, 06:34

          Hello Fredo06

          Where I can find and download your plugin BezierSpline v1.21 ?

          thank you

          Best regards

          olivier de france

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          • S Offline
            solo
            last edited by 13 Sept 2009, 06:38

            Try the first page.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • P Offline
              plot-paris
              last edited by 25 Sept 2009, 08:45

              don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

              if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

              any ideas if thats possible?

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              • F Offline
                fredo6
                last edited by 25 Sept 2009, 14:41

                @plot-paris said:

                don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                any ideas if thats possible?

                I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

                1. The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

                2. Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                Fredo

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                • P Offline
                  plot-paris
                  last edited by 25 Sept 2009, 16:43

                  @unknownuser said:

                  My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                  I am really looking forward to this, Fredo.

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                  • M Offline
                    misteriosodude
                    last edited by 28 Oct 2009, 04:02

                    Amazing, excellent -- very useful plugin, thanks!

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                    • R Offline
                      rv1974
                      last edited by 1 Dec 2009, 14:43

                      How could I make 'polyline segmentor' command work? I simply can't find it. πŸ˜•

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                      • B Offline
                        Bob James
                        last edited by 1 Dec 2009, 17:59

                        Right click on the line and then click on "Convert to"

                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                        • R Offline
                          rv1974
                          last edited by 2 Dec 2009, 09:26

                          @Bob πŸ‘

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                          • F Offline
                            fredo6
                            last edited by 22 Dec 2009, 22:41

                            [New version 1.3 - 22 Dec 09]
                            This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

                            I also added an extension for Dog-bone and T-Bone corners

                            See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

                            Fredo

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                            • P Offline
                              plot-paris
                              last edited by 23 Dec 2009, 07:51

                              wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU 😍

                              and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

                              I've got one question though, that I wanted to ask you for quite some time now:
                              when I transform a polyline (or now just a series of linesegments πŸ˜‰ ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                              bz_round_corner-problem01.jpg

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                              • F Offline
                                fredo6
                                last edited by 23 Dec 2009, 12:05

                                @plot-paris said:

                                I've got one question though, that I wanted to ask you for quite some time now:
                                when I transform a polyline (or now just a series of linesegments πŸ˜‰ ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                [attachment=0:28204xm3]<!-- ia0 -->bz_round_corner-problem01.jpg<!-- ia0 -->[/attachment:28204xm3]

                                The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360Β°. Depending on the arc angle of the rounding, you'll get less or more points.
                                Is that the explanation or do you see another issue or bug?

                                Fredo

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                                • CadFatherC Offline
                                  CadFather
                                  last edited by 23 Dec 2009, 19:26

                                  Thank you Fredo, it runs very well.. conversion is awesome!

                                  updated icons if needed

                                  IMAGES_CadFather.zip

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                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by 23 Dec 2009, 19:47

                                    So Version 1.3 is out

                                    Always better and handy and complete. I add my single vibrant gratefulness to the vast number who have already given to you.

                                    So don't need to Weld anymore πŸ‘

                                    DogBone added I have to look that!

                                    Also I've found a great interest and developments to use yourBZ__Animation (divider for flight path) in conjonction with Chris Fullmer's Component Stringer
                                    and also whith Shape Bender from the same to produce an arithmetic(?) segmented curve with it as your BZ__Animation is actually!! "limited to straight lines" πŸ˜‰ πŸ˜‰

                                    Bien Amicalement, Simon.

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                                    • D Offline
                                      DIEGO-RODRIGUEZ
                                      last edited by 2 Jan 2010, 15:17

                                      hi fredo.
                                      a question.

                                      • how they work, the inferences. when I'm editing the nodes of a polyline?
                                        maybe. have an orthogonal way and a way to free movement, pressing ctrl

                                      • can add a tool that enables you to select multiple nodes in order to move them?

                                      • You can add, to draw a polyline (polyline insulation and polyline Zigzag)?

                                      http://img690.imageshack.us/img690/1589/sinttulo1qq.jpg

                                      • Plugins could be added to the libraries fredo? would be good to be able to translate and cuztomizar toolbar

                                      greetings and thanks for your exelentes plugins. and her willingness to help

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                                      • M Offline
                                        magpie
                                        last edited by 30 Jan 2010, 15:37

                                        It's a tremendous tool for enriching sketchup, must now pay careful attention to all the subtle variations in the toolset...Thankyou fredo!

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                                        • F Offline
                                          fredo6
                                          last edited by 31 Jan 2010, 22:18

                                          New version 1.3b - 31 Jan 10.
                                          It fixes a bug in Segmentor and reconsolidates all sub-plugins recently introduced or changed.

                                          One tip, before I forgot. When you wish to give more precision to a curve without redrawing it (for instance an Arc or Circle curve), you can use "Convert to Catmull". With a precision of 3s, you introduce an median point for each segment. With Precision = 4s, you introduce two median points, etc.... Try on a circle of 24 segments and make it a circle of 96 segments.

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