Hey thanks guys.
I'm making great use of the technique I worked out for positioning foreground clip mapped trees to get shadows exactly where I want them, which for most shots to break up larger plain surfaces.
Fairly simple trick of turning off perspective and orbiting till your camera and shadow cast match then where ever you want the shadow you can position the billboards (clipped trees) exactly WYSIWYG - very handy and very simple with NO testing needed!
BTW yep the image is a little over sharpened, resulting from resizing for the web and a bad job of sharpening the reduction.
@lapx said:
I see you've moved to maxwell from Kerythea. What was the reason for the change? And which do you like most?
Sorry mate, I've actually never tried Kerthy! I've been using maxwell since the early betas and now with the new plugin liking it just so much more! Now there is only a need to go into the studio application to include really high poly trees etc that would grind SU to a hault.
The little ground plants in this scene if all present would do the same but the proxy and instance feature works a dream.
The new plugin includes a trick little feature that includes it's own paint bucket tool to avoid the nature of SU opening the material browser (what a drag) each time applying materials. Another new feature is the ability to assign mapping direct in SU as cylindrical, spherical etc.
Here is a shot of the SU scene!
RANGE-2-HABITAT.jpg