@olishea said:
@unknownuser said:
Note that the FOV can be input using two methods:
"67 mm" makes a FOV roughly analogical to a 67 mm lens
"67 deg" makes a FOV with a vertical viewing angle of 67 degrees ( a
wideangle lens)
In SU the FOV is always measured vertically, which makes the setting
different from that of a 35 mm camera, where the FOV is measured
diagonally. I understand that this is because the SU window can be any
size and shape depending on your screen configuration.
Anssi
Taken from Google Groups. I believe Anssi is also a member here. There is a thread here somewhere which would help but can't find it yet.
Thanks for quoting... I haven't actually lurked here for a long time, hope to change that.
SU Pro users also can activate the Advanced Camera Tools extension(SketchUp for Film and Stage in earlier releases)that has options for simulating different kinds of cameras. It would perhaps make the calculation of a specific camera angle easier as it gives a somewhat fixed aspect ratio.
It could be approximated by drawing a triangle on the ground, drawing two verticals from the corners that are 90 deg. apart, and using the Place Camera tool to put the camera at the right angle corner and then adjusting the FOV until the edges touch the edges of your screen. If you know your screen aspect ratio, it wouldn't be an overwhelmingly difficult trigonometrical problem either.
Anssi