@edson said:
if i am not wrong what really matters is the poly count (edges and faces). sometimes a big file behaves better than a small one because of that.
you are absolutely right, Edson.
if you have structured your model well, with components where possible to reduce the file size, even a small model can bring your graphic card to it's limits.
try scene 6 in this model for example. look at the file size (only about 130 kb). but the poly count is enormous and therefore your computer will have difficulties to cope with it...








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