NURBS modeling is bad for rendering, but is EXTREMELY bad for realtime/VR workflow.
I know MOI, i know Rhino and they are a nightamre to deal with when it comes to "game ready" models.
Believe me, I'm really happy with my workflow, which is 100% proven and rock-solid, it gives me very predictable results and full control over polygons and UV's.
Every time someone tries to convince me about switching to a different workflow, in particular nurbs workflow, i feel a bit like Raikkonen.
Posts made by panixia
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RE: SubD examples and models
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RE: SubD examples and models
Well, that looks a cool software if you just want to have some fun, but I need something more "industry standard".
I actually use an old 3dsMax 2015, because I've got perpetual license for that.. not the most updated of course, but still capable to deal with cad/dwg/step files and of course sketchup files, plus it supports a decent Vray version which also I've got with perpetual license.
It has a number of "production ready" features such as the non destructive modifier stack to keep different versions/iterations of models, it's fully capable of baking normal maps and lightmaps (which is crucial for me because I mainly work with VR/game engine stuff) it has a lot of plugins, tutorials and resources.
If I'll ever think to switch to different software, that would be Blender, which is groving fast.. still not good to work with cad oriented workflow, but I use it a lot to import and convert GLTFs or newest FBX version which my old 3dsmax can't handle.
But for now I'm too lazy to relearn everithing in Blender, I'm still more confortable with my workflow based on Sketchup, 3dsMax, Vray, Substance, Unity.. plus I've got perpetual license for all of them, so I don't need to pay additional moneys every year to keep them going.
I'll gradually switch to Blender when all of my perpetual software will get too much outdated, but for now it's all fine. -
RE: SubD examples and models
@pilou said:
Very cool , but why hours ? SU is maybe not the adapted tool for that!
Well, I also use a lot of 3dsMax for my actual work, but in some cases i prefer to work in sketchup even for freeform modeling because it has to be integrated in some architectural project or stuff like that, where you need proper dimensions.
Sketchup is a lot more accurate than Max, and some tools are by far superior. For example you cannot compare the rotate tool with soft selection whit any of the 3dsMax tools... also the merge to point tools is way better than max's target weld... just to name a couple.
That said, I switch a lot back and forth between the 2 software for almost any project so I don't feel like I have to pick one in particular over the other. I just constantly keep training myself with both of them.
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RE: SubD examples and models
Few hours spent on modeling this strange thing just for the sake of having fun training with hard surface topology.
Don't ask me what is this.. I don't know. -
RE: More Fredo6 plugins becoming paid extensions
@rich o brien said:
Fredo has his bundle here to make bulk purchases easier..
Thanks, that was exactly what I was looking for.
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RE: More Fredo6 plugins becoming paid extensions
Hi Fredo is there a link to download and install the bundle?
I only found individual download page for each plugin in the store. -
RE: [Plugin] Pie for SketchUp Beta (Windows Only)
Really nice idea, I'm still not accustomed to work with pie menus in any software (I believe they are pretty popular in Maya maybe), but I'll try to use this and see how it goes. Thank you a lot for sharing.
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RE: SubD examples and models
@hornoxx said:
could you please explain to me what the term "baked" means, I have never understood it
Let's try to put it simple...
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RE: Ferrari F2004
@andybot said:
Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!
Thanx
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RE: Heinkel Kabine WIP
What a nice funny project!
I believe the proper way is to go for quads as shown by mr. O'Brien
Great start! -
RE: So whats up with Sketchup??
@the_sloth said:
@rv1974 said:
Acad+SU+MAX are common for (landscape) architecture.
Why both SU+Max? Isn't that duplicative?Not at all.
They are really different beasts with differente purposes and they have different areas of strenght and weakness.
I believe that somehow they complement each other.
I used them in combination for so many years and I feel I get the best from the two worlds. -
RE: Wrap-R for SketchUp
I believe I have used Wrapr with textures up to 4096 x 4096 or at least 2048 x 2048.
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RE: Old Stuff: KP(4M) project - Luins Table Top
I remember this project. I was very impressed at the time and still holds really well. Cool.
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RE: [Plugin]Mesh to Poly
@nnightdream said:
Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.
Thanks.
Because the plugin need the edges (for the diagonals) to be set on "soft and smooth" and just turns off the "cast shadows" property.
Your triangles are not soft (and I believe not smooth too) so it will not work on them. -
RE: [Plugin][$] JointPushPull Interactive - v4.8a - 30 Mar 24
@box said:
@panixia said:
That's 100% because you set "borders" to "none".
I was sure I had checked that, in fact I'm still sure that I changed to to None while trying to make it work.
But you are absolutely correct, as soon as I set it to Contour or Grid it works perfectly.
Sorry Fredo, all good.Glad that it helped.
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RE: [Plugin][$] JointPushPull Interactive - v4.8a - 30 Mar 24
@box said:
Hi Fredo
There seems to be an issue with JPP Normal.
It doesn't produce sides.
This is running 2021.1.299 on Win 7 with Lib 11.9c and JPP 4.4eThat's 100% because you set "borders" to "none".