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Posts
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RE: [Plugin][$] Vertex Tools
@optimaforever said:
Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D
It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.
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RE: [Plugin][$] Vertex Tools
@optimaforever said:
triangulate the quad mesh prior to drop vertices to keep the quadness? interesting
Yes, exactly.
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RE: SubD examples and models
@rich o brien said:
Earbuds
Nice and clean job.
Really clever use of the "two step" subdivision on the hole.
I use that trick a lot. -
RE: [Plugin][$] Vertex Tools
@optimaforever said:
@thomthom @TIG
I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm.
This trick will work also for artisan brush and some other tools which don't "officially" support quads. -
RE: [Plugin][$] Vertex Tools
Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas.
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RE: [Plugin][$] Vertex Tools
I confirm this happens when you try to bridge 2 edges which are not coplanar.
doesn't happen if they are more than 2 or if they are 2 but still coplnar. -
RE: More Fredo6 plugins becoming paid extensions
@box said:
Get a life.
It's really amazing to see how some people have all this time to waste complaining about a $ 40 request compared to all the time these extensions save you.
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RE: Rendering - cheap?
@mill3rluke said:
Hi All,
I use SU extensively for work, usually I model the project in SU and then detail using Autocad. I have layout although it does have its uses for some bits but i just preferer Autocad. I would like to start rendering some of my projects but im on a super budget. I would be interested to hear anyone's suggestions cheap rendering packages or any workarounds to make a more presentation during the final design to send to the client for approval.
see link below for some examples + pictures of the scheme in construction.
thanks
I would suggest to give a try to D5 render, which is pretty good and easy to use, works very well with Sketchup and is quite cheap being that is actually free.
The only drawback is that it requires a GPU suitable for raytracing, so make sure you've got one if you want try it. -
RE: Wrap-R for SketchUp
@gΓ‘bor said:
We are looking into the issues you have raised.
@kinesis said:
Also a question.
How do you move your Wrap-R license to your new computer?
There is some issues when I first installed the program. I thought SketchUp version might be problem so I repeatedly installed and uninstalled Wrap-R several times. Then I can't license it any more. 3 seats came with the single purchase. So I wonder if I used them all.About the licence. As I see your Wrap-R 2022 licence has been activated on 1 device. So you should be able to install it on 2 further devices.
Hi Gabor, nice to see you around after a while.
I've sent you a mail a long time ago, I fear you missed that. -
RE: SubD examples and models
NURBS modeling is bad for rendering, but is EXTREMELY bad for realtime/VR workflow.
I know MOI, i know Rhino and they are a nightamre to deal with when it comes to "game ready" models.
Believe me, I'm really happy with my workflow, which is 100% proven and rock-solid, it gives me very predictable results and full control over polygons and UV's.
Every time someone tries to convince me about switching to a different workflow, in particular nurbs workflow, i feel a bit like Raikkonen. -
RE: SubD examples and models
Well, that looks a cool software if you just want to have some fun, but I need something more "industry standard".
I actually use an old 3dsMax 2015, because I've got perpetual license for that.. not the most updated of course, but still capable to deal with cad/dwg/step files and of course sketchup files, plus it supports a decent Vray version which also I've got with perpetual license.
It has a number of "production ready" features such as the non destructive modifier stack to keep different versions/iterations of models, it's fully capable of baking normal maps and lightmaps (which is crucial for me because I mainly work with VR/game engine stuff) it has a lot of plugins, tutorials and resources.
If I'll ever think to switch to different software, that would be Blender, which is groving fast.. still not good to work with cad oriented workflow, but I use it a lot to import and convert GLTFs or newest FBX version which my old 3dsmax can't handle.
But for now I'm too lazy to relearn everithing in Blender, I'm still more confortable with my workflow based on Sketchup, 3dsMax, Vray, Substance, Unity.. plus I've got perpetual license for all of them, so I don't need to pay additional moneys every year to keep them going.
I'll gradually switch to Blender when all of my perpetual software will get too much outdated, but for now it's all fine. -
RE: SubD examples and models
@pilou said:
Very cool , but why hours ? SU is maybe not the adapted tool for that!
Well, I also use a lot of 3dsMax for my actual work, but in some cases i prefer to work in sketchup even for freeform modeling because it has to be integrated in some architectural project or stuff like that, where you need proper dimensions.
Sketchup is a lot more accurate than Max, and some tools are by far superior. For example you cannot compare the rotate tool with soft selection whit any of the 3dsMax tools... also the merge to point tools is way better than max's target weld... just to name a couple.
That said, I switch a lot back and forth between the 2 software for almost any project so I don't feel like I have to pick one in particular over the other. I just constantly keep training myself with both of them.
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RE: SubD examples and models
Few hours spent on modeling this strange thing just for the sake of having fun training with hard surface topology.
Don't ask me what is this.. I don't know. -
RE: More Fredo6 plugins becoming paid extensions
@rich o brien said:
Fredo has his bundle here to make bulk purchases easier..
Thanks, that was exactly what I was looking for.
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RE: More Fredo6 plugins becoming paid extensions
Hi Fredo is there a link to download and install the bundle?
I only found individual download page for each plugin in the store. -
RE: [Plugin] Pie for SketchUp Beta (Windows Only)
Really nice idea, I'm still not accustomed to work with pie menus in any software (I believe they are pretty popular in Maya maybe), but I'll try to use this and see how it goes. Thank you a lot for sharing.
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RE: SubD examples and models
@hornoxx said:
could you please explain to me what the term "baked" means, I have never understood it
Let's try to put it simple...