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    • panixiaP Offline
      panixia
      last edited by

      I confirm this happens when you try to bridge 2 edges which are not coplanar.
      doesn't happen if they are more than 2 or if they are 2 but still coplnar.

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      • O Offline
        optimaforever
        last edited by

        @panixia said:

        I confirm this happens when you try to bridge 2 edges which are not coplanar.
        doesn't happen if they are more than 2 or if they are 2 but still coplnar.

        Thanks!
        Ok, so a workaround would be to break/divide the vertices before doing bridge?

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        • panixiaP Offline
          panixia
          last edited by

          Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

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          • O Offline
            optimaforever
            last edited by

            @panixia said:

            Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

            Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

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            • O Offline
              optimaforever
              last edited by

              @thomthom @TIG
              I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
              Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

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              • panixiaP Offline
                panixia
                last edited by

                @optimaforever said:

                @thomthom @TIG
                I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                This trick will work also for artisan brush and some other tools which don't "officially" support quads.

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                • O Offline
                  optimaforever
                  last edited by

                  @panixia said:

                  @optimaforever said:

                  @thomthom @TIG
                  I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                  Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                  If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                  This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                  triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

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                  • panixiaP Offline
                    panixia
                    last edited by

                    @optimaforever said:

                    triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                    Yes, exactly. πŸ˜›

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                    • O Offline
                      optimaforever
                      last edited by

                      @panixia said:

                      @optimaforever said:

                      triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                      Yes, exactly. πŸ˜›

                      You're a genius!
                      And you can keep the quads while using sculpt brush with Artisan!!! 😍

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                      • panixiaP Offline
                        panixia
                        last edited by

                        @optimaforever said:

                        Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                        It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @optimaforever said:

                          I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
                          I thought you lose the quad properties when triangulating but apparently not.

                          QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
                          It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

                          @optimaforever said:

                          Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                          Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • O Offline
                            optimaforever
                            last edited by

                            Thanks Thomas for the reply! πŸ‘

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                            • T Offline
                              Tru-la-la
                              last edited by

                              Super plugin. Thanks ❗ ❗ ❗


                              Ρ‚Ρ‚ 1.JPG


                              Ρ‚Ρ‚2.JPG


                              Ρ‚Ρ‚3.jpg


                              Ρ‚Ρ‚4.jpg

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                That's hilarious. I want a 3d print of that!

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  LOL

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Wow! This is fantasticality surreal! πŸ˜†

                                    How did you manage to turn that profile photo into a 3D head sculpture?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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